Hello o/
Since the Ultraspace pokemon rp I mentioned in the 'quick interest checks' topic seemed to pick up quite a bit of traction, I did some more thinking and decided to do a writeup of goals, expectations, etc. for the potential site.
This thread also doubles as a recruiting I guess? The main idea, is that everyone who signs up for this knows what they're getting into to prevent miscommunication further down the line.
Thank you~
1) This will be a medium-high WC site, with several types of topics. Since this is story progression based, a character will be permitted one 'Progression Topic', which yields the most rewards when written well and must follow a linear path across the map. Gym challenges and other plots of similar magnitude must be progression topics. In addition to this, they're also allowed an undisclosed (because i havent decided yet :woozy:) amount of side story topics? these can be anywhere, utilize liquid time, and are designed to encourage social rp, but i'm thinking of maybe putting limits on captures or smth in these threads so people don't just go to all the super hard to reach locations and catch some Batshit Rare Mons(tm) without doing any of the work to get there.
2) I'm thinking that apps double as stat pages. Once approved, they are locked and moved, and with every completed topic you make like, an edit request in a specific topic and assign EXP, items, etc appropriately. I want the stats to closely match the games, buuut :woozy: it'll require some more Thinkin
3) Lots of worldbuilding, and little if any locations from the 'canon' pokeverse. I'm thinking there's a primary 'hub' dimension in ultraspace, something of a city/town where most people live, where you can access artificially opened Ultra Wormholes to go to one of a few different dimensions. Maybe more open up as more people join/activity picks up? Each dimension has at least ONE town/checkpoint/etc, and a few wild locations that have different pokemon each.
4) If you want, you can submit a request for an RNG encounter in a given thread. An RNG encounter i'm thinking like, includes either a trainer/wild battle, an obstacle (i.e. a bad storm, fallen trees), and a randomized item. How you deal with it is up to you, but it is the primary method to capture pokemon nd gain exp. Maybe there can be different levels of difficulty as well? like, Normal encounter, Hard encounter, etc etc. You can put in specific requests for what you want (i.e., i'd prefer this be a trainer rather than a pokemon), but there's no guarantee to anything other than 'you may not get it'.
5) I'm thinking of using proboards since its the only thing i know how to do. Complicated skins make my eyes hurt, but :woozy: I can also draw, so if a custom banner is needed i can prob do that.
If you're interested, post below i suppose, with any relevant skills that you think you'd bring to the table. Not to sound ungrateful; I've just worked on projects before where one-two people do 90% of the work and it's made me a little cautious.
If I get enough lads, I'll open up a discord or something~
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