The Dreams of Youth
written Feb 16, 2019 17:19:24 GMT
kappaccino, Benetnasch, and 5 more like this
neppit
New Member
"I am thou... thou art I..." Mysterious happenings have been plaguing one community for a few weeks now. People suddenly drift off into deep and seemingly endless Dreams, with seemingly little cause. They become trapped in complex and chaotic Labyrinths devised by the person's own subconscious. All the while they are endlessly pursued by demons known as Shadows. Yet when they awaken, it seems as though Nothing happened. However there are those strong enough to rage against these dreams. Those capable of seeing the False Realm for what it is, and fighting to return to Reality. These people awaken to a different kind of demon, one that represents the manifestation of their inner self, a Persona. "Can you wake up?" Mechanics: The Dreamscape - Our primary dungeon for this story is known as the Dreamscape. Similar to the Midnight Channel or the Metaverse before it, it is shrouded in mystery and seemingly boundless. Normally people are confined to their own dreams within this realm, but someone can explore freely upon acquiring their Persona. The dreams themselves vary greatly depending on the person, and can have all manners of positive or negative connotations. They could represent what someone wants to become, their dark desires, how they see the people around them, or just something completely separate from their own life. Only Persona users are able to enter the Dreamscape and actually remember what they've seen inside afterwards. Entering the Dreamscape can either happen at random as a character sleeps, or a Persona user can enter it manually with a phone app. Personas - The actual Personas that your characters use is completely up to your discretion. You could design something completely original, or just use any of the demons from the Megami Tensei series. The only restriction is that your Persona needs to be based on some kind of known figure, whether it be historical, mythological, literary, etc. Skills, Weaknesses, Resistances and such are mostly based on those found in Persona games. As for awakening to your Persona, it can be done after your character has a few introductory social posts done. There is no exact model to how these awakening threads have to go, but there are some key elements. That being that your character needs to end up in their dream within the Dreamscape, and somehow get the strength to wake themselves up from whatever falsehood they encounter. Social Links - As with the main series game, a lot of focus is spent on balancing the social and combat sides of your characters. As your character interacts with specific others throughout the site, they gain levels in a particular stat known as Social Links. The bonuses that you gain from these Links are dependent on the other person's Arcana, and can also vary based on the specific character (such as learning a particular skill that character is proficient in). In addition to this, the stronger the social link, the more effective the two characters are at fighting together in the Dreamscape. These bonds can grow after a certain amount of posts between the two characters, and are managed by staff members. Teams - Exploring is always better together, so why not go with your group of friends? Specifically a team is a group of characters with a common goal deciding to venture into the Dreamscape together. You do not need to be in a team to explore with somebody, but you get various stat bonuses from being in a team. These come in the form of a variant on Social Links called a Team Link. Developing these Team Links allow you to perform more synergistic maneuvers in battle, such as All Out Attacks, Baton Passes and Hold Ups. Its important to note that its impossible to raise Team Links through just exploring. You'll need to hang out in real life and develop your bonds as a group. Not all members needs to be present for a Team Link to develop, but the more that you have, the faster it will grow. Combat - The combat on this site is going to be relatively stat oriented, but with freedom for creative expression. Shadows with each be one from the series, and have various levels and stats to match those of the player characters. Things like skills, weaknesses and resistances will be enforced fully, but the rest is open for interpretation. Make a good story out of it. Use all of the various tools at your disposal from Social Links, Team Links, etc to overcome stronger enemies. Upon a Shadow spawning, they will be given one of three danger levels. All three of the levels can be handled by the player, but Shadows of higher levels will require more creativity/external tools to win. A bit about me: Hello! My name is Neppit and I am the original creator of this idea. I have been roleplaying for about 4-5 years now on various sites, though I've never really found a site which I believe captures the spirit of the Persona series. It has easily been my favorite RPG for ages now, so I thought it was only right to try and do it justice. This is my second attempt to create a site, after my first one failed due to personal factors which were beyond my control. I am currently a college student, and will do my best to make time for whatever this site needs to get created. I am currently working with pharaoh leap as my skinner to make this site the best that it can be! Strengths: Systems Design, Scenario/Plot Design, Moderation, Organization, Busy Work Weaknesses: Skinning, Coding Questions for you: Sooo I've been working on this idea for awhile, but there are some ideas that I'd like some input on before I continue forward. 1.) Setting - I've been racking my head trying to figure where I actually want to set this story. I'm debating whether or not I should stick with it being set in Japan, or trying to move somewhere else in the world. If I stick with Japan, it will probably be set in some district in/near Tokyo. If we go elsewhere, it'll probably be either somewhere in America or a Western European country. 2.) Motivation - I've been trying to think of some way that I can encourage characters who might not be as interested in exploring the Dreamscape some reason to go in there. I could definitely see there being the sort of characters who'd want to avoid that sort of thing, but that does involve avoiding a large part of the site's content. The tentative idea that I'm running with is making it so people sometimes the Dreamscape randomly in their sleep even after their awakening, but I'm more up in the air with that idea. 3.) Class System - I think that it would be cool for people to make all kinds of different characters, but I'm not sure how I could flesh out a possible class system. The first initial classes that I think would make sense would be Persona User, Wild Card and Civilian, but I'm not too sure beyond that. Past that I would most likely be looking at some specific cases from previous games such as having the Anti-Shadow Weapons be a class. Any feedback or suggestions for this sort of system would be helpful. 4.) Social Stats - Another system that I think would be cool to lift from the main line Persona games would be the Social Stat system from 3-5 (Knowledge, Guts, etc). However the main barriers preventing from developing it further is that I'm not sure how to actually track increases in a particular stat, and how to implement checks where it would actually help the player to increase them. I was thinking that we could have events like midterms and such where a stat check would come into play, but I think that would be a bit too infrequent to make it that reliable. 5.) Title - As of now the title is super up in the air. I'm not sure how I feel about the current ideas going around my head, but I can't think of much better. Ideally I'd like the title to either incorporate the theme of dreams or reality in there, or just be something more general to Persona. I'm open to just about any suggestions for a new title. If you've got any questions or suggestions for me, don't hesitate to reply with them! If you are interested in helping or something like that, just shoot me a quick message. Though no promises that I'll actually take anyone that messages me. As of now the site is in a very early alpha phase, and it will most likely be a decent amount of time before I need any testers or anything like that. |
last edit on Feb 18, 2019 6:44:07 GMT by neppit