To riff off this a bit, when building a system you should think about what is ideal to you. My prefered writing style is to avoid post splicing, so I don't put a lot of value into the size of posts. I don't look at individual posts in isolation, perfering more back and fourth between actors in a thread. (Doesn't mean I can't enjoy long-form styles, it just isn't my preference).
If you really want mass appeal I think you'd get the most millage out of an XP based progression and allowing a high power level starting out, it's not my bag personally but it attracts people who are big on power fantasy the best because they like to do math to figure out what they need to do for this or that and attention span can be pretty short.
let me join the conversation its been on my mind all throughout work today...
in regards to
systems and
progression the best are the ones that...
best represent the site you're making. an mmorpg setting would ideally require hard stats and seasonal "patches" (nerfs/upgrades) to work, a shounen setting demands for XP based progression, etc etc.
as always, something's gotta give at the detriment of others.
- hard stats turns off those who don't want to crunch numbers with the friendly neighborhood accountant.
- XP based progression rewards high-volume posters but discourages those who are slower by comparison.
- gatekeeping progression via
time puts pressure on thread partners and unless they be your bros and you trust they'd prioritize your threads in good faith, i wouldn't put the onus of my character's progression entirely on their ability to reply in a timely manner.
events/event cycles put more pressure on staff, but its the surest method to maintain "fairness" between fast posters vs slow posters (that much i do agree w/
SPIRELE ). +1 if you're okay with some characters/canons (if you have them) starting at a higher tier (especially if the site features faction warfare. e.g. on a bleach site, the captain commander would obviously start at a higher caliber than the other captains of the Gotei 13). you can always handicap these canons if their OPness seems unfair, by implementing some kind of
debt system.
in regards to the latter (read: debt), i'm personally not a huge fan. those who choose to write a canon are already expected to complete threads and push forward faction plotline/contribute to a greater story.