*bangs virtual pots and pans because oxo needs help, like a lot ngl*
So my friends and I are sort of drawn split in the middle when it comes to making factions for our upcoming site. We already have the general premise of what each faction is in terms of their history and how they play a role in our setting. These factions also have relations with each other in terms of how they view each other, if they're allies or rivals, etc. What we're more concerned about are two things: how
many factions we should have, and whether or not these factions should have any canon/major positions. I'll give some of the specifics on what we're split on (without spoiling the genre, I'll do that when we're ready to do a little preview and collect interest via interest check :eyes: ).
- We have a total of about 13 factions (yes 13), or at least these are the ones that we think are good enough for character to be made in. The reason why there's so much is because the lore we have and the overall IC environment are the result of multiple groups with different interests, every single one of them having accomplishments and the likes being unique. First friend says we should have 13, but my other friend wants to shred them down to 5-6.