aliastanzaku, tanz, tan-tan, egao, protag, chapel, tbotc
pronounsshe/her
1,657written posts
offlinecurrently
maybe wallace being my fav was foreshadowing
kind of tired of the formality of power restriction that goes beyond what the setting would allow. it would be nice if more roleplays operated on trust rather than hard rules. the more creativity, the better, i think. when i find folks who are more interested in a collaborative story than in "winning," it doesn't matter how op their character is. the scene is going to be a good time for all involved. i've had bad exp with with and it's not even with an op character. it was a completely human but experienced (ie child soldier assassin) character vs my ordinary civilian who recently gained psychic powers. but they were just so invested in winning bc - and this is when i confronted them about it - they can't imagine their character losing. i don't even mind losing the lil fight we're having overall, but i pointed out that they're contradicting their last post to not get caught by surprised by my character. they just didn't want to give my character any sort of brief leverage because their character never drops their guard down. so op abilities aren't even the one at fault. it's the people, and especially how they react when you ask them nicely about it. like at that point, you just go, "oh sorry, this isn't a good experience with you. what can we do about it?" i love saying this but people can do, in fact, edit their posts. retconning is 100% okay. completely ignoring the awkward thing and never talking about it is 100%. there's no way the flow of the story can be perfect. it's important than everyone gets to have fun, and whatever mistakes we make, we talk about it and learn from it and move on. and to be honest, it's not like i've been exempted from going overboard too. i have this two very specific scenes in a fight scenes that makes me cringe whenever i remember them. i know what it's like to be in either side, and i think communication is just extraordinary better, since it suits the flexivity in rping the most. hard rules make it like we're doing a try hard souls run when it should be like proximity chat among us where we work on house rules and operate on making content
|
|