aliasRinAma, Kaisa, Vermillion
pronounsShe/Her
19written posts
offlinecurrently
Ok so, bare with me as I try to ramble through my explanations. This idea has been in the works for months now (and is already in the works as a site) and I've been curious to see what others, outside of the friends and staff I've already shown it to, would think.
Heavy inspiration from: Medieval literature such as King Arthur, Canterbury Tales, Beowulf, etc.
Other inspiration drawn from: The Magicians, How Not to Summon a Demon Lord, Black Clover, Fairy Tail, various mythologies from around the world, and various other fantasy & fiction lore.
The World The world/realm known as Vaer is full of magical creatures/monsters, magic, knights, and other fantastical wonders. In this world of the fantastical and the supernatural, there are four different continents/countries with their own ruling kingdoms and armies. Each of these continents and countries are built upon their own religions, views, morals, and are based on historical societies and/or nations. The Kingdom of Virgis is the kingdom of holy virgins and has architecture and culture inspired by and based upon Victorian England, Toria is a kingdom built on honor and spirituality and is inspired by Asiatic cultures and histories, Masmous is the kingdom of warriors and contains a mixture of elements from Nordic and Spartan cultures.
Races Players would have the ability to choose from a a starting selection of five races. Each races has their own perks and traits and possibly hidden/secret traits that could be unlocked through gameplay and events. However, the supernatural races must use their magic in order to protect their true nature because supernatural races are being hunted by the church with the belief that they are an abomination and should be burned at the stake for their sorcery.
Magic, Skills, Classes & Occupations Speaking of sorcery, magic in this world is connected to the gods and is like any other magic you'd expect to find in most other fantasy stories and DnD. Spells range from attacks such as fireballs to healing such as wound sealing. Races will also have non-magical skills and will allow them to perform tasks from the mundane to the powerful. Along with these skills will come a range of classes and occupations for players to choose from. Each class and occupation can bring something different to the table during battles and tasks.
Quests/Crusades Questing and crusades are very similar, but would offer different perks to players. Quests are easier and require a small party of characters ranging from one to three while Crusades are difficult and require a party of and least five characters or more. This would offer the ability to gain more experience as well as more currency to purchase items from the shop that could potentially help a player's characters.
Guilds & Organizations Guild and Organizations would play a massive role in questing and crusading as well as site plots and individual plots. Players will be given creative freedom. The specifics of technology, economy, and other information will be laid out in advance, and there will be a few limitations put in place in order to ensure that players remain within the rules and realities of the site. Otherwise, the players will be given freedom to not only create guilds and organizations, but to give each and every character that they create the chance to shape and change the aspects of the world through play.
I have a few other ideas that have been floating around in my head, but I wanted to toss this out there for others to see and possibly give some feedback. Please let me know what you think. Do you like it? Hate it? Are you unsure?
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last edit on Sept 16, 2018 2:58:34 GMT by kaisa
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