aliastanzaku, tanz, tan-tan, egao, protag, chapel, tbotc
pronounsshe/her
1,651written posts
offlinecurrently
maybe wallace being my fav was foreshadowing
Question: (Not sure if I missed the context or not) But will this RP be stat/game based with levels and a system or will it strictly be story and left up to the writers on progression, growth, and development (with supervision of course). No stats or levels whatsoever! Combat and quests are all freeform, so members get to decide what happens to their heart's content. But to pose some challenge, a soft guideline and just some fun all around, there is a mechanic utilizing Drama Cards over progression. This is actually the next update I'm working on to post here, so I'm going into detail about it and more below: To illustrate, let's create a scenario: Rescue of the Stubborn Drampa | The scenario name. | Storytelling Score: 50 | Using Drama Cards add value to the Storytelling Score. This is the minimum requirement for the thread to counted as complete. | Props: - 1 "Stubborn Drampa" actor-type card - 1 "Unmet Pokemon" actor-type card - 1 "Cute Inspiration" accessory-type card | These are provided to the rpers. As props, they are optional but making use of them will give better rewards. |
Drama Cards are the heart of the mechanic. They are used to represent traits, assets, and actions. When used, their value becomes added to the Storytelling Score. Drama Cards are also used to open Mails, which I'll get into the next IC update. Mails hold the items needed for progression. Generally, if something needs to be achieved through a mechanic, the Drama Cards would be how to go about it. While doubling as a mechanic, Drama Cards are meant to be storytelling devices. They can be used negatively or positively without affecting the "success" of a thread. You can see a draft of this from Arven & Miraidon's moves: They go alongside freeform rp. Drama Cards aren't "stronger" then basic freeform rp but they are a great way to highlight memorable moments. There are different types of Drama Cards. In the scenario, we see two types: the actor-type and the accestory-type. Actor-type Drama Cards are characters you can play. Your Pokemon companions are actor-type dc's but depending on what you want to do in the site, you'll acquire other actor-types. This is common in the Salt and Light campaign, where you can come up with NPC's in Paradox Paldea and play them as if they're your characters. Your "canon" NPC's, essentially. Accessory-type Drama Cards are to be used alongside Character-type Drama Cards. This would be the bulk of Drama Cards you'll actually use and play around with. Here's a draft with Wallace's: [CLEVER] RENNAISANCE-TOUCHED
| The format goes: [INSPIRATION] THEME NAME/TITLE. The inspiration is based on contest conditions: Beauty, Clever, Tough, Cute, and Cool. The Theme Name is whatever you come up with. | [Jolly] Inclination to science. Since he was a child, Wallace have always had a mind wired to understand difficult concepts. He'd thought of it more as a curse than a blessing, until it helped him apply knowledge to things he found enjoyable such as baking and automobiles.
[Careful] Analytical application. Behind the flair and brilliance, Wallace is an artist that plans his every step. His confidence is backed by calculations, and the risks he takes are according to probability. Of course, he doesn't talk about the process. That part is boring. It's only but the means to achieving a beautiful performance. A very clever illusion. | These are Traits under the theme. Inside the brackets are words based on Pokemon nature. They relate to the description of the trait. |
What are the words inside the brackets for? Again, they're simply storytelling devices. It symbolizes an aspect of your character. Mechanic-wise, they are sometimes required to progress but that's in more intermediate scenarios. In our Stubborn Drampa scenario, the Cute Inspiration acccesstory-type dc can be used to equip into a Character-type dc. The reason for this is because in my head, Stubborn Drampa is weak to cute grandchildren. So one way to interact with the Drampa is to use a Cute Drama Card. Not all characters would have this, so it's been provided as a prop. It's up to interpretation, of course. It's the motive of why it's there but members are free to do whatever they want with it. There's a lot going on and there's more I'm still cooking. I do hope they're fun stuffs despite how it can seem overwhelming to learn them at first. There's no right or wrong answers though. Staff may ask questions and offer suggestions but it'd be your call in the end since you know your character best. This mechanic is purely for fun while still adding to the lore and posing intriguing writing challenges and stuff.
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