Sorry for the late reply, been busy with life - but mainly I was implementing a lot of your ideas!
The "Recent Posts" & "Recent Threads" buttons have been hidden in the sidebar. You access it from the top - it was "Menu" but now it's "Expand Menu" so hopefully it won't be so unnoticeable. I also changed up the colors to what you recommended, minus the light purple for Vigilantes (members wanted yellow) but I kept the same readability.
The blurb was changed too, I got another staff member to go over that one - should be closer to what you were saying it should do!
Quick Links got redone to be all the rules/settings/mechanics threads + applications & faceclaims. Might do a little bit more work on it though. Took the advertisements link out too - you're right about it. I guess I was just too worried from my own advertising experiences lol.
Changed the rules regarding the 18+ deal, thanks for the heads-up!
Wrote up all the plot, so that should be good now.
Still reformatting the Organizations, but they've got their own place now. I will expand them in quality and number though.
Base EP got axed, though I still need to create templates for lots of requests like the Invasion Appeal and Death Requests. A lot of the systems things still need to be formalized.
Speaking of. While I'm very hesitant to reply to all your suggestions there with just a few sentences, I've talked to my players and they all seem to be in support of what we currently have. Even prompting polls to them regarding changing WC and other things ends with them preferring the current system. Given that, I think we'll go ahead and try to refine what we've got so far.
I'll definitely see about raising the "cap" so that the progression path gets stretched out and newer people can catch up.
Masteries got changed to Omegas, but they'll still need some more work to be right.
Also, skills have been getting tons of changes. Quirks, Skills, Stats, etc. have been split apart so it's easier to see what belongs to what.
As for the "redundant stats", I've seen some suggestions from players: they seem to want to change Strength to Attack. While I'm hesitant to change the stats, perhaps something can be done to make it make more sense.
Again, I think that what my players have said regarding the systems as a prompt is what I'll follow. Atm it seems they don't have any problem coming up with ideas, so I think I'll just invest in their own muse. I do think having "quirkier" characters could expose issues, but it'll be something I keep an eye open for.
The character sheets will definitely get some work, they've got some fields that seem redundant and are missing some stuff.
Thank you so much for time and effort! I've applied a lot of the things you suggested and I think they've helped me to find steadier footing!