pokemon system mechanic feedback?

phantom of the black parade
pronounsshe / her pronouns
4,383written posts
Kuroyaearned bits
offlinecurrently
Kuroya
Part of the Furniture
Kuroya Avatar
what do you want to know? my height, hobbies, quirks, the color of my underwear?
okay so.

i'm not ready to do a full on interest check or anything yet, but as you can see from my signature and the connecting interest check post, i am back on my bull as i get back into pokemon for a new site concept.

i'm building out the site well enough right now (or at least, i have a lot of ideas for directions i want to aim towards in terms of establishing systems and such) but right now i've hit a roadblock that i'm looking for some feedback for.

to summarize the situation - i'm hoping to structure the site so that players will be able to make their character either a warlord, a warrior, or a foreigner (if you aren't familiar with pokemon conquest, basically the warlords are kind of like the purebloods from harry potter or the noble families from game of thrones, the warriors are..... basically any other ransei native, and the "foreigners" are just anyone who doesn't originally hail from ransei) as well as be able to either make an entirely original character, adapt a "normal" pokemon canon (so like either explaining how ash decided to move on to the ransei region or shrugging loudly and making misty a water-type warlord who has always existed in the region), or interpret one of the pokemon conquest warlords into a "modern incarnation" (aka you're kind of taking some of the core ideas/concepts of the characters and crafting them around a brand new character with a new fc and fleshed out backstory and all that). like.... i know it sounds a little messy but i think i can make it work out fairly well for everyone (especially since i'm hoping to take some leaves out of the post-potter or au-got playbook in terms of vastly fleshing out "canon" families so they're easy to slide in ocs and allow for additional oc families and such) so i'm not super concerned about that.

the reason it's all relevant is because i'm hesitating over how this dynamic is interacting with another part of the system. aka i was kind of doing something where you can challenge a "champion" from each given type / warlord family and if you win the battle, you can increase your "esteem" which can be used to do things like expand your max team size or unlock mega evolution or seek out legendaries (and like imo yeah you can "rechallenge" a given type for more benefits and stuff like that). in other words, it was meant to be kind of an adaptation to the "gym leader" system, mostly to give gym leaders something to do beyond just "be nobility" and give some sense of progression / improvement beyond just completing mod threads and catching/evolving pokemon.

but i'm hesitating over a lot of different aspects of the whole thing. like i'm not sure i'm really fond of how dependent the entire system is on people actually picking up those champion positions / being willing to take on that role, and along similar lines, i'm also struggling a little bit on how to make those challenges fair for everyone (since imo i don't think it's fair for a gym leader with four middle-of-the-road pokemon to take on someone with two basic starter pokemon or someone with six fully-evolved pokemon). i'm also a little leery of having the entire thing veer a little too close to your stereotypical trainer-focused pokesite experience and kind of.... wrestling a lot with what rewards might be cool to offer (since for example, i think it might be cool to make it so each champion / "significant figure" you defeat would offer you a pc expansion but i'm also understandably wary of people being super turned off by having a limit to their pcs even if i intend to make it fairly easy to expand and set a high or no max limit to those expansions).

ordinarily i might just. make the site and try to figure this all out later on with a staff team (or with a wider member base after i see where all of the interest lies and all that) but like. imo i think you can understand why i feel like i need to hammer some of this out so that people can know where they stand rather than just "i don't know if we're gonna do this method or not good luck" (or y'know when saying "things are coming soon" is in a small way making a decision on the whole thing).




just. i'm really stressing about this and it's giving me a headache, and since i don't really have a staff team to bounce this off of, i'd really like to get some opinions on the whole situation in terms of like..... whether it seems like a good idea given the site concept, if there's some low-maintenance ways to minimize some of the drawbacks of the system, opinions on some of the offered rewards and such.

imo i'd like to give a little bit more weight towards people who might be actually interested in the site itself over like.... people who genuinely have little or not interest in the site or wouldn't join it (just because imo i'd much rather build the systems out to compliment my intended demographic than i would actively detract from them) but i'm also not going to just dismiss advice out of hand because it's coming from someone who has no interest in pokemon or simply isn't interested for the site concept at hand. so. yeah.

pronounsshe/he/they/the bag
75written posts
sableearned bits
offlinecurrently
sable
Junior Member
sable Avatar
I love myself but I hate the way I am
Aw, I hope this isn't too old for you! I haven't made a site or anything before so I'll try to approach your issue from what's written and hope I don't come across as too naive, haha.

If you're overwhelmed, it might be for several reasons, and a method you could try is something akin to goal-setting. Bullet out what you think are your coolest ideas, anything from mechanics to world-building to character-building options, then scale or organize them by preference. After that, you should try to summarize the principles of your prospective site. A potential mental trap you could be in is having a principle that doesn't align to your ideas – for example, the principle of offering a unique Pokémon site, but the ideas of modded capture threads, gym leader fighters, Lv. 5 starter(s), etc. You might also have too many ideas competing against one another. It's probably a combination of other things.

Another method if you're overwhelmed: research! The good thing about Pokémon sites is people love them; they have history! Even for dead ones, look through different sites and how they've handled some of your concerns. I recommend this especially for determining whether players should play champions. You can look at the gym leaders of other sites and ask the following questions:
  • If gym leaders are available to play, do players app them?
  • Are PC gym leaders typically active?
  • Do sites with PC gym leaders give them an advantage in anything other than progression, incentivizing them to stay active?

Anyway, this is where my greenness is gonna show with some direct feedback.

I want to say you can have a system that pivots on player-characters if you incentivize players. I love that word. "Incentivize." Anyway: story involvement is a big incentive, probably the biggest; I’m on a site right now where everyone is in the noble class because that’s where the preexisting relationships are. You’re on a good track with the emphasis on families – court drama is spicy – but there’s also a variety of what characters can be, so it could end up being a crap-shoot after all of whether you can find enough champions. Research will probably be your best bet here.

I do think champion-balancing – having members use equal Pokémon – is impossible if everyone is subject to the same progression system. People will be punished for not being as active before the champions grind up and wreck them. That, or you’d have to awkwardly penalize champions or force them to use certain Pokémon for every fight. And this is where Conquest’s mechanics could come in! I’m surprised they weren’t mentioned anywhere. You literally could use an Eevee throughout Conquest’s main story and get away with it if you had your troopers pull up with you because battles are multiple “trainers” on the field at one time. So a player could go AFK but their team would still have people active. It might be more mechanically advanced but there’s a precedent for faction-based roleplays… I don’t know, I think it’d work really well.

Of note, I'm very interested in a roleplay like this since I always have a blast writing Pokemon and Conquest had a lot of potential! Ginchiyo is really hot, I mean I hope I'm not late on this and I pray that some of this is helpful.