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pronounshe/him
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bump: the hoenn league has successfully diverted the 99943 meteno meteroid into an alternate universe. consequently, the region has experienced a violent planeshifting, a bombardment of terastal crystals, and now sports various rifts to realms in the ultra wilds. as megalopolan activity begins to rise, trainers who embark in expeditions to these realms uncover secrets behind the condition of the multiverse.

meanwhile, team rocket and the league amass resources to aid in their conflict against each other. the crime syndicate is poised to take more of the region territorially, while the league ponders a direct offense. legendary pokemon roam the region as potential benefactors or ruinous omens, leaving many to ponder how the hoenn region will ultimately be responsible for the end of all worlds.

pronounshe/him
529written posts
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shiv
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bump: the hoenn league has successfully diverted the 99943 meteno meteroid into an alternate universe. consequently, the region has experienced a violent planeshifting, a bombardment of terastal crystals, and now sports various rifts to realms in the ultra wilds. as megalopolan activity begins to rise, trainers who embark in expeditions to these realms uncover secrets behind the condition of the multiverse.

meanwhile, team rocket and the league amass resources to aid in their conflict against each other. the crime syndicate is poised to take more of the region territorially, while the league ponders a direct offense. legendary pokemon roam the region as potential benefactors or ruinous omens, leaving many to ponder how the hoenn region will ultimately be responsible for the end of all worlds.

last edit on Mar 5, 2023 23:04:53 GMT by shiv
pronounshe/him
529written posts
shivearned bits
offlinecurrently
shiv
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bump: a seedy partnership between macro cosmos and passerby hq analytics has given rise to a dating simulation game on hoenn. using stolen data and deepfake technology, the public is both enamored and outraged at depictions of themselves and at breaches of privacy as players navigate the routes of their fellow trainers.

recently, npc routes have been published in a special "co-op" event...

pronounshe/him
529written posts
shivearned bits
offlinecurrently
shiv
Spring '21 Dev Completionist
shiv Avatar
WTB> PRIMOGEMS

HOME | GETTING STARTED | FACE CLAIMS | DISCORD | ADVERTISE

bump: a seedy partnership between macro cosmos and passerby hq analytics has given rise to a dating simulation game on hoenn. using stolen data and deepfake technology, the public is both enamored and outraged at depictions of themselves and at breaches of privacy as players navigate the routes of their fellow trainers.

recently, npc routes have been published in a special "co-op" event...


last edit on Feb 20, 2023 0:25:22 GMT by shiv
pronounshe/him
529written posts
shivearned bits
offlinecurrently
shiv
Spring '21 Dev Completionist
shiv Avatar
WTB> PRIMOGEMS

HOME | GETTING STARTED | FACE CLAIMS | DISCORD | ADVERTISE

bump: a seedy partnership between macro cosmos and passerby hq analytics has given rise to a dating simulation game on hoenn. using stolen data and deepfake technology, the public is both enamored and outraged at depictions of themselves and at breaches of privacy as players navigate the routes of their fellow trainers.

recently, npc routes have been published in a special co-op event... what can possibly be discovered there?


last edit on Feb 12, 2023 18:25:57 GMT by shiv
pronounshe/him
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If you're an admin, it pays to know your member base very well, which includes knowing if your most invested writers are susceptible to burnout. Of course, it is difficult to identify the rhythms of your players until you have a steady cast and have created a myriad of events and activities for them to try. In the end, you're creating events, rewards, and systems for your site's invested players. Not another site's after all.

Designing events and rewards that allow players to feel that completion is possible, to feel success (on top of acting as narrative tool builders ICly and OOCly) is paramount for motivation and healthy involvement in the hobby—and in your site. Otherwise, events from RP Bingo to the classic mega thread can become daunting work that may not be overcome on the part of the player and occasionally, on the part of the staff. We are all susceptible to that "RP as work" mindset, especially if we consider how we may view our "posting queue or tags". In an ideal world everyone would perform healthy approaches to our favorite pastimes independently, but that's not easy! It does help when particular systems or guidelines are in place to encourage more sustainable practices.

I think it's quite tricky to balance an event (should there be rewards apart from plot hooks, narrative connectivity, the satisfaction of character development, etc.) that honors the most active of players and acknowledges those who play casually in a satisfying manner. To help circumvent this, I believe it's better to have various kinds of events throughout the year. Some that are geared toward and reward the most active concretely. Some that are geared toward more light engagement with a leveled playing field. Some that spotlight particular genres, particular processes of writing, etc. Perhaps, ensuring that your "rewards" (if they are physical) are not forever gated and are able to be accessed at a later date, can help mitigate any FOMO. However, I do believe that the most active and invested of players will ultimately be (and should be) the most rewarded in the end. You give as much as you get!

Other aspects that need to be considered are site economy, staff workload, other systems or mechanics that interface with the event/the site as a whole, logistics behind running an event, and what an event is aiming to achieve tonally, narratively, etc. 

The aspect of player burnout, rewards, and activity is a tricky and complex issue, I think! At least, that's how I feel as someone running a site. In the end, I think trying to derive enjoyment and satisfaction out of the stories we actively weave with our characters and treating any fancy title, item sprite or forum-dollar as an optional cherry on top is the most sustainable way to go.
Thank you for your input! I don't particularly agree, sad to say, seeing as this gives off a more 'I care about x percent of my site over others on the site' because you're labeling people as either invested or not based on what, exactly? I don't know but I really feel bad reading it as I did because it gives off a sense of favoritism. Also I still strongly stand against the idea of punishing other people for what some percentage of the site may feel as 'work' or 'overload' because this is RP which is a huge hobby, not work, so if some people are susceptible to burnout that's really a personal problem, not something the staff should care about or punish others for. If some people enjoy it, let them. If others find it daunting to do a certain amount of posts, that's on them? They're free to not post as much and participate as much as others who can, will. It's a matter of limiting others for the sake of a favorited group, seeing as everyone should have the ability to put their whole foot into the event or situation if they want and if others can't keep up then that's ok since nobody is forcing them to do so from the get-go. Circulating event rewards (as in the case of popular games such as Genshin Impact with their banners, for example) easily get rid of FOMO, as well, so I disagree on that since that also seems highly personal on a case-by-case basis as opposed to the overall blanketing gatekeeping one would be doing through the opposite (keeping other, 'less invested' though they're posting a lot? So how would they be 'less invested' when it insinuates the 'more invested' individuals are the ones suffering from having to post more? from participating as they want). That's just how I read it and I'm probably wrong but I guess I'll just agree to disagree and that's just my opinion. I don't know your site either so I mean if it works for you that's great and cool! Very cool to see insight on it.


I hope it is understood that I am actually agreeing with you for a majority of the points outlined, including the particular aspect of circulating event rewards and ensuring active (i.e. invested) players are properly rewarded.
last edit on Feb 10, 2023 7:40:47 GMT by shiv
pronounshe/him
529written posts
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shiv
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is this in reference to like... site-wide event rewards or something? or general activity? i'm just curious about the scenario you're talking about, because it seems really counter-intuitive to punish activity.
Both, if that makes sense! It does seem counter-intuitive, hence why it's weird to see it in practice.
If you're an admin, it pays to know your member base very well, which includes knowing if your most invested writers are susceptible to burnout. Of course, it is difficult to identify the rhythms of your players until you have a steady cast and have created a myriad of events and activities for them to try. In the end, you're creating events, rewards, and systems for your site's invested players. Not another site's after all.

Designing events and rewards that allow players to feel that completion is possible, to feel success (on top of acting as narrative tool builders ICly and OOCly) is paramount for motivation and healthy involvement in the hobby—and in your site. Otherwise, events from RP Bingo to the classic mega thread can become daunting work that may not be overcome on the part of the player and occasionally, on the part of the staff. We are all susceptible to that "RP as work" mindset, especially if we consider how we may view our "posting queue or tags". In an ideal world everyone would perform healthy approaches to our favorite pastimes independently, but that's not easy! It does help when particular systems or guidelines are in place to encourage more sustainable practices.

I think it's quite tricky to balance an event (should there be rewards apart from plot hooks, narrative connectivity, the satisfaction of character development, etc.) that honors the most active of players and acknowledges those who play casually in a satisfying manner. To help circumvent this, I believe it's better to have various kinds of events throughout the year. Some that are geared toward and reward the most active concretely. Some that are geared toward more light engagement with a leveled playing field. Some that spotlight particular genres, particular processes of writing, etc. Perhaps, ensuring that your "rewards" (if they are physical) are not forever gated and are able to be accessed at a later date, can help mitigate any FOMO. However, I do believe that the most active and invested of players will ultimately be (and should be) the most rewarded in the end. You give as much as you get!

Other aspects that need to be considered are site economy, staff workload, other systems or mechanics that interface with the event/the site as a whole, logistics behind running an event, and what an event is aiming to achieve tonally, narratively, etc. 

The aspect of player burnout, rewards, and activity is a tricky and complex issue, I think! At least, that's how I feel as someone running a site. In the end, I think trying to derive enjoyment and satisfaction out of the stories we actively weave with our characters and treating any fancy title, item sprite or forum-dollar as an optional cherry on top is the most sustainable way to go.
last edit on Feb 8, 2023 15:33:32 GMT by shiv
pronounshe/him
529written posts
shivearned bits
offlinecurrently
shiv
Spring '21 Dev Completionist
shiv Avatar
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bump: a dating sim/otome event has launched on hoenn to celebrate the season of love. create your own routes for characters to play, or play the routes of other characters to earn portraits for your rondez-view of luv gallery.

pronounshe/him
529written posts
shivearned bits
offlinecurrently
shiv
Spring '21 Dev Completionist
shiv Avatar
WTB> PRIMOGEMS

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bump: as new year celebrations begin to wrap up, team rocket and the hoenn league explore alien worlds in an attempt to decipher the true consequences of diverting the 99943 METENO meteoroid. a dating sim event where you can set up "routes" for your characters while attempting to bond with others is scheduled for february.


pronounshe/him
529written posts
shivearned bits
offlinecurrently
shiv
Spring '21 Dev Completionist
shiv Avatar
WTB> PRIMOGEMS

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bump: as we gear up for an otome/dating sim event in february, a plethora of new year's events continue to run. from member-led bar crawls and masquerades to explorations of the ultra wilds and the dragon's den, now is a great time to hop in!

pronounshe/him
529written posts
shivearned bits
offlinecurrently
shiv
Spring '21 Dev Completionist
shiv Avatar
WTB> PRIMOGEMS

HOME | GETTING STARTED | FACE CLAIMS | DISCORD | ADVERTISE

bump: as we gear up for an otome/dating sim event in february, a plethora of new year's events continue to run. from member-led bar crawls and masquerades to explorations of the ultra wilds and the dragon's den, now is a great time to hop in!