When I look back at mod regrets, the thing that circles my mind the most is how worryingly good I got at people-pleasing. It's been on my mind lately.
I tend to go hard in plots, but the faction I was revamping had a lot of anxious people who wanted everyone to always get along both IC and OOC. When I put great effort into faction stories that felt rewarding to me, I was repeatedly disappointed by the lack of interest in anything that was high-drama. I figured out which roleplayers were sensitive and easily hurt, I figured out what roleplay they enjoyed and responded best to, and I figured out which roleplay experiences I put forward that intimidated them most.
Without realizing it, I started diluting my stories so that they were less satisfying to write and more enjoyable to an audience that wanted something I didn't want to give. Hard edges in complicated characters were softened. NPCs who were 'cuter' got way more traction than those who were severe and intimidating. I began to resent that my favorite stories kept being ignored in favor of the ones I phoned in.
Even in conflict events, I found myself frustrated by this phenomenon. Evil actions by a sympathetic villain were interpreted as morally gray, and attempts to erase ambiguity by worsening the evil behavior was still ignored to the point of OOC roleplayer distress when characters who supported that villainy had consequences.
It was exhausting, trying to field people's fragile IC/OOC boundaries all the time. It felt like I was being punished any time I wrote the stories I personally enjoyed.
I think of this sometimes, because it's a good reminder that community-fit is so real in roleplay. You can give your all to something in a creative hobby, but if it doesn't give something back to you then it's not a worthwhile use of your time, even if other people love what you're creating. When modding (or roleplay in general) begins to feel like a job and not like a fun creative outlet, that's the sign for me it's time to let go.
Being a member in a community that welcomes what I want to write has been so much more rewarding than shaping stories in a community that didn't appreciate what I had to give.
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