It sounds sooo cool! I think there are various ways of doing this, either giving a few options of classes to choose from in character creation, then letting the player make up their own skills with shop purposes. Or the player chooses their own class and some skills, but the site relies heavily on staff distributing rewards through missions etc.
I think what appeals to me most is the achievements and acquiring random skills based on literally
anything (kind of like Bofuri). For example, how fun would it be to do a social where you're messing around and then staff post an achievement where, idk, you get a healing skill with your food since you spent most of the social cooking. Or maybe you spend a thread hunting a specific species of monster, and gain a skill reflecting that.
Even getting site members to make the requests themselves of what they've done and what kind of skill/ achievement they're hoping to gain from it. A bit of work from both the staff team and RPers will go a long way.
I think it's doable as an RP site, it is just a lot of work on staff with events and rewards etc. Low-key tempted to start writing some systems and ideas for the future, making a site is definitely something I've always wanted to do.
What I'm really happy about is that the way Solo Leveling ended is a similar concept I had written before I read this, so I could come up with a different and unique story but following the same 'system'. ^^
So I’ve been thinking of this idea a bit more and came up with a general system that would mimic the Solo Leveling/ Solo Necromancer system.
StatsThere would need to be stats. I’d say these can be based simply on popular RPGs. (Strength, Dexterity, Agility, Health Points, Stamina Points, Magic Points, etc…) You’d get a certain # to allocate at the start between them Character Classes would also determine what some of these starts as. At each level, you get like +1 or 2 points to put into stats. That way, not every stat will be maxed out and the numbers are low.
ClassesCharacters will create their own generic class that will be based on either: Tank, DPS, or Support. The three main archetypes will mainly deal with what sort of skills you can make and how many HP, SP, and MP points you start with/gain while leveling up. Many players might share the same name of Character Classes but how they build them and use that class may vary greatly. Do not get too bogged down by Character Classes, they are more for flavor and an understanding for others on what you are going within your build.
SkillsWhen starting, each player would auto make 1-3 skills. Skills range from E grade to S grade. All skills auto-start at E grade and have to be leveled up over time to S grade. The number of skills would be limited. Types of skills could be Offensive, Defensive, Support, Hinder, and Other. Keeping how skills work pretty open but with some rules. Like if an E rank spell buffs by +1 maybe S rank buffs by +5 or something. Like the ranks between skills definitely improve as you go up but not to the point that it’s too OP.
Lone Necromancer has this ability where they allow for the merging of skills with each other to make a new more powerful skill, something that could be mimicked too. Not too sure how this would work out but it could be a really cool feature.
Setting After reading the Lone Necromancer, I loved the idea that the whole world becomes a game and regions are locked from each other. So maybe as the site starts there are only a few neighborhoods in cities throughout the world. Like a place in North America, Europe, and Asia. So each group kind of gets their own mini world for a period of time before regions start to unlock. Technology will all shut down, with items that can turn them back on as the site progresses. Items would have to be staff-made and regulated.
Same concept as skills, the items can be combined to make new and creative versions of themselves. Would be a cool feature.