Another angle on this topic: Some of my favorite writing partners I've ever had are people I didn't talk to much OOCly. I shipped with someone for, uh, seven years? And we knew passing things about one another OOC, but the majority of our conversations were, "Hey want to do X plot? Okay, cool, when are you free?"
I think sometimes people feel they have to be OOCly always available and chatty and enthusiastic to be a 'good' RP partner, and that's not only unsustainable for many people, but also simply not true. I think writing speaks for itself. Good roleplay partners give you good content to respond to, and communicate with you about anything like absences, or desires to change direction in storytelling.
I've often been surprised to learn people think I'm upset with them, or assume I don't want to plot anymore, and their reasoning was because I hadn't reached out for a thread in awhile. They're even writers I feel I give my 'best' to, and who have some of my favorite threads! But again, the OOC weight given to socializing and to conveying enthusiasm can create a false sense that the other roleplayer isn't interested, and all you can do is hope people believe you when you give them your answers. I try to be honest when confronted, too, and admit things like 'My current plot didn't seem like it would be fun for you.' It goes both ways.
Final thought: It's unhealthy to play the game of hypervigilance where you try and guess what other people "really mean." I say this as a hypervigilant person who tries too hard to make other people comfortable. Shouldn't we expect people to advocate for themselves and their wants? If we expect people to be honest, then we should take their words at face value until proven otherwise. We cannot (and shouldn't!) be mind readers who perfectly navigate every hurdle without fail. That's just not realistic, and what's worse, it's exhausting. And silently teaches people being passive aggressive is the way to get you to change your behavior.
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