Heya! I'm back and wanting to bring in a small update about what I've been working on! I'm really terrible at this whole ... site hype thing, sharing small tid-bits and whatnot, but I'm gonna do my best lol.
The new release date trailer launched today and I am SO HYPE SO HERE WE GO!One thing I had mentioned before that I was still mulling over was a sort of
Crafting & Progression system.
After giving it some time to think, this is what I have come up with!
There will be a total possible 10 Ranks available, with a separate "G-Rank" (or Master Rank) as something to work for.
Ranks 1 to 5 will be considered
Low Rank and
Ranks 6-10 will be considered
High Rank. At the start, you can
choose between Ranks 1-8, with progression being toward Rank 9, 10 and G. Just to give something to work for
if you want! Ranks are mostly for
flavor in the grand scheme of things, but they do come with
some light systems to work around, one of those being
Quests & Monster Riding!
Yes! That's right! I am going to implement a "taming" aspect, just like Stories! But in the overall scheme of things, you can
essentially play what you want. I've touched on this in the first post, but just to reiterate:
You can be what you want to be. If you want to hunt monsters, be a Hunter. If you want to punish baddies and uphold peace, become a Guild Knight. There may be limited positions to fill like the Admiral of the camp, or other ranked officers like that. You can also
tame and ride monsters!
Monsters will each have a certain rank assigned to them, much like hunters. If you start out as Rank 8, then you can have access to any Rank 8 monster at the start of the game.
Not all monsters will be available at the start, as some will be introduced during plot events or certain quests. But after they're open and in the
Monster Encyclopedia, then they're fair game to tame! The starting monster is free, with each other one being purchasable with
site currency.
Just like Stories, monsters that you are taming for the first time will be
eggs, and require at least 1 IC post with them as an egg. But that's it! If in that one post you want it to hatch immediately, that is absolutely doable. Want to plot out caring for this egg for a while? That is absolutely possible too. My goal is to allow the freedom of having your favorite monsters, but being
fair and
not overboard.
+
weapons, equipment & crafting
A
huge part of Monster Hunter is the crafting and collecting monster parts that goes along with said hunting. But because this isn't a numbers game, nor do I want to make things super complicated
but also keep things in the spirit of the game, I have come up with what I think is a pretty simple way to "craft" items!
To start, every character gets to choose one weapon type, and a weapon that is equal or lesser than their current rank. To gain access to more weapons in your weapon type’s tree, quests must be completed and
tokens and
monster parts must be turned in (“crafted”) to receive new weapons with potentially fun effects! The same notion is applied for armor.
There will be a list of the available Weapons and Armor to start, and there are “skills” attached to them. Skills allow some variation and customization to tailor your character to a playstyle that might be fun for you! For example, if you would like to someday have a weapon that deals poison damage, you’d craft that weapon and choose the skill that gives it poison. Some armor sets may let your character move faster, and some may offer resistances to certain elements. Along with that, you’ll get a fun badge to show off in your profile! At the start, all of our weapons and armor sets will come with basic, non-elemental skills, and through progression you will be able to get to the fun stuff!
But let me be clear!
This is an entirely optional system, if you just want to choose a weapon type and be done, then that is A-Okay! The crafting and skill system will always be there for you to tinker with. It is for flavor, and in the grand scheme of things, just for fun. There will be a section in the character app to put in all your character goodies, so it's easy to keep track of.
Again, it's mostly for flavor, and if you want fun badges to show off!
I'm about 75% done with the site, but it's getting to the point where I think a few more eyes on things would help me sort my ideas, and find any inconsistencies or errors I may have missed! I'm also looking for another member of staff to help with some quest write-ups and some locale brainstorming~
If there's anyone out there who'd be willing to lend a hand in the coding/graphics department, I'd be
eternally grateful. I already have the skin, but there are a few places for graphics that I am just ... stuck with. Anyone with an eye for design, please help me out? ;w; There's also a few coding components I'd like to make, using what I already have & frankensteining it lol.
I hope ya'll like what you see so far, and I hope to have your continued excitement!