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I've probably created at least 5 sites now where I start a site. Make a good model of it. Work out a system. Decide to make my own character because I'm so excited about the site. Then lose muse and just pitter out. What is wrong with me?
last edit on Feb 27, 2021 17:28:40 GMT by Fuji
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I love this idea. I want to play in a Naruto world but stats just seem to bog it down too much. I like the idea that players should be able to handle rp fights amongst themselves without algebra involved
When you say statless, you're also referring to members having to allocate their jutsu as well, correct? Or are you only referring to things like str/dex/int, etc. I was considering a trust system where there would be mods that moderate combat threads to make sure there's no god modding. Members wouldn't have to have a jutsu list, but their jutsu would basically be assumed. They'd still have to list their natures, but no jutsu list required. Is that what you mean? It would be a more social based roleplay with missions as an option or assume (just as if someone only wanted to do combat/missions their social life is assume) and you'd get credit for whichever you wanted to focus on).


Yea, like I think that maybe you would have like a stat card like Kabuto had for the chunnin just showing like what areas you excel at (ninjutsu, tai, gen, so on) but like that's not really a huge deal. Players would more or less be allowed to handle their own fights how they feel. Only time staff would need to say anything is if the players couldn't come to an agreement. I'd say that just because of how jutsus work, you'd need to have the players maybe have some sort of area where they list what jutsus they know and what those jutsus are capable of. Just to keep some sort of order. I don't think it would need to be overly scrutinized when creating jutsus, as we see jutsus doing everything under the sun. But just some sort of information on how they work and maybe like a tier E-S or something on how strong or maybe rare(?) the jutsus are at their face value.
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If I can play as a red-haired Uchiha and don't have to jump through hopes to do it - I'm there.
Personally doesn't matter to me so long as it makes sense from a genetic standpoint. I don't care if a Hyuuga has green hair so long as they got it from someone. Could be their great grandmother for all I care.


I love this idea. I want to play in a Naruto world but stats just seem to bog it down too much. I like the idea that players should be able to handle rp fights amongst themselves without algebra involved
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When someone's powers/abilities section is longer than a CVS receiptโ€”
personally, i'd rather see a powers section that's too detailed than not detailed enough

there's some sites where just going with bullet points works fine (fs is one of them, thank shiva, my soul needs the rest) and it's all good. but. i think there's some genres (superheroes, panfandoms, open-lore fantasy) where you kind of have to have that detail, just because of the scale + nuance you need to telegraph (since like imo "super strength" includes both lifting a car and lifting one hundred elephants one-handed but both of those are p different scales, and along similar lines, "advanced healing" brings up a lot of questions about, like, can they regrow limbs or how do they handle poisons or can they get drunk / deal with painkillers).

idk. just. i'm old. i'm tired. i want to know if you're bringing in evil superman before i approve the app and suddenly find myself dealing with you throwing a man through a wall and flying off at the speed of sound.
I have mixed feelings of this. I think it really all boils down to what the siteโ€™s systems are and what they expect from players. Iโ€™ve seen some sites that require as much information as possible. While others what just the general overview and rely on their members to make mature decisions on how that ability interacts with the world. My rule of thumb is that if itโ€™s a single ability it shouldnโ€™t be over 1-2 paragraphs. But if itโ€™s a broad overview on your magic/mutation that could be much longer. 

you do have to expect staff to potential glaze over or outright skip these longer abilities as itโ€™s probably really time consuming on their end. They might end up spending an hour going over your one app or spend that hour going over 3-4 more manageable apps. If thatโ€™s the case, Iโ€™m sure itโ€™s hella frustrating but you as the player need to keep that in mind. 
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I've been itching for a tower of god roleplay since the webtoon first started years ago and now after rewatching the anime for the 5th time? I just keep coming back to the idea of looking for one. I think one day if I look hard enough it will just manifest? Someone, please do it so I can stumble upon it.
 I think it could be a cool but Tower of God can be a bit complicated and confusing at times. It would have to be smoothed around the edges to work