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Client: Here's our brand, it has red in it.
Me: Awesome, let me design stuff with your red colour!
[1 week later] Client: Why is there so much red?! I hate it!

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I have a question regarding the plot! Will this be able to support slice-of-life threads or is this going to be more serious in tone?
You can definitely have slice-of-life plots, and you're free to opt out of participating in site plots (that would probably be more serious in tone). There may be events where it can affect the environment of the city (e.g. political upheaval, etc.) but there are also other locations you can roleplay that's not confined to Elysium City. Hope that answers your question!

Next up are Physique skills:

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I loved "Meet the Skills" in DE and I'm loving it here.

Be interesting to see how you translate some of the skills (like Authority and Esprit de Corps) to a setting where all of the OCs aren't expected to be cops.
Authority is mostly unchanged, just tweaked so that it's relevant to your OC's background and narrative context. In another way, Authority also evaluates how assertive you are and how to control others. Esprit de Corps reflects your OC's sense of belonging to a social group or clique they're part of, so it can be anything like the book club you're part of to the company you're working for, if that makes sense!


Psyche skills are up next!


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Early update, whoops. But had to share this write-up.

last edit on Apr 9, 2024 16:50:28 GMT by ninelie
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Idt thatโ€™s your problem anymore tbh ๐Ÿ˜‚ you canโ€™t micromanage peopleโ€™s reactions. Who has time to get salty over that? And why are people making it a problem for sites to fix? Donโ€™t let such members make you think you have to fix every annoyance they wake up to for them.
I know that's how the cookie (and should) crumble, you're absolutely right. Sadly, I'm a people-pleaser and I can somewhat sympathize because I have one or two claims that I really can't negotiate for a particular character I play in almost every site I've been on.

Not that telling problematic people to take a hike isn't wrong, I just wanna think about solutions to things and wonder how it would work (in practice). If it does, that's awesome and if it doesn't, no skin off my back.

so anyways I was thinking about a lottery system for pre-launch reserves but that seems a bit too much for just claims but ngl the brainstorming part of making it work was fun, i guess. dunno if I'll ever trial it out when it comes to my own site launch in the near future but just something fun for the brain to crunch on.

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Though I suppose the confession is really that I've just gotten rather biased against 'casual' lax activity sites, probably because of bad eggs where people take canons/limited slots/plot important roles and then proceed to not post for six months, eight months, etc, and not get so much as slap on the wrist because there are no actual enforceable rules on activity and no one wants to be mean - but even if there were a hard 'one post in two months,' that situation would not exist. (Is one post in two months really that extreme?)
I agree with your post, mostly this snipped section and it made me think about my past experiences staffing and my members' reactions towards canons. In my last attempt, I tried trivializing canon positions and making a lot of canon spots would mitigate the problem (because if there's a lot of canons, they're not really special, are they?) but it still didn't stop the rat race of people fighting over positions. I'm starting to lean on the idea of closing canon positions for the first month or so when my site opens, to get people situated to the plot, and if they really like the site, they'll stick around long enough to consider taking a canon.

Now if someone can also tell me the secret on how to solve the "face claim reserves" issue because I've seen too many pre-launches where folks get salty they were asleep when reserves opened or something and their favourite claim got snatched, bc timezones. 

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I had no idea how much I needed "historical story-RPG set in 1905 Warsaw about a ghost detective investigating and solving supernatural mysteries that also happens to have Persona-like combat" until it existed and I listened to a historian talk about its portrayal of history and the particulars of the time. And it has  a very well-measured disclaimer. I have been thinking so much about magic lately and seeing an uncommonly-represented version of it that isnโ€™t just drawing from ideas/aesthetics but attempting to portray how people actually interacted with it at the time --

and itโ€™s isometric.  I'll thank Disco Elysium for opening up a lot of the general gaming public's minds to CRPGs like this.
Holy smokes, did we share the same braincell today?? I was literally thinking about this and now The Thaumaturge is on my Steam Wishlist. It sucks that $30USD is more like $50AUD so it looks like it'll be a next-month purchase but I really can't wait to sink my teeth into it...
last edit on Mar 5, 2024 5:46:02 GMT by ninelie
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I've seen a fair few resource discord servers for coding (that's roleplay forums oriented) that has worked fairly well, and I had thought about how it would be like if the animanga rp community just fully migrated to a dedicated server. But (and a big but) it's harder to submit your own resource (e.g. templates) without linking it out to a CodePen or some other browser-based text editor and there's just something about the charm of forum posting instead of being terminally online on Discord to interact with every single thing.

But if I'm being honest, with the current tools at your disposal, Discord can replicate forums, threads, etc. and I can see why there's a shift towards Discord as a roleplaying platform in general.
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The amount of times the intrusive thought of, "oh why don't I just open a jcink animanga resource site myself?" whenever I think about the lack of coding resources available in the community, before I slip into the kombucha girl meme like

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Echoing what said, the lack of coding knowledge in the community and the fact that skins these days either require massive amounts of investment and/or real money to commission knowledgeable coders, a light/dark toggle unfortunately, boils down to being a bit low-priority compared to all the other items on an admin's massive to-do list. As a designer, I agree that accessibility should be first and foremost, but if you think about it, making sure your skin works with both light and dark colour schemes and making them both work and look good is essentially coding two skins instead of the minimum one you'll need to open.

It's already big enough of a hurdle for people to successfully open sites, let alone making something successful that would stay open for a long period of time, and I understand that sentiment completely, having personally experienced more failures in site-admin'ing than successes. 

What I think would be the solution? Having more people invested in this hobby and branching out to learn coding. But I also completely understand how for most they're here to enjoy the hobby and writing is their foremost priority, and not the bells and whistles that make it more palatable. 

For reference, currently I'm working on my newest project's site skin and needing to make sure that the colours work for both light and dark mode, I had to do mock-ups in Figma for comparison and making revisions for both themes where needed. It's not as simple as just swapping out hex codes in the root variables when you swap to another theme, sadly.