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aliasjo, honey
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645written posts
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honey and the forgor land
Part of the Furniture
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fed up with y'all bitches
got a strong craving for a granny smith apple with peanut butter and i don't even like peanut butter so it got me thinking: what are ur guys' weird cravings?
aliasjo, honey
pronounsfeminine
645written posts
offlinecurrently
honey and the forgor land
Part of the Furniture
honey and the forgor land Avatar
fed up with y'all bitches
Nova Avatar
So far this year I've been dealing with grief and heart problems... I would like one (1) break pls. Or like a good nap, at least
aw bro, here's hoping you feel better in ways both physical and more :( ♥ that's really rough
aliasjo, honey
pronounsfeminine
645written posts
offlinecurrently
honey and the forgor land
Part of the Furniture
honey and the forgor land Avatar
fed up with y'all bitches
ozlen Avatar
A fantasy world on the verge of ruin, until a bunch of people are isekai'd into the world upon their death so that the can combat(or aid) the forces of evil. The isekai'd players would be able to level up, gain skills and experience like that in a game while the rest of the world sees that as the unique ability given to the chosen "heroes". ( Think Rising of a Shield Hero. )
you too! i egg you both on because why are there no more cool sites like this
aliasjo, honey
pronounsfeminine
645written posts
offlinecurrently
honey and the forgor land
Part of the Furniture
honey and the forgor land Avatar
fed up with y'all bitches
mavroh Avatar
A battle royale/dungeon crawler type deal for squads of 2-4 characters that are compelled to battle it out in a race to the finish line type situation. No idea on the details of the setting, but it would maybe be a hunger-games style battlegrounds or naruto's chuunin exam arc forest of death type deal. Maybe a low-tech fantasy thing or whatever, wouldn't super duper matter. Lore details are a bit more important. Will be something along the lines of some kind of treasure hunt for some magical goblet or what have you. Maybe something like in Magi: The Labyrinth of Magic where these heavenly towers spawn all over the world so bands of people from all over the world enter into one in the hope of reaching the treasure and ascending or getting ultra-mega rich or whatever. Maybe there's a djinn that grants wishes at the end. Backstory would be super simple: the first dungeon got cleared and the winners had really good stuff happen to them so now everybody wants in. So the next dungeon/tower/whatever arrives and everyone and their mother tries to race to the finish line. Eventually the first treasure gets found and the whole thing would reset and move on to the next tower/dungeon/whatever.

Idk I'm just spitballing. Kind of got inspired by multiplayer rpg's like Borderlands/Tiny Tina's Wonderland and other 4p vidya like Vermintide as well. Might just be that though, a borderlands inspired site where people hop from one planet to the next trying to be the first ones in the vault. So there'd be high-tech but also space magic and everyone could have a unique character ability and a whole lotta weapons. But maybe it could also fit into a fantasy style universe where people mostly use swords n bows. Idk T_T

Only thing I'm not a huge fan of is getting isekai'd/panfandom'd into an alternate universe so that's not something I envision working here. Not that I envision this working hehe
drop the site coward (i want this)
aliasjo, honey
pronounsfeminine
645written posts
offlinecurrently
honey and the forgor land
Part of the Furniture
honey and the forgor land Avatar
fed up with y'all bitches
just cause you say something in a cute way ( i.e: with a ^^ or ; ; )doesn't mean it isn't still rude
last edit on Jan 8, 2023 3:57:36 GMT by honey and the forgor land
aliasjo, honey
pronounsfeminine
645written posts
offlinecurrently
honey and the forgor land
Part of the Furniture
honey and the forgor land Avatar
fed up with y'all bitches
illidan main Avatar
dk Avatar
An immersive world, chain reaction site with very little systematic progression where every decision you make matters because you only have control over your own actions.

As stated before, you as the player control nothing (including the environment) but your character; but the gamemaster(s) act as the world around you and for any action you take, there is an unsure outcome. (Example: Your character goes into the store, but rather than having a whole scenario planned out of who this character is going to talk to in the store and how the conversation is going to go, the gamemaster would decide who or what you encounter when your character walks inside the store - whether that be a robbery happening, or a stray dog that your character would be interested in making their pet, or the store owner asking you if you need a job.)

By chain reaction, I mean similar to a butterfly effect. In this particular RP it'd most likely be a medieval fantasy setting with maybe one or two modern locations, and what you do could affect things for you or others down the line. Maybe you kill a reptilian but looking from behind a tree was the reptilian's son who now has your face ingrained in his memory and he is vowing to kill you in 10 years. But not just negative outcomes, positive ones as well: you save a woman from being attacked by bandits in the forest and it turns out she was a runaway princess; now forever grateful to you she confuses those feelings for love and wants to marry you and if you accept you become the prince of a powerful kingdom with special privileges. 

What kind of privileges? (and why am I elaborating on this example) Well, although you start off with only control of your character, as you progress in this roleplay, you could earn more characters to control. Now that you are a prince of this powerful kingdom, you are allowed to give orders to the knights. You as the player now unlock the ooc privileges of creating some of the knights and their personalities. Now you have control over your personal character and the knight ones. Because there is very little systematic progression, you could go from a peasant to a knight commander - when you would normally have to grind through several ranks, missions, word counts, experience points, etc. - if you were to capitalize on the right opportunity.



At the highest level, assuming you were to triumph over every obstacle and capitalize on every opportunity that the gamemaster(s) threw at you, you would be able to control almost a whole kingdom. Getting to that level would be no easy task though, but hypothetically it would be possible. And as I mentioned before, what you do could affect others too, but not just a few, sometimes the whole world depending on what course of action you choose to take. With this new kingdom do you want to start a world war to initiate a one world order? Or do you want to pour your resources into developing technology that could possibly upgrade the whole world...or destroy it? 

An example of one of the little systematic progression the site would have would be one's skill in doing certain things whether that be cooking or wielding a sword. That's where things like word count and experience points would come into play.

Above all else though, the site's main goal would be for the overall fun of the players. We would allow the freedom for players do these things to an extent. Anything that would create an unfun experience for majority of the members would last shortly if come to fruition at all. Just clarifying incase anyone reading would get intimidated by the extremely low possibility of world destruction. 

If you like the sound of an unplanned, unpredictable, roleplay adventure than can take the craziest twists and turns, then give this post a like, message me, or reply. Depending on how much interest this receives, I will expand on it more in its own thread.
my only concern about a site like that is how much work goes into it, unless anyone can be a game master.
this as fuck. maybe the system would allow admins/staff to regulate major events whereas members can dm/gm their own threads to contribute to the main plot 

i.e: the kingdom of x is overrun by kingdom y

members feed threads pertaining to either side, letting admins/staff determine what happens ultimately and there could be site-wide events that contribute to the main world
last edit on Jan 5, 2023 16:16:23 GMT by honey and the forgor land
aliasjo, honey
pronounsfeminine
645written posts
offlinecurrently
honey and the forgor land
Part of the Furniture
honey and the forgor land Avatar
fed up with y'all bitches
dk Avatar
An immersive world, chain reaction site with very little systematic progression where every decision you make matters because you only have control over your own actions.

As stated before, you as the player control nothing (including the environment) but your character; but the gamemaster(s) act as the world around you and for any action you take, there is an unsure outcome. (Example: Your character goes into the store, but rather than having a whole scenario planned out of who this character is going to talk to in the store and how the conversation is going to go, the gamemaster would decide who or what you encounter when your character walks inside the store - whether that be a robbery happening, or a stray dog that your character would be interested in making their pet, or the store owner asking you if you need a job.)

By chain reaction, I mean similar to a butterfly effect. In this particular RP it'd most likely be a medieval fantasy setting with maybe one or two modern locations, and what you do could affect things for you or others down the line. Maybe you kill a reptilian but looking from behind a tree was the reptilian's son who now has your face ingrained in his memory and he is vowing to kill you in 10 years. But not just negative outcomes, positive ones as well: you save a woman from being attacked by bandits in the forest and it turns out she was a runaway princess; now forever grateful to you she confuses those feelings for love and wants to marry you and if you accept you become the prince of a powerful kingdom with special privileges. 

What kind of privileges? (and why am I elaborating on this example) Well, although you start off with only control of your character, as you progress in this roleplay, you could earn more characters to control. Now that you are a prince of this powerful kingdom, you are allowed to give orders to the knights. You as the player now unlock the ooc privileges of creating some of the knights and their personalities. Now you have control over your personal character and the knight ones. Because there is very little systematic progression, you could go from a peasant to a knight commander - when you would normally have to grind through several ranks, missions, word counts, experience points, etc. - if you were to capitalize on the right opportunity.



At the highest level, assuming you were to triumph over every obstacle and capitalize on every opportunity that the gamemaster(s) threw at you, you would be able to control almost a whole kingdom. Getting to that level would be no easy task though, but hypothetically it would be possible. And as I mentioned before, what you do could affect others too, but not just a few, sometimes the whole world depending on what course of action you choose to take. With this new kingdom do you want to start a world war to initiate a one world order? Or do you want to pour your resources into developing technology that could possibly upgrade the whole world...or destroy it? 

An example of one of the little systematic progression the site would have would be one's skill in doing certain things whether that be cooking or wielding a sword. That's where things like word count and experience points would come into play.

Above all else though, the site's main goal would be for the overall fun of the players. We would allow the freedom for players do these things to an extent. Anything that would create an unfun experience for majority of the members would last shortly if come to fruition at all. Just clarifying incase anyone reading would get intimidated by the extremely low possibility of world destruction. 

If you like the sound of an unplanned, unpredictable, roleplay adventure than can take the craziest twists and turns, then give this post a like, message me, or reply. Depending on how much interest this receives, I will expand on it more in its own thread.


This system seems to masterfully reward the player for actually rping and doing things, if put into play. I'm really excited to see something like this, just worried about all the work it'd take to keep up with every character.

Also I'd really like to see more stats/dnd aspects since it sounds like it goes that route already coughcough even if it's just for hoes who like seeing number progression/grind like me on the side
last edit on Jan 5, 2023 16:10:08 GMT by honey and the forgor land
aliasjo, honey
pronounsfeminine
645written posts
offlinecurrently
honey and the forgor land
Part of the Furniture
honey and the forgor land Avatar
fed up with y'all bitches
lumin Avatar
damn was hoping it was a cici's pizza, homie
ur so right bestie welcome to cici's if u can dream it we can make it