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pronounsshe/her
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Low key wonder sometimes if I'm drawn to roleplay and other methods of self-expression due to bottling all my feelings IRL. There's a freeing aspect to playing someone else sometimes. It's like permission to be messy and unlikeable, to leave things unresolved, and to break all the way down without expecting to rebuild from the ashes.
pronounsshe/her
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scarlet
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I've probably said this before, but I really want to explore more long-term and slow-burn plots. The trick is finding patient and dedicated writing partners who are willing to hold out long enough for them to... well, go somewhere, ahaha. They feel like a precious gem or rare flower nowadays!

I am one of those people and it's always like "do I spend five years telling a story or do I hit myself with a paper fan anime style and write a 2m word fanfic" and so far the fanfic has won but I do hope there's more people who would like telling those types of stories.
Highfive, these are my favorite writing partners also. Finding people willing to commit to longer stories is the best. It's so rewarding to see plots evolve and change over time.

(Ngl though, sometimes the fanfic angle hits just right.)
pronounsshe/her
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scarlet
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A loved one told me once, "You can't expect to heal from upheaval overnight, or for your life to become everything that you want it to be all at once. Focus on making changes one step at a time." It's advice I'm grateful for, because we forget change is slow and change is hard.

But the little changes do add up, little by little, step by step, and one day you look back and find you're in a much better place than you started.

Now that I'm not overwhelmed by work, I've been attending regular social events. I've started reading again in earnest and rebuilding my personal library. I'm meeting very kind, very friendly people that I'm excited to get to know better, instead of secretly dreading social interaction as "one more thing to do."

These are such small things when you list them, but they feel very significant to me. I think a lot of life is like that: a series of tiny, mundane, but very hard-won victories. You just have to take it one step at a time.
pronounsshe/her
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scarlet
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To be fair, if it's 18+ and all about getting down to the dishy dirty, the size and girth of a character's dick becomes super relevant information.

The mountains on their chest could reach Jupiter’s rings and their fair, green skin was as immaculate as cultivated mold used to produce penincilin. A glance at their behind could fill empty bellies with how packed their bakery is.
Lmaooo, EXACTLY.

You get it. You get the problem.
pronounsshe/her
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scarlet
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Every time I see 's avatar, I keep thinking of A Second Goodbye To You.

...who am I kidding, I love giving characters traits that are typically not found in vanilla cc.
Same tbh. I love doing outlandish stuff like having a darker skin without having to resort to the same small pool of animanga characters that don't always hit the mood you're trying to set. Would gladly join the "no FC, just description" bandwagon if it ever takes off.
What you're describing sounds like the style used in old-school, text-based roleplay (ie, MUD/MUSH/MUCK/MOO stuff).

It's definitely fun getting to describe your character exactly how you want to.

It's also... an experience... reading certain character descriptions. You read some wild stuff in the 18+ communities.
pronounsshe/her
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Re: possessiveness and other negative behaviors in roleplay, I think it helps to remember we aren't responsible for regulating other people's emotions. The inverse is also true: we can't expect other people to always change their behavior to accommodate our feelings, either.

If I sense myself getting impatient or crabby or irritable about something minor in roleplay, I tell myself that's a signal I need to log off and do something else. And when someone is upset at me in roleplay for something that I know is more about them than me, I often choose to take a little break for the same reason. Healthy boundaries are important!

Besides, there's always the option of writing original work or fanfic if we ever want complete control over a story.
pronounsshe/her
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scarlet
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People are almost always safe from ghosts and ghouls and the living dead in daylight, and they're usually safe from them at night if they're with others, but when a person is alone in the dark, all bets are off. Men and women alone in the dark are like open doors, Jessie, and if they call out or scream for help, who knows what dread things may answer? Who knows what some men and women have seen in the hour of their solitary deaths? Is it so hard to believe that some of them may have died of fear, no matter what the words on the death certificates say?

-Gerald's Game by Stephen King
last edit on Feb 27, 2024 5:48:12 GMT by scarlet
pronounsshe/her
194written posts
scarletearned bits
offlinecurrently
scarlet
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𝐹𝑒𝓇𝒶𝓁 Avatar
Between pushing two characters together just because they had a positive thread to making ships together to simply having another roleplayer you know handles shipping well - ships are just weird and people shouldn’t really be as bothered by them as they tend to get.

I once got approached by someone new to a site, plotting with a random character off my roster they seemed to like, then randomly got upset when that character was not available to be shipped with. The character was clearly marked as shipped in their profile ans whom with. They then immediately left after complaining that I and X member were “too close of friends”.
Shipping is weird. You get the best stories from shipping, and also the wildest drama from shipping. I think what has helped me the most is realizing everyone wants different things from ships. So I communicate the kind of shipper I am ASAP, hoping to avoid situations where I won't match expectations and vice versa.

I used to think, oh, we can just write and vibe something out and see what happens~! But doing that, without fail, created so much drama for me in my formative roleplay years. There's an assumption that a 'good' ship partner will do XYZ, and everyone has a different idea of what that 'good' ship partner looks like -- I've even met people who only consider 'ships' something has a cemented endgame, which I found surprising (I use the term much more loosely).

It's funny how something so simple can become complicated for people so quickly.