pronounsthey/them
223written posts
offlinecurrently
Some thoughts I have as ex-staff who ran 2 sites lasting 6+ months and 3 sites lasting ~3 months during the GS/WW era (an era not known for site longevity). These are my general observations, and sites have changed a lot since my heyday. Make adjustments according to your own personal experiences.
- Ideally, being an admin should feel less fun than being a member. Itâs the inevitable result of needing to be the âbad guyâ sometimes and making decisions for the good of the community, rather than your personal wants and needs. Set your expectations accordingly. Running a site that centers member-driven plots should feel disempowering most of the time.
- That being said, being staff absolutely means you have to prioritize your own plots. If you donât think your own site is fun to RP on, then youâre much more likely to burn out and quit. Posting once a week is healthy, posting once every two weeks is a sign that you probably need more staff to delegate tasks (and maybe take a break).
- Iâve run faction-based sites before. To ensure fairness in how I treated members, I made sure to play an equal number of characters in each major faction. If you canât do that, then at least make sure that thereâs an equal number of staff members with a specific faction bias on your team. I've seen members being promoted to staff on the basis of "they were really active on a faction that the staff team currently lacked characters on."
- If youâre admin, then there is no such thing as neutrality (yeah⌠I know). You have to take sides OOCly before drama inevitably spirals out of control. Take it from the person who once had to pull apart 8 of my feuding friends over site mechanics. People will feel burnt no matter what you do (and if you take no action at all). Itâs better to take control of a situation, rather than let a situation take control of you. Carefully observe, collect information, and decide on a best course of action. But donât let things simmer for too long, because they will boil over.
- Assuming you want a decentralized site with huge sprawling member driven plots, your job shouldnât be to figure out how to say ânoâ when someone comes up with an outlandish plot. Your job should be to figure out how to help other members say âyes.â If someone wants to do a pirate plot, then offer to introduce them to the navy canons. If someoneâs crime spirals into some bigger implication, then try to incorporate that implication into the next site plot. Sometimes, the bare minimum you can do is just giving your adminly approval and encouragement at something that a member wants to do, because that goes a long way.
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