phantom of the black parade
pronounsshe / her pronouns
4,383written posts
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what do you want to know? my height, hobbies, quirks, the color of my underwear?
speaking generally from my experience in the past decade or so of running sites (several for over a year at a time, the most long-lived of which lasted almost four years)....... the unfortunate truth of rping is that the vast majority of members just aren't going to stick around for very long.
a lot of that is just. tied up with the inherent nature of rp - after all, it's a lot easier to stay invested in a site when you've only been there a month and the hype over your potential plots is still sticking around compared to when you've been there three to six months and the plots you're most invested in are either stuck in limbo (whether from want ads or partners not posting or just generally not panning out) and/or have been ghosted out on. it's largely the luck of the draw whether plots end up bearing fruit long-term, and imo, it isn't really fair to expect a member to stick around on a site that's not actually filling any of their plotting desires.
that's probably why most sites that do really well tend to have a core memberbase that's made up of one or more friend groups / cliques. because that group tends to plot heavily with each other, meaning that they all tend to fulfill each other's plotting needs, which dramatically increases their likelihood of staying on the site in the long-term.
for me personally? excluding situations where i have an incident that pushes me to leave a site, probably the biggest factor i have for whether i stick around on a site is whether or not i end up picking up a plot with enough depth to it to keep my interest after that "new site hype" wears off. sometimes i'm lucky and i have a big want ad that gets taken by an established member or i hit the jackpot with something amazing organically..... but a lot of the time, i don't tend to have a whole lot more than "greeter" threads or pretty surface-level interactions (like "hey your character susie is a cop, my character brian is also a cop, we should thread!"), especially on established sites where most of the core members already have their major plots squared away (or attached to want ads that just aren't my cup of tea to rp), so i tend to pick up and move on to greener pastures to try again elsewhere.
to that end, i genuinely don't know what advice to try to help with that aspect of retention - mostly because it's entirely unfeasible to expect the established members to take a singular want ad from every newbie (especially if they're not too jazzed about the ad in the first place), nor is it always possible to come up with those kinds of in-depth plots for every single person (since imo it's not something you can force, either from your end if you aren't feeling the character or don't have anything available or from their end if they're making a character with an arc locked in place or that's difficult to plot).
i'll also add that you're not wrong in your first instinct that established sites with level-up / stat systems tend to plateau in regards to recruitment + retention because of the power difference - and that the solution isn't really just giving free goodies. this is another problem i've honestly not figured out how to solve (since for me, i tend to get turned off by it as a member once i reach a point that i feel like the power difference between me + the rest of the site is so significant that i'm not gonna catch up without a mountain of effort that i really don't want to embark on), not without throwing most of the systems out entirely so power levels remain largely static, thus making the entire issue a moot point. so. that's a problem that doesn't necessarily have a solution.
the only other real thing i would add to this is that i've found that stricter activity requirements tend to be a mixed bag in regards to retention - since imo, sure, it does weed out some of the slower + more sporadic posters from the get-go (or people like me who don't want to risk getting in trouble for situations beyond our control), but stricter activity requirements also tend to fall more heavily on characters with fewer threads + less investment, both categories that new members tend to fall into on a site, so if they're unlucky enough to end up in a situation where they're consistently struggling to meet activity expectations because they're not in a large number of threads and/or one or two fast-paced threads, they have a lower threshold before they walk away than an established member who has plots + friends they're invested in staying for. which isn't to say you need to loosen your requirements, per se (though that might help), as much as it is that if you're seeing a lot of people leave after periods of struggling with activity, well, this is probably a factor in why they left + you might need to re-evaluate parts of the system to lessen the strain on those members.
retaining members is hard, okay, and the only real secret i've managed to crack is "people tend to stay on a site longer if they have friends on the site + intricate in-depth plots they're hyped for" and that's it that's all i've got-
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last edit on Mar 24, 2021 0:27:07 GMT by Kuroya
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