This idea is fantastic! I've had an ancient Egypt IM RP going for ages. To be honest, I fell in love with the idea thanks to my preteen obsession with Yu-Gi-Oh.
I'm just curious if you'd also be willing to include other species common to Egyptian mythology: demigods, sphinxes, Bennu (phoenixes), sirens, serpopards, ladon and griffins.
I loved Yu-Gi-Oh when I was younger and even had
bootleg cards that I'd play against my cousin with. And finally, this site will give me an excuse to sneakily work in as many Yu-Gi-Oh jokes as I can. And yes, I am going to incorporate the mythological creatures. My plan was to base the creatures from before there was light (known as the Timeless Ones for short) off of various creatures from Egyptian mythology, most notably being the sphinxes because I can't have something based off of Egyptian mythology without including the most iconic creatures.
As for demigods, I am not yet sure how I want to incorporate them if I do at all. Vessels are already demigod-like as it is (born to humans with godlike qualities) so they're kinda already merged with them. Though you bringing it up makes me realize I haven't thought much about how human x vessel offsprings play out so thank you for bringing this up! If you have any suggestions for it, please feel free to let me know.
Would you be focusing on the action or the political side? I think that this is a really nice platform to get a nice game of thrones-esque political intrigue with a new setting. Perhaps, it would also be good to focus as well on exploration part, like exploring and conquering other civilizations, etc. I just think it would be nice to have that kind of dynamic in an rp wherein Politics change often because of the leaders. Kinda like how Egypt was during Ptolemaic dynasty.
I'm glad that you brought this up, Von! The way that I have the plot planned out right now is an equal mix of action against the ancient creatures and political intrigue events that one can choose to participate in. For the political intrigue side, I do encourage rpers to make plots to allow it to happen but there will also be events to encourage it and move the plot along as well.
And to keep it more confined, the world is focused on one country but it's a big country with semi-distinct areas and slight influences of other ancient civilizations to allow for the more political plots/events to occur. So no conquering other civilizations because they're already unified under an Ancient Egyptian rule but more in-fighting type stuff with the potential for new countries to spring up and other shenanigans if the rpers move that way.
Like two areas I have already made is based off of the Indian sub-continent/Mesoamerica and Ancient Greeks/Phoenicians in mind, so already there is incentive for breaking up the country IC. However, for simplicity and a greater focus on the Egyptian aspects, the gods from those cultures will not exist, they all speak the same language, same writing system, etc. with the slight differences being more along the lines of clothes/food/architecture interspersed with the predominant Egyptian culture.
That being said, the skeleton of the site is nearly done. Yay for progress! I still need to work on the skin and write up more info about it. orz
EDIT: Oh, I'm editing this to add that if anyone reading this has any concerns or criticisms with anything I have brought up so far,
PLEASE bring it up! I want to work out as many kinks as possible before it opens and I might be blind to any potential problems right now.