pronounsshe/her
255written posts
offlinecurrently
To kinda build off @marmie -- what makes it difficult to bring in new members? I think there are two versions of this, right. 1) It takes a lot of time and effort to teach someone how to follow basic roleplay etiquette, and you aren't able to give the time or energy.
Or: 2) Your site handles a lot of dark/difficult/potentially triggering subject matter, and you require a high level of maturity from your members to do this effectively and safely.
When addressing #1, something I've seen that I like is having an 'on-boarding' sort of resources channel. Basically, making an on-boarding library. There's plenty of stuff out there explaining roleplay basics and expectations, and it takes a load off your shoulders to just point to a link and say "If you're new to roleplay, read this, it'll explain a lot to you." Quick google search brought up this link, for example. I think it's also useful to include resources that help with things like muse/navigating mental health in roleplay/etc., because that's just as important in getting your bearings in this creative and collaborative hobby. One resource my current community shared that I like is this one. In the case of addressing #2, I think having a barrier to entry is wise. A blurb discussing your site culture (something that's been mentioned earlier) seems like a smart move here, and maybe indicating certain expectations to have in roleplaying in this forum. Something to the effect of, "If XYZ makes you uncomfortable, or if you cannot navigate XYZ boundaries safely and effectively, then our forum is most likely not the forum for you." Just my two cents, curious if other people have other insights. Thank you for sharing those great resources! I've never actually seen them before-- and honestly, I've never thought to go looking. I think in the RP/staffing community there's an expectation (often self-imposed) that any resources need to be original and created specifically for your site, which can often stop staff from making them at all, but that's not the case at all. I think it's perfectly acceptable to link things like you have done, and a super easy way to help those newer to the hobby to understand the culture that they're getting in to. I'll be hanging onto these for sure! And honestly? It never hurts for even seasoned writers to take a lil refresher. For the second point, I don't think a barrier is necessarily the right word. More like a "road work ahead" sign ( I sure hope it does), or more appropriate a yield sign for all you drivers out there, to caution folks about what they might be getting in to. And then it's their choice to proceed or not. It's no different than a content warning on a movie or videogame, or the RP ratings I see around (18+/premium/3-3-3). Oh I really like this distinction! You're right, it does sound more inclusive to say 'yield' sign or 'road work ahead' sign, than a barrier which sounds exclusive. And it's always better to be inclusive, I think, when you're a public RP community. When I did staffing, I always tried to remember that my community belonged to everyone in it, and that made it easier to interact with the people who tried my patience. Sometimes people are ESL, sometimes people are just confused by rules that don't make sense, and I realized for me doing what I could to clarify confusing things for people helped get rid of those headaches faster. This doesn't only apply to basic etiquette and expectations, but even just in putting together basic RP events and mechanics, I think. An example: The community I staffed for a few years had a custom crafting system that had very slow approvals, due to people regularly being unfamiliar with the rules that had changed over the years with mods. I took over this project and became extremely frustrated with how slow and tedious mod-approvals for members were, so I investigated how well this process was documented externally. The answer? Not at all. We had a very sparse list of guidelines to follow on the member-side, but admin-side, the mods remembered all these very archaic rules that they assumed everyone else had remembered slowly amassing over time. I was baffled why anyone thought old members would remember any of this and magically teach the new members our expectations. I decided to make a master page explaining the crafting process, step by step, and organized all the rules by category. It was tedious to do, but universally well-received and the complaints/delays we got lessened SO much. Having the resources there for people to educate themselves is such a helpful thing, honestly, across the board.
|
|