Hey, I'd definitely be interested in this. I think one of the major issues that comes with creating something around League is the same thing that comes with other really really big
worlds. Focus. Too many options and settings always start feeling kinda random and pointless to me. One way to maybe circumvent that would be to focus on the Demacian-Noxian conflict.
Basically, you could have all those places that you mentioned in there, but because Demacia and Noxus have their hands all over Runeterra, the other places (factions, rather) are either Noxus-aligned or Demacia-aligned. To further accentuate this, you could seperate factions into Major Factions (Dem, Nox) around which the plot mainly revolves, and Minor Factions (Piltover, Zaun, Freljord, Ionia) that each have their own stakes in the war and support either Demacia or Noxus. To top it off you could maybe have neutral factions in Ixtal, Bilgewater and Targon? Idk, it's already starting to get really expansive at this point, but I do think it's an idea worth thinking about. Especially because you could really get into it. Maybe Demacian allies are only reluctantly allying themselves because of Noxus' aggressive expansionism and care about self-preservation leading them to oppose Noxus more than they are actually loyal to Demacia, whereas Noxus' allies are more loyal but don't necessarily agree with Noxus' aggressive expansionism. Idk, something like that.
As for Shurima, I think you should throw it in with the Shadow Isles as kind of a "lost kingdom" type deal that characters can explore IC'ly maybe with some custom Ascended NPC's to throw in for interaction and quest goals?
As for
creation I think you could be a bit lenient with races, even though I don't typically like that. But it's League and it has a LOT of established lore. So Humans, Vastaya and Yordles and I wouldn't be afraid to add Spirits as a catch-all for anything demonic/divine (think Kindred and Nocturne in the same category). To round this out, maybe also add "hybrid" races, ie Elementborn (half-elementals from any race like Liss, Voli or Ornn), Voidwoken (void-altered from any race) and Half-Dragons (like shyv, maybe limit them in number somehow).
As for the more 'potent' races, like Ascended, Aspects and Darkin, I feel they should remain npc's and act as catalysts for plot elements.
And for powers, well I think in true League fashion, every character gets five abilities, one passive, three active and one ultimate ability that has to fit to their personal lore somehow. That kinda writes itself, I feel.
To come back to plot again, I think a lot of plot can just be achieved through filling in some details in the setting with original content. So make the Piltover/Zaun conflict be an extension of the Demacia/Noxus conflict with Piltover being Demacian-aligned and Zaun being Noxus-aligned. Perhaps zaun spies working for noxus in piltover is a sub-plot. Things like that. An other issue that arises would probably be canons. You'd have to limit it the bare essentials to not have the issue of too many canons and not enough characters interested in filling them out. Alternatively, just make all really important positions npc's.
That's my ideas so far. I'm down to talk some more via Disc though if you want.
Ripper