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aliasNova
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I was filling this out and realized Iโ€™m a very character oriented rper. I usually don't plot super far ahead, which some people are into. But these are the tidbits I like to do

Character trivia questions - I love answering these types of questions because they can quickly tell who they are. I always try to answer them at least a little bit differently, or if theyโ€™re the same then different reasons as to why they would choose that answer. Like if I donโ€™t know what my character would order at an ice cream truck, I donโ€™t know them at all

Describe actions or surroundings - I try to always describe what my characterโ€™s wearing at least once, what they look like, the room theyโ€™re in, etc. It also helps by describing it from the characterโ€™s point of view, like what they would notice (my one character would point out the holes in the wall with disgust, my other character would see them as ways to escape)

What can I gain from this thread - this is how I donโ€™t get bored with even simple threads. Maybe my character can gain a new friend, understanding, perspective, or maybe I just like annoying my own character. All threads are pieces that help mold them, and I like referencing them later down the line if I can
aliasNova
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- I was gifted baldur's gate 3 for christmas, awaiting my hyperfixation, when I have more free time
- Still playing genshin and honkai star rail casually, and it's funny seeing my other casual friend procrastinate at the same time. Hence spamming events right before reset (3am for us)
aliasNova
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Our characters are classmates. It's the rainy season, and it's coming down hard. My character did not bring an umbrella. Yours did. We're both at the school entrance, and my character is definitely going to guilt trip yours into sharing the umbrella. (We go the same way, after all.)

People are often fine with this, because it gives us a good starting point, and we both know what we're in for. But it's been on and off for whether people actually want the rest of the thread to be "a surprise", or if they want to plan it out in the broadest of terms. 

When you say "know the next plot", what do you mean exactly? Like, discuss the entire rest of the thread beforehand?

Yeah the contradictions that you're seeing (some people want zero plotting, others need a lot) can just be rpers have different likes and styles. I'm more on the side of taking a random open or doing minimal planning and seeing where it leads, so someone else could advise better on plotting. But this is my "zero plotting and a dream" approach to threads

โ€œKnow the next plotโ€ to me, is an idea that the characters are working to and helps guide what I'm writing. Going to your umbrella example, character A has no umbrella, character B has one. They share one and begin walking home. They are walking point 1 to 2, talking. If this is ALL the thread will be, it will be hard to reply to since I don't know what to do other than chitchatting

Switch it up: same concept, but character B really needs to get to work, character A trips falls and cannot walk, character B โ€œsorry you gotta come with me or Iโ€™ll get firedโ€ and carries them off. The next plot point is they will get to work, have to explain who A is, maybe get medical help for the injury, and the ball just keeps rolling

In the first one, it seems to be just small talk with nothing really happening. Now I love a good dialogue, but if youโ€™re threading with someone for the first time, it might be difficult to find what to talk about unless there's something happening. The second one, it's building off each other, they are actively going somewhere and have something more sustainable to talk about

Actions help a lot, what your character wants to do and how theyโ€™ll want to achieve it helps establish characterization. Add in how they react, interact, or build off the other character(s) and you'll have a great thread!
aliasNova
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My biggest plot ever was sorta dnd style fire emblem paralogue revolving around my character, where he took all of his childhood best friends to investigate a small town who was attacked by monsters. I had it planned out that the triplet NPCs that the group meet were from a similar military background as my character, with one being a renowned healer and the other a decked out soldier.

After investigating the wreckage, it would appear that the stories of the monsters weren't lining up, where the last triplet comes in and explains that the monster caught someone in the woods. There it's discovered this triplet had sprung a trap, set to kill my character for a grudge held between their fathers in the military. Hence dnd battle against the monsters the evil triplet was actually controlling, and the healer and soldier pair (both military and knew my character, so did not have the same grudge) would help the group in defeating them.

The ending would've ended in my character being nearly deleted by magic from the evil triplet, ideally by saving one of his friends. Literally end scene there where he's being taken to the hospital and just a "Congrats you finished!" I had even planned to not rp him for a few weeks after just to be dramatic and the is he ded jokes. Afterwards I would have dropped his fc switch and reveal that he was alive, but was experimented on to become a super soldier (which aligned with the site plot). Dev post drop, and then explore his new life.

The site closed about 1/4 of the way in the thread so I didn't even get to tell those involved how it was gonna go and how much planning I did orz. I'd loved to fully play out all of their dynamics during the thread and after, not just for my character but also see among those involved. But it was a neato idea anyway, and I got some closure with writing out an ending with his endgame ship later on.
aliasNova
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I know I'm decades late but I'm playing through kingdom hearts for the first time and I'm both incredibly emo and feel like my childhood is healing. I finished the first game, watched chain of memories and 358/2 days cutscenes, and halfway through the second game rn. I didn't really know much about it before playing so I'm really glad I picked it up + shoutout to the people who recced/lended it to me
aliasNova
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it took me a little longer with trying to replicate a little bit of the psd effects + match the font as closely as i could without knowing exactly what it was, but. i think it's a passable reconstruction of sr's button in a 100x35 size (since while it will size up okay-ish, you lose a lot of the finer details from the original image to do so)


Ah I was considering saying โ€œthis is not a reach out to make a graphic for meโ€ in my original post but I didnโ€™t think you would do it. Appreciate the thought tho!
aliasNova
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Genuine question, why not just upscale current 88x31 affiliates to 100x35? They don't look that different and saves the hassle of dedicating an entirely different spot for the new affiliates. You can say the affiliate size is 100x35 if people want to make accurate sizings but doesn't alienate current 88x31 ones. Idk if there's some unsaid etiquette about affiliate images being resized tho? but I personally wouldn't care for mine being upsized

Also the "Project 100x35" image is a little hard to read since it's red on red, if the words were white/other contrast it would be easier

Those are just my suggestions tho since I hope it takes off!