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Feline Overlord
aliasChibi
pronounsShe/Her
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Chibi Magician
Spring '21 Dev Completionist
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I tend to have a lot of energy for plots, ideas, threads, and such, but then that little voice in my head tells me to rein it in or sit on my hands. Sometimes I'm afraid I have too much gusto that it can be overwhelming for an rp partner, especially if I'm being speedy about replies or wanting to jump right into something because I'm super excited and muse filled. Or that voice starts trying to send doubts my way :')

Me: Let's goooo!!


I know this feeling! Sometimes I go crazy on ideas and accidentally spam people cause I am just really hyper about it. Lol
Feline Overlord
aliasChibi
pronounsShe/Her
1,802written posts
Chibi Magicianearned bits
offlinecurrently
Chibi Magician
Spring '21 Dev Completionist
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Pure Gremlin Energy
Just wanted to clarify how I treat characters as people. Even if they do not have agency outside of forum, to me, they have agency in any thread they are in. Therefore, if a character has a massive overarching goal for example, I probably won't turn around and say "No character, you cannot do that cause I or X wants Y." But as said, I am a bit biased since I find the improvising and surprises fun on all fronts. Even with wanted ads. I love when people come up to me and go "Hey... So based on this history point, I wanted to do a resentment thing, is that okay?" Love that, love when people surprise me cause for me I want to inspire someone to create a character from a wanted they would wish to play elsewhere. ^-^ It's beautiful to me in a way, hence my flexibility with things.
last edit on Apr 14, 2024 22:19:19 GMT by Chibi Magician
Feline Overlord
aliasChibi
pronounsShe/Her
1,802written posts
Chibi Magicianearned bits
offlinecurrently
Chibi Magician
Spring '21 Dev Completionist
Chibi Magician Avatar
Pure Gremlin Energy
I think a better solution to the above is clear communication as Feral is mentioning. There is a line of improvising in role-play since, similar to people, characters are complicated. They have layers and I am not sure about anyone else, but those layers are where the intrigue is for me. As long as someone communicates to me something may need changing because X character's feelings, motives, recent happenings, mood, etc, then yeah, change the plot.

Call me old-fashioned if you want, but characters do have opinions, thoughts, moods, motives, feelings, happenings, etc and that is apart of what gives role-play an intriguing complexity. There is a lack of a script because sometimes I can sit there and tell someone "You know... I don't know how Y character will respond, so we can see what happens." It is part of the fun and is why I try to be upfront to begin with the fact I will not be forcing my characters to do anything. As I have said before, I will flex a situation, not a character. If I can make you a situation to give you what you like, sure. If I can't, I will communicate that to you.

So to put it simply, I view my characters as people. They are not tools, playtoys, dress-up dolls, etc. They are people who I have created to write a story and at least to me as a writer, a forcing of character is not fun. It would, if anything for myself, beg the question of why bother with character variety if I'm going to just mould them to do whatever I or another person wants? Overall, that is how I see it. Thus, I think communicating or situation bending would be a good solution over character bending every time.
Feline Overlord
aliasChibi
pronounsShe/Her
1,802written posts
Chibi Magicianearned bits
offlinecurrently
Chibi Magician
Spring '21 Dev Completionist
Chibi Magician Avatar
Pure Gremlin Energy
I have just had the epiphany that since I have been using lyrics from songs in my application profiles that I can credit them in the credits section. Don't ask me how it took me so long to come to this realization, I am not impressed with myself.
Feline Overlord
aliasChibi
pronounsShe/Her
1,802written posts
Chibi Magicianearned bits
offlinecurrently
Chibi Magician
Spring '21 Dev Completionist
Chibi Magician Avatar
Pure Gremlin Energy
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[attr="class","opmindtopleft"]06

[attr="class","opmindtopright"]OPENING PREP


[attr="class","opmindtop2"]THE SCOURGE CALLS

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From a fissure in the earth came the scourge. The ever-consuming darkness that crawls across the ground and devours, infects and destroys. The time to prevail comes slow and steady as the Salvation stands, a brilliant halo amidst a treacherous sea. Everybody hopes to live in a star hidden in the darkness, but who would depend on the actions of those within. Do you stand to prevail? Or perhaps you wish for the Umbra's success?

COMING SOON


our final touches



After a week or two of hard work, I can happily say UMBRA's official opening will be coming soon. There is no official date quite yet, but it will likely occur later in the month depending on how our second round of beta testing goes. Hence the update post. I have already had someone message me, but I wanted to try and get 3-4 beta testers composed of people I do not know personally. This is because first round consisted of friends of mine who recognized my writing style and who I knew would not mind me requesting changes if requirements, lore, etc changed a little throughout the creation process. Thus, I wanted to do a second early access to start things up.

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Alright, so onto the nitty gritty! Access to the site for the second round beta test will occur April 8th, 2024. On this day, I will send all invites. You are more than welcome to decline to join after reading the information in full! We would also still appreciate hearing your feedback! I will also add, that even if beta test positions cap out, you are welcome to message or post here with interest. I will gladly inform you of opening day or allow you to take a beta slot if someone declines or drops out! For those who wish to participate in the test, once again, you can post here or message me. Either is welcomed! These positions will be first come, first served with the only exceptions being those who are banned of course.

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Current Beta Testers Amount:: 1/4

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PHARAOH LEAP CREATES


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