Help creating/tweaking Mechanical Systems? [Resolved] Sept 10, 2018 20:35:29 GMT
Post by Phantasm on Sept 10, 2018 20:35:29 GMT
Hello! My site, Hero // Reality uses a light mechanical system based on a site I played on that went under. I'm starting to have worries that the system doesn't 100% convert well from Bleach - a series about magic ghosts fighting with swords and energy - into My Hero Academia - a series (generally) about superpowered highschoolers.
This is what the system looks like now:
Members earn EP by writing (usually 1 per 50 words.) This EP is then spent on Stats, 1 point for 20 EP. There are other ways to earn it too, but writing is the main one.
Power: Cumulative of the other 4 stats. Measuring stick.
Strength: Physical strength.
Defense: Physical defense.
Speed: Physical defense.
Capacity: Everything Quirk/Superpower related.
Combat is done with checks: Strength vs. Defense, Capacity vs. Capacity, etc. Some quirks currently give bonuses to either stats or push checks in your favor.
There are skills, but at the moment they're only super moves and only some people can actually use them to push a check in their favor.
It's a bit more complicated than that, as you could read on the site under Character Mechanics mainly.
I'm looking for some help fixing this up a bit: it doesn't make 100% sense given some characters will be giant turtles with lots of strength when then start (50~) but they'll lose out to higher-level characters whose quirk is to turn water into soda or something. That much is pretty much fine with me, more invested characters should be stronger after all.
In a nutshell, I'd just like someone to take a look at the systems and tell me if they're a terrible fit or not.
Thank you ahead of time! I'd be super gracious.
Edit: For comparision's sake, here are my two main competitors.