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offlinecurrently
This is a bit in the past, but I guess I was just curious about this take. Because, to me, it feels a bit much to join a site and expect the staff members to be okay with you bending the world they've spent time and effort building. For some sites, it can be easy to mass accept apps, but for like Super hero or power related sites, I feel like a lot more would go into ensuring balance between characters that doesn't fit the two questions you mentioned. Like, of course, in a perfect world everyone would make characters based off of narrative alone, but I feel like reality is there is a good chunk of the community who likes to mid max, whether it be by making their character a random noble or have blood bending abilities, or rushing canon slots or fc hoarding etc etc. That's fine. Have fun however you like. But, as a staff member, it creates a need to be more cautious during acceptance, especially if we're talking about a narrative driven site. I probably didn't explain my point eloquently enough, so I get where the confusion comes from. One of the mindset differences we have is that I consider most roleplayers to come from a place of inherent goodness, i.e. they do not set out to change the entire setting to their needs, but they may introduce details that you hadn't thought of. From that point, if you create vagueness in a setting, you either have to run a tight ship, or just accept that writers collaborating means new creative ideas get introduced. There's nothing wrong with that. If I create a fictional town and don't specify it doesn't have a bakery, I shouldn't be upset if someone writes a bakery into the setting. Exceptions to the rule are the lifeblood of many stories, so it's not weird to consider there are roleplayers who will introduce exceptions to the rule as their focal character. You can either take a prescriptive approach ("you can only write what is specifically in the setting"), or you can just...chill out a bit, assume some good on people, and let them introduce new things to the setting or bend things a little. If all nobles are spellcasters, let someone play the magicless noble. If monsters are ferocious demons, let someone have a monster that's docile for some reason. When everyone woke up with a super power on 17 July 2025, what's the harm in letting someone wake up with them on 21 July 2025 instead? If it's important, define your setting, explain why a particular detail is set in stone. All nobles are spellcasters because the king immediately confers nobility on anyone who can cast magic, and he has a magic device that pinpoints magicians. All monsters are ferocious demons because they are the embodiment of chaos and are driven by this singular force of destruction. People woke up with their super powers on that specific day because aliens unleashed an experimental device that modified people's genes on that exact day, and its effects are instantaneous. Most sites don't have an overarching staff-ran plot anyway and run with "character-driven" (i.e. we provide the setting, you provide everything else) plots. It's fine, you know? Trust other writers.
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last edit on Jul 23, 2024 9:11:24 GMT by traveller
"Once upon a time I was a baker and everybody was impressed. But I didn’t need approval because I already knew I was the best. Everything I made was a masterpiece - it all taste like heaven! But then unfortunately I turned seven."
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