Recent Posts

pronounsshe/her/they/it
15written posts
aurieearned bits
offlinecurrently
aurie
New Member
aurie Avatar
let's rock tonight , we'll take the world
Having problems with my code and I'm not sure why ; - ; 

I haven't messed with proboards for a while now, so I've been fiddling with converting my own temp. Then I decided a template would be easier; but when I post it, it's all janky. Here's my test, and here's the IC post. If anyone could help with this I'd appreciate it! 

Also, I would love to remove this thread since it's an accidental duplicate now. 

pronounsshe/her/they/it
15written posts
aurieearned bits
offlinecurrently
aurie
New Member
aurie Avatar
let's rock tonight , we'll take the world
[nospaces]
[attr="class","tbw"]

[attr="class","line"]
108 EDGE MUKANSHIN



[attr="class","tabbox"]

[PTabbedContent]

[PTab=WELCOME]
[attr="class","scrollbox"]

[attr="class","subtitle"]✶ WELCOME TO THE EDGE. . .

[break][break]
108 EDGE / MUKANSHIN is a grimdark cyberpunk, steeped in occult fantasy, psychothrill, feudal politics, and ancient power struggles set in 22nd century, feudal japan—and the strange death of the world's most powerful heiress setting new gears in motion.
[break][break]
as a mature, 18+ semi-sandbox, with homebrew mechanics, please do not join unless you are 18+ and can handle mature, adult themes.

[attr="class","sbottom"]
[/PTab]

[PTab=SETTING]
[attr="class","scrollbox"]

[attr="class","subtitle"]✶ ONLINE //: THE WORLD ;

[break][break]
2108 AD.
[break][break]
tradition is a megalith, power is money, and the line between flesh and other is near nonexistent.
[break][break]
ancient clans have become vast zaibatsu dynasties, locked in brutal power struggles with foreign megacorporations. their proxy wars spill into the streets, bleeding into the lives of mercenaries, yōkai stragglers, runners who wield strange, arcane powers within the neurowave's recesses.

[attr="class","sbottom"]
[/PTab]

[PTab=WANTED]
[attr="class","scrollbox"]

[attr="class","subtitle"]✶ ONLINE //: MOST WANTED ;

[break][break]
108 EM is all about layers! intricate lore and nuanced dynamics that make the game as sandboxy and modular as possible. it's slow paced, as we want it to be manageable for people with busy lives, who get satisfaction out of writing and growing alongside a character-driven narrative.
[break][break]
as a result, overseers take the place of admins and moderators, and are the main and only support in keeping this game running. if you like exploring and expanding deep lore, and managing systems to bring out the best in yourself and your fellow writers, this role is for you!
[break][break]
i’m looking for [6] overseers who can:
[break][break]
— commit to a long-term game that unfolds over time.
[break][break]
— a willingness to collaborate as a team and evolve the world dynamically based on player actions.
[break][break]
— love deep lore that allows for a myriad of stories and scenarios to develop every season.
[break][break]
— are excited to work with homebrew mechanics and are comfortable with gdocs, spreadsheets and discord!
[break][break]
— can create clear, concise reference materials for players if needed, and can keep track of relationships, timelines, and worldbuilding details as a team.


✶ ROLES ;

[break][break]
[break][break]
O1. LOREKEEPING & CONTINUITY MANAGEMENT ; all overseers
[break][break]
- document world events, player actions, and key developments for continuity.
[break][break]
- keep track of relationships, timelines, and major conflicts.
[break][break]
- maintain easily accessible documents for players, such as lore databases, event summaries, and character directories.
[break][break]
- help with designing and running in-game events.
[break][break]
- ensure sandbox while maintaining narrative structure.
[break][break]
- help brainstorm prompts, subplots, or other elements to keep players immersed.
[break][break]
- monitor activity levels and adapt engagement strategies to suit the group’s needs.
[break][break]
- work as a team to enforce rules and keep the game’s tone and vibe consistent.
[break][break]
[break][break]
O2. PLAYER RELATIONS & RECRUITMENT ; [2] overseers
[break][break]
- primary contact for questions, clarifications, and feedback.
[break][break]
- provide help to players on lore, mechanics, and character integration if necessary.
[break][break]
- oversee recruitment during seasonal invite cycles.
[break][break]
- evaluate applications.
[break][break]
- coordinate with player relations overseers to create a welcoming, streamlined onboarding process.
[break][break]
[break][break]
O3. ENGAGEMENT & EVENT MANAGEMENT ; all overseers
[break][break]
- plan, monitor and execute events.
[break][break]
- introduce narrative hooks or challenges to keep the world dynamic.
[break][break]
- respond organically to player actions, allowing their choices to meaningfully impact the world.
[break][break]
- work with players to integrate their characters into the larger narrative.
[break][break]
[break][break]
O4. MODERATION & ORGANIZATION ; [2] overseers
[break][break]
- regularly archive or clean up old threads to keep things tidy.
[break][break]
- implement and maintain bots, dice rollers, or other tools to streamline gameplay.
[break][break]
- troubleshoot technical issues quickly to avoid disruptions.
[break][break]
- manage event schedules, ensuring they’re communicated clearly to all participants.
[break][break]
- post regular updates or announcements to keep everyone informed and engaged.
[break][break]
[break][break]
O5. AESTHETICS & RECRUITMENT MANAGEMENT ; [1] overseer
[break][break]
- aesthetics & presentation: - help design cohesive visuals for announcements, invites, and recruitment posts.
[break][break]
- help with formatting and presentation for worldbuilding materials, event auxiliaries, or player resources.

[attr="class","sbottom"]
[/PTab]

[PTab=CONTACT]
[attr="class","scrollbox"]

[attr="class","subtitle"]✶ ONLINE //: RSVP & CONTACT ;

[break][break]
the game kicks off in may 2025.
[break][break]
if you’d like to be an overseer, or RSVP as a member, drop a message here or reach out on discord @annanke for a faster response!
[attr="class","sbottom"]
[/PTab]
[/PTabbedContent={tabs:side;tabwidth:200px;}]



[attr="class","line l2"]

THE FATHER'S SIN



[attr="class","harjacredit"]harja


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last edit on Dec 2, 2024 18:23:49 GMT by aurie
pronounsshe/her/they/it
15written posts
aurieearned bits
offlinecurrently
aurie
New Member
aurie Avatar
let's rock tonight , we'll take the world
[nospaces]
[attr="class","tbw"]

[attr="class","line"]
108 EDGE MUKANSHIN



[attr="class","tabbox"]

[PTabbedContent]

[PTab=WELCOME]
[attr="class","scrollbox"]

[attr="class","subtitle"]✶ WELCOME TO THE EDGE. . .

[break][break]
108 EDGE / MUKANSHIN is a grimdark cyberpunk, steeped in occult fantasy, psychothrill, feudal politics, and ancient power struggles set in 22nd century, feudal japan—and the strange death of the world's most powerful heiress setting new gears in motion.
[break][break]
as a mature, 18+ semi-sandbox, with homebrew mechanics, please do not join unless you are 18+ and can handle mature, adult themes.

[attr="class","sbottom"]
[/PTab]

[PTab=SETTING]
[attr="class","scrollbox"]

[attr="class","subtitle"]✶ ONLINE //: THE WORLD ;

[break][break]
2108 AD.
[break][break]
tradition is a megalith, power is money, and the line between flesh and other is near nonexistent.
[break][break]
ancient clans have become vast zaibatsu dynasties, locked in brutal power struggles with foreign megacorporations. their proxy wars spill into the streets, bleeding into the lives of mercenaries, yōkai stragglers, runners who wield strange, arcane powers within the neurowave's recesses.

[attr="class","sbottom"]
[/PTab]

[PTab=WANTED]
[attr="class","scrollbox"]

[attr="class","subtitle"]✶ ONLINE //: MOST WANTED ;

[break][break]
108 EM is all about layers! intricate lore and nuanced dynamics that make the game as sandboxy and modular as possible. it's slow paced, as we want it to be manageable for people with busy lives, who get satisfaction out of writing and growing alongside a character-driven narrative.
[break][break]
as a result, overseers take the place of admins and moderators, and are the main and only support in keeping this game running. if you like exploring and expanding deep lore, and managing systems to bring out the best in yourself and your fellow writers, this role is for you!
[break][break]
i’m looking for [6] overseers who can:
[break][break]
— commit to a long-term game that unfolds over time.
[break][break]
— a willingness to collaborate as a team and evolve the world dynamically based on player actions.
[break][break]
— love deep lore that allows for a myriad of stories and scenarios to develop every season.
[break][break]
— are excited to work with homebrew mechanics and are comfortable with gdocs, spreadsheets and discord!
[break][break]
— can create clear, concise reference materials for players if needed, and can keep track of relationships, timelines, and worldbuilding details as a team.


✶ ROLES ;

[break][break]
[break][break]
O1. LOREKEEPING & CONTINUITY MANAGEMENT ; all overseers
[break][break]
- document world events, player actions, and key developments for continuity.
[break][break]
- keep track of relationships, timelines, and major conflicts.
[break][break]
- maintain easily accessible documents for players, such as lore databases, event summaries, and character directories.
[break][break]
- help with designing and running in-game events.
[break][break]
- ensure sandbox while maintaining narrative structure.
[break][break]
- help brainstorm prompts, subplots, or other elements to keep players immersed.
[break][break]
- monitor activity levels and adapt engagement strategies to suit the group’s needs.
[break][break]
- work as a team to enforce rules and keep the game’s tone and vibe consistent.
[break][break]
[break][break]
O2. PLAYER RELATIONS & RECRUITMENT ; [2] overseers
[break][break]
- primary contact for questions, clarifications, and feedback.
[break][break]
- provide help to players on lore, mechanics, and character integration if necessary.
[break][break]
- oversee recruitment during seasonal invite cycles.
[break][break]
- evaluate applications.
[break][break]
- coordinate with player relations overseers to create a welcoming, streamlined onboarding process.
[break][break]
[break][break]
O3. ENGAGEMENT & EVENT MANAGEMENT ; all overseers
[break][break]
- plan, monitor and execute events.
[break][break]
- introduce narrative hooks or challenges to keep the world dynamic.
[break][break]
- respond organically to player actions, allowing their choices to meaningfully impact the world.
[break][break]
- work with players to integrate their characters into the larger narrative.
[break][break]
[break][break]
O4. MODERATION & ORGANIZATION ; [2] overseers
[break][break]
- regularly archive or clean up old threads to keep things tidy.
[break][break]
- implement and maintain bots, dice rollers, or other tools to streamline gameplay.
[break][break]
- troubleshoot technical issues quickly to avoid disruptions.
[break][break]
- manage event schedules, ensuring they’re communicated clearly to all participants.
[break][break]
- post regular updates or announcements to keep everyone informed and engaged.
[break][break]
[break][break]
O5. AESTHETICS & RECRUITMENT MANAGEMENT ; [1] overseer
[break][break]
- aesthetics & presentation: - help design cohesive visuals for announcements, invites, and recruitment posts.
[break][break]
- help with formatting and presentation for worldbuilding materials, event auxiliaries, or player resources.

[attr="class","sbottom"]
[/PTab]

[PTab=CONTACT]
[attr="class","scrollbox"]

[attr="class","subtitle"]✶ ONLINE //: RSVP & CONTACT ;

[break][break]
the game kicks off in may 2025.
[break][break]
if you’d like to be an overseer, or RSVP as a member, drop a message here or reach out on discord @annanke for a faster response!
[attr="class","sbottom"]
[/PTab]
[/PTabbedContent={tabs:side;tabwidth:200px;}]



[attr="class","line l2"]

THE FATHER'S SIN



[attr="class","harjacredit"]harja


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last edit on Dec 2, 2024 0:55:56 GMT by aurie
pronounsshe/her/they/it
15written posts
aurieearned bits
offlinecurrently
aurie
New Member
aurie Avatar
let's rock tonight , we'll take the world
[attr="class","wabisabi"]
✶ WELCOME TO THE EDGE. . .
108 EDGE / MUKANSHIN is a grimdark cyberpunk, steeped in occult fantasy, psychothrill, feudal politics, and ancient power struggles set in 22nd century, feudal japan—and the strange death of the world's most powerful heiress setting new gears in motion.


as a mature, 18+ semi-sandbox, with homebrew mechanics, please do not join unless you are 18+ and can handle mature, adult themes.


✶ ONLINE //: THE WORLD ;
2108 AD.
[break]
tradition is a megalith, power is money, and the line between flesh and other is near nonexistent.


ancient clans have become vast zaibatsu dynasties, locked in brutal power struggles with foreign megacorporations. their proxy wars spill into the streets, bleeding into the lives of mercenaries, yōkai stragglers, runners who wield strange, arcane powers within the neurowave's recesses.


✶ ONLINE //: MOST WANTED ;
108 EM is all about layers! intricate lore and nuanced dynamics that make the game as sandboxy and modular as possible. it's slow paced, as we want it to be manageable for people with busy lives, who get satisfaction out of writing and growing alongside a character-driven narrative.


as a result, overseers take the place of admins and moderators, and are the main and only support in keeping this game running. if you like exploring and expanding deep lore, and managing systems to bring out the best in yourself and your fellow writers, this role is for you!


i’m looking for [6] overseers who can:
[break]
— commit to a long-term game that unfolds over time.


— a willingness to collaborate as a team and evolve the world dynamically based on player actions.


— love deep lore that allows for a myriad of stories and scenarios to develop every season.


— are excited to work with homebrew mechanics and are comfortable with gdocs, spreadsheets and discord!


— can create clear, concise reference materials for players if needed, and can keep track of relationships, timelines, and worldbuilding details as a team.
[break]
✶ ROLES ;


O1. LOREKEEPING & CONTINUITY MANAGEMENT ; all overseers


- document world events, player actions, and key developments for continuity.


- keep track of relationships, timelines, and major conflicts.


- maintain easily accessible documents for players, such as lore databases, event summaries, and character directories.


- help with designing and running in-game events.


- ensure sandbox while maintaining narrative structure.


- help brainstorm prompts, subplots, or other elements to keep players immersed.


- monitor activity levels and adapt engagement strategies to suit the group’s needs.


- work as a team to enforce rules and keep the game’s tone and vibe consistent.


O2. PLAYER RELATIONS & RECRUITMENT ; [2] overseers


- primary contact for questions, clarifications, and feedback.


- provide help to players on lore, mechanics, and character integration if necessary.


- oversee recruitment during seasonal invite cycles.


- evaluate applications.


- coordinate with player relations overseers to create a welcoming, streamlined onboarding process.


O3. ENGAGEMENT & EVENT MANAGEMENT ; all overseers


- plan, monitor and execute events.


- introduce narrative hooks or challenges to keep the world dynamic.


- respond organically to player actions, allowing their choices to meaningfully impact the world.


- work with players to integrate their characters into the larger narrative.


O4. MODERATION & ORGANIZATION ; [2] overseers


- regularly archive or clean up old threads to keep things tidy.


- implement and maintain bots, dice rollers, or other tools to streamline gameplay.


- troubleshoot technical issues quickly to avoid disruptions.


- manage event schedules, ensuring they’re communicated clearly to all participants.


- post regular updates or announcements to keep everyone informed and engaged.


O5. AESTHETICS & RECRUITMENT MANAGEMENT ; [1] overseer


- aesthetics & presentation: - help design cohesive visuals for announcements, invites, and recruitment posts.


- help with formatting and presentation for worldbuilding materials, event auxiliaries, or player resources.



CONTACT
The game kicks off in May 2025.


If you’d like to be an overseer, or RSVP as a member, drop a message here or reach out on Discord (@annanke) for a faster response!




@tagusername
any additional notes can go here
[/div]
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last edit on Dec 2, 2024 0:57:09 GMT by aurie
pronounsshe/her/they/it
15written posts
aurieearned bits
offlinecurrently
aurie
New Member
aurie Avatar
let's rock tonight , we'll take the world
kly Avatar
huge supporter of small group rps as someone who spent a lottt of time in the 1 on 1 world. hope you find the players you're looking for, this looks awesome!!


Thank you so much! I've also spent a lit of time in 1x1s and large groups, I think smaller groups could be one of my favorite things going forward (●'▽'●)ゝ
pronounsshe/her/they/it
15written posts
aurieearned bits
offlinecurrently
aurie
New Member
aurie Avatar
let's rock tonight , we'll take the world
sen no natsu




historical fiction, action/drama, political intrigue/thriller, samurai/war drama, superstition and legend elements intertwined with historical events



𝐒𝐘𝐍𝐎𝐏𝐒𝐈𝐒

In the aftermath of Tokugawa Ieyasu's conquest, a fragile peace has settled over the nation, but power remains the only dream worth pursuing. Clans re-establish themselves in various power vacuums like shadows, biding ruthless, immortal ambition beneath the Shogunate's reign. Only five years into Ieyasu's legacy, a mysterious and dangerous drug resurfaces in the capital, unleashing chaos among five titanic clans—their eyes set on the bounty of the Master.

A THOUSAND SUMMERS is a small roleplay set in 1608, the spring of the Edo period and its rampant intrigue and the ever-looming threat of collapse. Explore the delicate balance of power between five major clans and face the treachery, conflict, betrayal and weaponized pleasantries as rival clans vie for control of infamous drug trading routes under the Shogun's command.

In altering the course of history, the pursuit of power knows no bounds. Will you rise to the top, or be swallowed up by darkness?

n. certain concepts in the game game are purposefully, historically inaccurate for reason of lost context, creative liberty, or otherwise.


𝐅𝐑𝐄𝐄𝐅𝐎𝐑𝐌 𝐂𝐄𝐍𝐓𝐑𝐈𝐂

ATS is a fully cooperative effort, meaning you not only can, but are expected to collaborate as game masters, lore and worldbuilders and overall-writers-on a full scale to create a narrative and momentum where your choices and contribution matters!

Game mechanics are extremely streamlined and open to everyone in order to make the storyline as comprehensive and smooth as possible. Do you want to roleplay your clan and engage in warfare? There's a mechanic for that. How about advancing your clan and character? That is also included in the same mechanic and is meant to support your free narrative all the way.

While it's ideal that you have an understanding or interest in the era, society, and etiquette of feudal Japan, you don't have to be a history buff, you just have to be curious. Interactive storytelling, engagement and involvement in the narrative experience is the top priority of this game, so don't worry about wanting to do great things in the world—feel free to bring it to the discussion table!


𝐁𝐑𝐀𝐈𝐍𝐒𝐓𝐎𝐑𝐌

Diving into a world of political intrigue, power struggles, and hidden agendas as rival clans vie for control in a volatile and unforgiving feudal Japan—can be overwhelming for many; here are some ideas to get the gears turning and get a feel for the world you're dealing with.

what about characters?

— A former samurai of a tarnished clan, you witnessed the brutal destruction of your family and friends. Now a ronin, you seek revenge on those responsible for the Edo drug trade, believing it to be the cause of his clan's downfall.

— A skilled geisha, you are not just a master of entertainment, but also a formidable information broker. You know the ins and outs of Edo's underworld and so you use her charm, wit, and connections to gather information about your sister's whereabouts.

— A powerful yakuza boss, you are aware of the shifting tides in Edo and are determined to obtain a slice of the pie for yourself.

— An aspiring ninja from a rival clan, you are skilled in espionage, stealth, and assassination, and your loyalty to her clan is unwavering. However, you have begun to question your ambitions as you witnesses the chaos and destruction caused by the drug trade.


what about plots?

You've received a tip about a secretive, underground auction taking place in Edo, where this particular drug is rumoured to be sold. Will you infiltrate the auction, outbid your rivals, and secure the stone before it falls into the wrong hands?

— A prominent figure in one of the major clans is found dead, with evidence pointing towards an assassination by a rival clan. You are hired by a vengeful family member to uncover the truth and avenge the fallen. As you delve deeper, you discover a web of scandal, lies, and hidden alliances, but can you handle it?

— A scandal breaks out in the highest ranks of the Shogunate, implicating several influential figures. The players are approached by undercover officials seeking justice and change in the corrupt system. You must gather evidence, expose the culprits, but above all, can you avoid being discovered?

— You stumble upon a hidden village in the mountains, home to a group of monks who possess knowledge and techniques to neutralize the effects of the mysterious drug ravaging the bowels of Edo. Can you convince the monks to help you come up with an antidote, or will you be targeted and assassinated by clans who don't want you meddling in their livelihood?



𝐃𝐄𝐓𝐀𝐈𝐋𝐒

A THOUSAND SUMMERS is a small group concept, currently looking for creatives to play in a collaborative storyline of what-ifs and could-bes in the world of Edo Japan.

⋆ discord hosted; enjoy immersive roleplay on a convenient, thread-friendly and bot-friendly platform.

⋆ 21+ age requirement; this storyline is fully open to mature themes such as swearing, violence, promiscuity and adult-content in general.

⋆ est/gmt-5 timezone; give its size, it isn't suitable to join from a timezone that is more than 3 hours ahead or behind.

⋆ [3] player slots left, at this time, ATS will only have five players, including myself.

⋆ literate/multipara writing; while the base limit in ATS is 600-700 words, it is still a storyline looking for quality exploration of fuedal Japan's intricacies.

⋆ leave a reply and I'll dm you if you're interested!


— aurie
last edit on Jan 5, 2024 0:54:08 GMT by aurie