Grain of salt that maybe I'm the odd one out and most people find shippers great for plotting, idk. I used to say "plotter" and "shipper" interchangeably because I didn't even know they were supposed to be different, and I still kind of think they should both accomplish both. To me, they're just tools to figure out how to start threads we'll both enjoy.
But anyways, I'm one of those people who prefers to figure out character dynamics in-thread and give room to instantly hate or quietly appreciate or whatever other weird feelings two characters might have at first sight. It's okay to have an idea and all, but I don't like to overpromise on reactions and I'm not really concerned about whether my characters will be friends, lovers, or enemies with other people to begin with; any and all are good to me.
What I do need help figuring out is the "Why are our characters interacting at all?" part, and having actionable plot hooks helps. Cin had some great suggestions with a character's routine and where people can run into them; any recent goals and things they're trying to accomplish will also go well here. Basic slice-of-life-y scene startups work too, like Having A Bad Day, Found Something Neat, Geeking Out, Relaxing Chill Time - things that could be Open Threads, but instead you're saving them for at-request. I like to list the development arcs I'm planning too and the "soft wanted" openings to make them happen, but full respect that maybe I'm super forwards like that. Prior Connections are a great way to package both, giving an established dynamic and a reason to meet up. It helps cement my belief that all shippers should be at least a little bit of a plotter and vice versa.
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