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the eldritch truth
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I'd say there are two mains things I want my players to do:

1. Grow
The series we're based around focuses mainly on superpowered highschoolers growing both in power and as people. The largest group of users on the site will be students, so I want them to be able to grow both in the normal character development way, as well as in a measurable way (stats). The same extends to the other user groups in typically smaller ways: Heroes, Villains, and Vigilantes. (Many of whom will be those same Students later down the line.)

2. Have Personal Battles
The best part of the series in my eyes are the highly personal battles between the students, heroes, and villains. Many are more emotional than they are traditionally "huge" , though most still are very action-packed. I want to replicate that too, whether it be battles with arch-nemeses or fellow students gone rogue.

I think a large part of what I want are build-ups to climatic battles - two former friends split apart by philosophy, two students pushing one another further than either thought possible, the strongest hero in the world fighting the strongest villain in the world. In a nutshell, big payoffs. Hopefully, with some level of consequence with it too.

I think those are the kind of climaxes that I and the other players look forward to - battles that in some ways mirror the highly emotional ones of the show and manga. Along with that, I think many of them will want to form deep connections to other characters along the way - mentors, friends, lovers, rivals, and archenemies.

last edit on Sept 11, 2018 23:10:01 GMT by Phantasm
the eldritch truth
pronounsHe/Him
1,102written posts
Phantasmearned bits
offlinecurrently
Phantasm
Part of the Furniture
Phantasm Avatar
Yeah, I understand completely. There are Checks and Skills, so the stats do determine combat and the effects of actions. I don't mean to confuse anyone, but I didn't list every aspect of the mechanics - sorry.

I actually accidentally deleted the last part of that post, so I quickly rewrote it - sorry that it may not be totally coherent.
last edit on Sept 11, 2018 22:27:12 GMT by Phantasm
the eldritch truth
pronounsHe/Him
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Phantasmearned bits
offlinecurrently
Phantasm
Part of the Furniture
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Hello all. Since ranked lists are a big part of the series my site is based on and is missing from my competitor sites, I've wanted to make a series of list that allow my players to view the strongest/best characters of each group.

I've made an incredibly rudimentary version of them with the Custom Pages feature and the "Display Post" option. You can see that here:


Problem is, it's butt ugly. I'd like to fix that, but I'm not sure the best way to go about doing that. Does anyone know a good way of accomplishing this? Thank you!
the eldritch truth
pronounsHe/Him
1,102written posts
Phantasmearned bits
offlinecurrently
Phantasm
Part of the Furniture
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First thing - I really, really, really do appreciate you taking the time and effort to create this.

That said, with the extra thought this made me put into it, my own opinion has really surfaced. While it's a well thought out system - and

What I aim for is freedom and autonomy of the players. While the most obvious way to achieve that would be going hands-free, I still want to instill in players the same kind of progression I seek when I play RPGs. With how much staff involvement would be needed in this system, I just don't see it as conductive to that kind of player autonomy.

The other big thing that throws me off the idea is the concept of combat boiling down to... rock-paper-scissors, really. Sure, you still check their stats and people would use their strongest stat most of the time so it's not totally like that. Yet still, leaving it up to some element of randomness like that just doesn't sit well with me. The absolute last thing I'd want is to force players into anything, such as having to write out the outcome of an action they didn't necessarily choose.

While the current system doesn't leave a ton of room for weaker players to beat stronger ones, I think it's closer to my goal.  The other thing I think of with the suggested system is that it reminds me too much of how some other sites roll for abilities and combat.

I do think though that I will take some aspects of your idea into consideration: namely better rewards for fighting than just writing, a higher ceiling across the board, and perhaps even incentives for playing with objectively weaker Quirks. All in all:

Thank you.
last edit on Sept 11, 2018 20:09:10 GMT by Phantasm