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pronounsshe/they
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cila
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pronounsshe/they
63written posts
cilaearned bits
offlinecurrently
cila
Junior Member
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idindin Avatar
all the rp concepts in my head but none of the friends nor skills needed to make them a “successful” site. skinning is easy(sometimes) but building a community?? definitely not the person to do it hehe. props to the friend groups who can pull it off — and that’s the key isn’t it? friend groups as staff. imo + afaik anw!

it’s fact at this point so i feel more shikatanai~ than being all sadge. lowkey thinking of making it all a legit game instead… and maybe that’s what i need in life. to dream bigger?? …said the someone who’d never dared to dream in her entire life skdhfksdhf rip



i've always said that making a site is easy, but building a community is hard. staff rly set the culture of the site imo, if you want an active site, you have to be an active member :3 and if u want to make a very close-knit site, well you have to be friendly and get to know ur members as well. easier said than done but ive seen many sites die just because the admins open a site and don't engage with their members!
pronounsshe/they
63written posts
cilaearned bits
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cila
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my BEST FRIEND, my ride or die, the love of my life. may we continue to train in the dojo under spiral-senpai and his ass eating knowledge <3

(on a serious note...i want to echo what pan said above and to also add on that you don't need to force your members through elaborate systems to build a community. engage with them, talk to them, get to know them as people -- the rest comes easy.)
pronounsshe/they
63written posts
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cila
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𝓛𝓪𝓭𝔂 𝓐𝓭𝓲𝓻𝓪 Avatar
As someone who conducts interviews now at my new job, I can say that it's given me a new perspective. I have a sheet of question I need to go through, and throughout it 1 or 2 are crucial enough that if the candidate doesn't answer them properly, I'm to speed through the rest because they are an immediate no.

I always thought those who make site layouts/templates would excel in getting work pertaining to it because of the monumental talent they have to do what they do. But it's sad to know that the industry like so many others is not kind.


sorry to double post but i just wanted to comment!

as someone who's also hired ppl i think it's a little dismissive to completely write someone off for one or two fudged questions. what if they're nervous, or what if they're bad at interviewing? and if you keep them for the rest of the interview, you're wasting everyone's time really. that's just...being a decent person imo.

and people are really talented at layouts/templates in the rpc! it's just not enough to compromise the entire skillset of what a graphic designer needs. you really need to consider things like branding & identity, logos, illustrations, and so on. it's like hiring a programmer because you can code templates! it helps, but you need a more varied skillset.

while i don't deny that the industry is tough, there are plenty of ppl who are willing to share their knowledge if you're interested in becoming a good designer!
pronounsshe/they
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cila
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full disclosure this is /mostly/ just curiosity but what are these resources? you've got my attention LOL

i feel like i oscillate between "god i'd never want to make a living out of design/coding/etc" and "...unless" on at least a monthly basis tbh


oh hell yeah, here's what made me a better designer ^-^

books:
the design of everyday things by don norman - intro to design thinking
don't make me think by steve krug - ux (user experience) bible
designing for social change by andrew shea - thinking about designing for social good.
thinking with type by ellen lupton - in-depth look at typography and why it matters
burn your portfolio by michael janda - day to day on the life of a designer. i haven't read this tbh, but i heard it's good!

general:
the futur - discussion on the business end of creative design, especially useful for freelance.
behance and dribbble for design inspo, just don't get too caught up in the aesthetics :3c
daily ui challenge to hone and strengthen ur design skillz. i posted my challenges on instagram and that connected me with the design community at large.
cofolio for great portfolio examples

this is a great way to get started if ur lost. some of these are more for product design than graphic design, but they overlap a lot so it will make u a more well rounded designer. remember that working as a designer isn't as simple as placing pixels, it's also about layout, hierarchy, and understanding your user!! hope it helps ^-^
pronounsshe/they
63written posts
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cila
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a couple of ppl who know me rl: you should apply to (big design company) ! they have a couple entry jobs, good pay, and good benefits + it's up your alley
me, looking at the joblisting: ok actually i can probably do that
me, beginning the application process: ...wait i don't have a portfolio nvm
me, an hour later, after getting bored and sifting through a bunch of folders in my laptop: what do you mean i have a lot of design templates, layouts, mockups, logos, and graphics that i've done when i was bored all because i hyperfixated on my ocs? what do you mean i have what might be enough to constitute a proper portfolio--


i don't want to discourage you, but i want to save you some heartache down the road. as someone who works in the design industry, i would not recommend putting rp stuff in your professional portfolio.

they will ask you if you have rights over any art you post in your portfolio, or the graphics you use are under a creative commons license. otherwise, you are plagiarizing and that is a big no-no. but honestly, you should be showing mostly original work in your portfolio, because it is a showcase of your skills, not someone else's. your interviewers will always ask how much of the work you did and what was your role. if you can't answer that, then you will be straight up rejected.

there's plenty of things you can do on your own that you can put in your portfolio, like redesigns or case studies. if you put rp/oc things into your portfolio, just be prepared to explain what it is and your design decisions.

honestly though i would love to see more people in the rpc become designers. happy to provide resources if people would like them!
last edit on May 20, 2023 6:53:23 GMT by cila
pronounsshe/they
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damn. some of these comments got me like O_o i got the wrong definition of inclusive.

welcome to the neighborhood. we're not really inclusive cause we don't allow people who murder their neighbors and i'm like WHOA.

bruh.

i greet you when u arrive. i answer your questions. i look over your app and initial plot to see if i can workshop that. if not no biggie.

aside from that, i probably engage with you where OUR interest align. that's it! ez pz. that's inclusive to me.

there r people who i've known for months who i haven't RPed with (due to our characters / plots / what we want to write not coinciding) but i still play games w/ them... when / if what we want to play intersect. n that's fine!


rt

also at a certain point it's on the new members to engage the community and make an active effort to get to know people. two way street my friends
last edit on Jan 12, 2022 20:11:58 GMT by cila