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I'm kind of an old-schooler here and I remember the days where school-life or town RPs were kind of the big rage, and I just kind of want to get something of a similar enough feel to that and just having a bit of trouble looking for something that fits quite right and is active.

What I'm Looking For

  • A slice-of-life feel to the site's plot. For reference, I'm using this in a sense that I want a site where I can just kind of enjoy low-stake interpersonal character drama without a lot in the way of combat or broad, dramatic site-wide plots. At least a good chunk of the panfandoms I've looked at so far all kind of keep having this thing of, like, wrapping their plot in this kind grand "game" thing lately and that's not quite my thing, you know? I like my character drama, romantic comedies, etc.

  • If it is panfandom, I'd prefer it if the characters generally maintain a sense of their original canon identity. How that's integrated is a bit more open, but if I'm playing a canon I kind of want to it to be them. Can compromise if it's a setting where they basically lived some equivalent to their original canon live, adjusted to the setting.

  • Animated art, please. Pretty much every face claim to canon I want is animated, so not interested in real-life face claims.

What I Don't Want

  • So, I kind of don't want a purely medieval-esque fantasy setting? A little burnt out on that, want something more contemporary if possible, maybe sci-fi or fantasy if not too far fetched. Basically, I'm good on my DnD, thanks.

  • Combat-heavy plots and site mechanics. I just do not enjoy writing combat or conflict heavily reliant on combat.

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maybe you can include a section where rpers can pick a trait one trait that they wish to see on the randomized character? That way if they really want to rp as a specific gender, they still can. Just roll on everything else.

Or a list of traits that they'd like they'd like to see to increase their chances, but no guarantee.

As I noted a few times, that's kind of how I thought about going for it. Granted, the list of things I'm looking at randomized is kind of small (race, sex, background prompt), but getting to pick 1 thing guaranteed and one thing to maybe get 50/50 odds would work. Things like personality, overall appearance, sexuality, and the fleshed out background would be up to players. And if there is an RPG system, they're starting out as beginners so they can freely push into a class of their choice (though if using a Dungeon World like system, maybe the race and background prompt come with a special "move" that might nudge you towards certain classes if you wanna min/max).
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Yeah, that attitude is a big part of why I've been debating on the randomization part vs. some other method. Re-rolls might be fine and like I said, I'd plan for at least one aspect they get to have full control over so that would also hopefully make people feel more comfortable (ex: can pick the character's gender, but not their species so they could be anything from human to animalfolk of some kind...though I know that has an issue cause art).


On another note, sexuality is something I would not have as being randomized as that I think is part of what would be interesting to explore based on the character's gender, so they're free to play that however they want. Admittedly, part of that was I had a character on a trapped in VRMMORPG site who had been crossplaying before being trapped and I had wanted to explore their dealing with those type of questions as part of the character's story but sadly never was able to get things going.

If, however, the randomization is too much of a hurtle then will have to reconsider how to set it up. The randomization/point system/whatever is all just a way to sort of force people mechanically to play with the theme a bit more.
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So the randomized character creation was mostly my way to try and think of how to incorporate the theme of learning to deal with a radically different life in a way that I thought would be interesting and a bit of a gimmick to help with getting site interest. Like I said, I think it would be interesting to ask players to, essentially, develop a fully fledged character (Their pre-isekaid life) and then ask "and what is the most important part of that character?" when presented with "what part of their new lives are you going to leave to chance?".

If full randomization is really that off-putting, then maybe a points system or something might work. Point is, I think asking players to make that trade-off would be really interesting and would, mechanically, nudge them towards really playing with really divergent lives for their characters.
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So, since it's gotten some hits in "Sites I Want to See" and my post for "Quick Interest Check" was getting long, might as well take a shot at being able to drag myself to making this idea a bit more of a reality:

Central concept is an isekai-styled setting (person ends up in another world blah blah) but I want to play with one of the things not played with a lot in the power-fantasy kind of driven set-up most animes tend to take it: transformations. Sure, they tend to maybe discuss things like maybe a change in class, but there's so much other stuff that could be played with, especially regarding fantasy species, gender, etc. Like, going from a human to an elf is very "Meh", but human towards something like dragonborn (not Skyrim), a beastfolk, stuff like that would be a pretty big change, and the ability of this kind of set up to explore concepts of gender identity and fluidity is usually glossed over.

The main sort of hook for the site that I thought of that would really let this idea of adjusting to a new life, no matter how widely it diverged from your old one, is that much of the character sheet is "randomized" for your "new life". However, you as a player  get to pick a few things to set it in stone as you wish, but not enough to have complete control over what you end up being. I think that brings up interesting questions for the players, too: what are the most important things to your character? Obviously the character's past history and personality are up to the player, and age probably can carry over (discuss below), but things like species, gender, background, etc. could all be up in the air.

So, just going to split this up into a few things to discuss:

Setting

Most isekai tend to be set in a fantasy setting, maybe throw in some light RPG elements (also discussed below), but nothing about this idea requires a fantasy setting. Technically sci-fi could work (alien species are still species), but my preference is a bit more towards the fantasy setting. Presuming players are from a relatively "present" time, that change to a more fantasy setting is just another hurdle to adjust. Or we could shake things up a bit and have them in a modern fantasy setting. I'm flexible on both, really. The main advantage of doing fantasy over sci-fi is the scale can be kept kind of small (one kingdom or city or whatever) while still also having a variety of races to really get to play around with the transformation idea a bit.

Edit: So, someone over at RPG-Directory had a suggestion on the setting that inspired a potental site plot if we do this sort of mixture of fantasy/sci-fi. Below is their comment and my response.


This looks like a ton of fun! I think the concept could be very interesting and offer wild development. Oddly enough I would perfer to see the Scifi route. If you still want to keep it relatively small, contain the characters on a city-size satellite station. It could be a ton of fun to throw in some Twilight Zone feels. Ie, you wake up on/in this city, everyone seems so mind-numbingly normal (imagine if everyone on the station was synthetic / artificial, and only the player characters were organic), but the player characters are not only new to their bodies, but have no idea about the station. Daily life + some mystery if they ever wanna explore what happened to the other organics that were here before them.


Yeah, but then I'd have to actually write that mystery out, and that's a lot of work lol. I kind of wanted more slice of life so the emphasis was on more the new body and world over some broader overarching plotline (I have never been good at keeping up big, site-wide plots). At the same time, a sort of "The Good Place" type unsettledness would probably help keep people a little more invested.

....actually, The Good Place does sort of provide a potential opening idea ie that this "station" is some sort of experiment dealing with the afterlife and stuff (in this case potentially they've messed up as they're pulling consciousness from a different world, not their own, but keep at it cause that's even more interesting), hence being a highly controlled environment where all non-PCs are basically Janets.



Genre

Since my interest is primarily in having players deal with their characters setting up new lives that are widely divergent from their own, I'm kind of more interested in doing a more slice-of-life deal than a high fantasy dungeons-and-dragons kind of deal. Sure, some elements of that can be included (I mean, if you woke up with giant fangs you might be interested in giving a try), but focusing on raids or quests and adventures feels kind of distracting from what I had in mind. This feels less of an issue in a modern fantasy setting, where I guess the tone would be almost more like Beastars, perhaps, in terms of world-building (oh god I will need help with world building).

Character Creation

Players would be given full control over personality and past lives of their characters, but their new lives would be up to chance, basically. The main things to work out is how much is randomized. With a fantasy setting, species is an easy one: could end up a human, or maybe an elf, beastfolk, whatever! Gender is a harder one since hard-set male/female binary isn't quite a "thing" (I mean, part of the point of this would be to explore gender identity after all) and all the politics of the real world surrounding these issues, but I still think there is a value in exploring stuff like this. I'm just aware it'd be the trickiest one to probably present and discuss (note: I would not have orientation be a part of the randomization but leave that as something for characters to explore on their own).

Background might also be a tricky one, but more in the work for it. My thought was to have a database of general "prompts" for character backgrounds and give players at least some leeway in generating how their character fits into the world (I am assuming that their age would carry over, leading to a sort of mixture of their old lives and "new" lives being intertwined in their memories) as long as they don't stray too far from it (like, if they got "born into a low-income family, they obviously can't write "then I won the lottery" or something).

RPG Elements

If we were to include RPG-elements, I'd want them to be relatively light. To that end, something like Dungeon Worlds (a Powered by the Apocalypse -based system) would be my preference. It's more developed towards interactive story-telling and has less in the way of dice and stats: you have moves that represent "things you can do", roll 2d6+modifiers, and you can get a fail, mixed success (you do what you want but at a cost), or you succeed. In theory it should be more streamlined, and would work really well I think for this kind of deal. Best thing is the system is pretty flexible (lots of settings, books, etc. covering everything from Cthulu to super-heroes, and even a Twilight inspired one) that an original system can be developed as time goes on.

If developed, however, would need "playbooks" representing different classes (ex: in Dungeon World thieves have a "move" representing the ability to pick locks) , and each species developed would probably need some unique moves (ex: in a Dungeon World campaign I have a lizardfolk character that uses some moves from a third party "Reptilian" playbook to represent things like attacking or using the tail like a third limb). So there's a lot of additional work that would be needed that I don't think is necessary but is an option if people want to go more classic "trapped in another world that just happens to have RPG mechanics" deal.
last edit on Dec 9, 2019 23:17:13 GMT by Whammychu
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So, had a thought on an isekai-ish site I thought of on this thread a while back, where the idea was people dying and the isekai world being a sort of "second chance" to live a different life. Had an idea of a site mechanic where your character's new "life" is partially random, like species (cause fantasy series), background, maybe even gender or something. Perhaps characters get a boon of some sort and get to pick one or a few of these, but not enough boons/points/etc. to get to choose everything. Might allow for an interesting setup as people deal with their past lives vs. new ones and adjusting.
i love this idea!! i think it would be super cool and fun to play/mess around with. do you think people would have full memories of their past lives or do you think it'd be foggy or maybe vary from person to person?
For this idea to work they'd probably have to have a good memory of their previous life. Basically, one thing I felt isekai series never played around with enough is the adjustment to a new world/body/etc. since they often jump to power-fantasy stuff pretty quickly and wanted a set up to allow that in some way.

It'd probably work as a slice of life with maybe some lite RP mechanics. Probably use something like Dungeon World's system if that's the case (roll 2d6, 2-6 is fail, 7-9 is partial success, 10-12 is full success, class's are distinguished by special "moves" they get to do, races probably get a unique "move" as well).
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So, had a thought on an isekai-ish site I thought of on this thread a while back, where the idea was people dying and the isekai world being a sort of "second chance" to live a different life. Had an idea of a site mechanic where your character's new "life" is partially random, like species (cause fantasy series), background, maybe even gender or something. Perhaps characters get a boon of some sort and get to pick one or a few of these, but not enough boons/points/etc. to get to choose everything. Might allow for an interesting setup as people deal with their past lives vs. new ones and adjusting.
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Watching/reading Beastars has reinvigorated my desire to try a Zootopia RP. I knew of like one I used to be on, but then they started taking stuff from the original plot with, like, the shock collars and stuff so it was getting too dark, and an outright Beastars setting might be a bit too much for me too (I like my fluff), but something somewhere between Zootopia and Beastars might do the trick. Zootopia setting with a bit of the Beastar's world-building to raise the tension a little while keeping an ultimately upbeat feel.

...basically, I just want Zootopia/Beastars mix without the "Hey, here's the shady part of town where they sell corpses, body parts, and just a bit of trafficking for flavor."
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I've been on a fantasy-setting MMO site for a while, and while I'm enjoying myself I do find there's a bit of bloat as systems gotten more complex so I've been considering a site that relies on Dungeon World-type mechanics (a variant of the Powered by the Apocalypse) instead and maybe changing things up with a broader isekai setting than MMO just to kind of move away from being super stat heavy but maybe keeping up some of that flavor.

Anyway, of things I've always found potentially interesting for MMO/Isekai settings is having characters dealing with potentially wild differences between their old and new lives, regardless of what that might be: class status, sex/gender, species, etc. (okay, I'll also just cop to being a bit of a furry too). How to actually express that in a setting is tricky, though. Obviously, it means a wide variety of races, but building it into site "plot" (which I'm always more freeform/slice of life) feels difficult to address. Perhaps a setting that's implied to be almost a sort of purgatory-ish place where the forms people take reflect subconscious desires or perhaps a little karmic retribution? That pushes more towards a fantasy setting, I think.

This is all just some initial thoughts on the idea: still plenty more to think about and build on.
last edit on Oct 24, 2019 14:16:31 GMT by Whammychu
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me: please...... for the love of naga....... just give me....... a slice-of-life panfandom.......... with a setting that won't take me hours to read and understand........... and no super dark or demanding plotlines.......... and super lax activity requirements......... please......... i beg of u......
Same, really. Unfortunately, I think doing so really requires some restrictions on the type of characters allowed on the site. A panfandom where, say, The Joker and Disney characters share the same space would have serious tonal issues. It's why I've dabbled with the idea of a "genre" panfandom where the idea was to restrict characters to a particular genre where all the characters could plausibly live in the same world (slice of life / school-life / rom-com or drama / etc. animes: think your Ouran High School Host Clubs, Lucky Stars, Clannad, etc.), but that's obviously not what you're looking for.

Honestly though, and I had this conversation before in this thread I think, it's kind of hard to set up. The traditional "everyone kind of got teleported here" set-up implies a potentially darker or serious plotline but has convenience of providing a setting of sort, but the only alternative would be a sort of Toontown / Wreck-it-Ralph "they're all actors living in the same world" setting but that implies the events of their respective thing was just acting and therefore not "real".
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Also posted on RPG-D, so just using their format here as well:

Site name and link: Pride Landโ€™s Guard ( pridelandsguard.jcink.net/ )
Site genre: Fandom - Disney
Opening date: -shrug-
Site info: The Pride Landโ€™s Guard was a The Lion Guard RP I initially ran about a year and a half ago. Real life stuff got in the way and the site kind of died, but the release of the last season has made me nostalgic for the series and I would like to see about reopening it, set in the later half of the second season where there is a war going on between the Pride Land and Scarโ€™s Outlanders.

Your name: Whammy
Your primary staff account: Whammy
Contact info: PM on this site is best

Positions hiring for:

Admin
Moderators

Information about positions:

Admin: Hereโ€™s the thing: Iโ€™m still not in a position to actually run the site and so am essentially looking for someone who would be willing to sort of take over. I can hang on as a consultant of source, but day to day management is probably best left to someone more willing to do general admin work.

Moderators: Since the setting would allow quests/missions and plot events, moderators (and admins) with experience in almost an RPG-setting or story-driven sites might be good. I tried incorporating that stuff when I first ran the site, but my experience is almost purely slice-of-life, so it didnโ€™t quite work out.

Other notes: The site is basically ready to go: just needs a clean slate in terms of threads and applications, but otherwise it has a custom skin and everything from itโ€™s first run. Just needs new staff, basically.

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Sooo, I used to run an RP based on The Lion Guard, that Lion King cartoon Disney's running. It's in its last season, and I'm a little nostalgic for it. The second season set up a good setting too, with "Pridelanders" vs Scar's Outland army. Creates conflict, allows for a mission/quest system, a good way to allow for an overlying plot.

I just don't have the time to really run the site, though. I mean, it exists, it's got a nice skin, an old Discord server, literally just needs the admin with the time for it, maybe update info (which I could help with).
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Yeah, I've seen a lot fail just because the interest isn't there. I think it's important to treat social events like you would any other event. That is, there still needs to be some kind of stake or interesting thing for the characters to interact with and clear ways they can affect the outcome of the event. Doesn't necessarily have to be competitive, just something they can actually do, or affect, or change, or would otherwise give characters something to think about.

I know that's a bit vague, but I haven't run too many of these kinds of events myself. Basically, what I'm saying is that a masquerade ball tends to die out, but if you had a random player (on a volunteer basis) be an assassin or something, or people had roles to fill and possibly posted anonymously throughout the whole thing, there might be more happening because it's more than fancy party at that point.
This sounds like a murder mystery party, which sounds like an excellent social event idea!

But yeah, as someone whose mostly done slice-of-life-ish events, social events are something I'm familiar with but have frankly never quite done right. I have had luck with blind date events where people randomly paired, but that had the benefit of a group of RPers where most characters were pretty flexible in their orientations. Made things easy to balance out. It was great fun, though, but yeah, interest can die out pretty fast if you don't have:

A) Things to naturally get people interacting beyond whatever little niche they've already got going.
B) Some kind of stakes for the characters (a blind date at least has, you know, potential romantic outcomes).

The biggest danger is really just your event essentially becomes a special flavored board than a full event. Maybe try thinking of ways to integrate it with some potential OOC events as well? Do a prom, have people make, like, playlists and prom decoration things?...I didn't go to prom, so I don't know what they actually do there lol.
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Someone will take up the MMO mantle eventually.

Pls tag me when it happens. Let me be part of a guild and relive all the WoW-era server drama except in RP.
Where were all you MMO people when I posted up an interest check about a VRMMORPG set in a game during beta testing (idea being game is very glitchy, kind of a darker humor twist on the idea)? XD. Sadly, at this point I've joined enough other sites I don't think I could go about setting up another RP, but as stated I'd be up for a VRMMORPG site.

Since someone else mentioned .hack series, I would note I kind of like something in that direction more. Something like Log Horizon or SAO is in practice they feel more like fantasy worlds with MMO mechanic flavoring. Something like .hack where there's real world interaction as well I think contributes to the feeling of an MMO.