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aliasphimbolina
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So, too, is Death possessed of infinite strategies and a gaunt nature.
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i can't wait to turn 18 in 2 days so i can FINALLY join 18+ sites
18+ ouran high school host club coming in hot 
aliasphimbolina
pronounsfeminine
575written posts
PHIMBOearned bits
offlinecurrently
PHIMBO
Part of the Furniture
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So, too, is Death possessed of infinite strategies and a gaunt nature.
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Word count; AGREEGE.

But threads / posting?

What is the issue with 'short' posts or threads? The fact that they have to happen repeatedly means that regardless of length, things are moving. Sure, they could be inconsequential, or even SoL by Shounen standards, but that still means these characters are moving things forward and developing.

If you're worried about speed and acclimation then you could always add a timed gate. Decided upon however you will designate EXP and then cap it by a time period. You can only gain X amount of EXP per week or month to double layer it. 

The easiest way is to gate EXP or rank ups is via site wide events / event cycles but those put more pressure on staff to have them occur routinely.
To riff off this a bit, when building a system you should think about what is ideal to you. My prefered writing style is to avoid post splicing, so I don't put a lot of value into the size of posts. I don't look at individual posts in isolation, perfering more back and fourth between actors in a thread. (Doesn't mean I can't enjoy long-form styles, it just isn't my preference).

If you really want mass appeal I think you'd get the most millage out of an XP based progression and allowing a high power level starting out, it's not my bag personally but it attracts people who are big on power fantasy the best because they like to do math to figure out what they need to do for this or that and attention span can be pretty short.


let me join the conversation its been on my mind all throughout work today... O_o

in regards to systems and progression the best are the ones that... best represent the site you're making. an mmorpg setting would ideally require hard stats and seasonal "patches" (nerfs/upgrades) to work, a shounen setting demands for XP based progression, etc etc.

as always, something's gotta give at the detriment of others.

- hard stats turns off those who don't want to crunch numbers with the friendly neighborhood accountant.
- XP based progression rewards high-volume posters but discourages those who are slower by comparison.
- gatekeeping progression via time puts pressure on thread partners and unless they be your bros and you trust they'd prioritize your threads in good faith, i wouldn't put the onus of my character's progression entirely on their ability to reply in a timely manner.

events/event cycles put more pressure on staff, but its the surest method to maintain "fairness" between fast posters vs slow posters (that much i do agree w/ ). +1 if you're okay with some characters/canons (if you have them) starting at a higher tier (especially if the site features faction warfare. e.g. on a bleach site, the captain commander would obviously start at a higher caliber than the other captains of the Gotei 13). you can always handicap these canons if their OPness seems unfair, by implementing some kind of debt system.

in regards to the latter (read: debt), i'm personally not a huge fan. those who choose to write a canon are already expected to complete threads and push forward faction plotline/contribute to a greater story.

aliasphimbolina
pronounsfeminine
575written posts
PHIMBOearned bits
offlinecurrently
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Part of the Furniture
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So, too, is Death possessed of infinite strategies and a gaunt nature.
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i've been re-reading a lot of spy x family so—

semi-modern espionage (mixed with mutant/inherited abilities) rp set in the fictional backdrop of two fantasy "empires" embroiled in their own brand of a cold war (one side sending spies to preserve peace, while the other side has a reputation to instigate war). abilities shouldn't be big world reality-breaking but be more or less appropriate for covert operations, secret missions, assassinations, politicking, betrayals, corruption, etc. 

the whole point is to explore the many facets of maintaining the status quo, how fragile it can be, and what happens when the existing state of affairs is broken.

media references: spy x family, kingsman: the secret service, james bond, x-men, and a lil bit of harry potter (the bureaucratic aspects & visual aesthetics).

i dont make sites, but i do like 2 give ppl ideas... so some1 pls, save me and take my ideas!!
someone captain ahab me this white whale

or hunter x hunter, i will never stop asking