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Sept 7, 2021 20:54:26 GMT @astrarium said:


As soon as I saw the wall of text I knew it was you lmao. Don't mind me responding here while also in your dms...

Unfortunately you've called me out so I gotta show my asshole a bit as I explain.

I agree, but also made the comment about gut feeling in an attempt to be slightly more tactful than I normally am, to say that there's not likely to be meaningful advice in response to a short, obviously negatively framed situation beyond 'yeah wtf that's shitty gtfo?'. 
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Idk if I'm being bullied on this particular site or not :/

I'm really excited to be a part of it, but a staff member made fun of me saying something really serious and another staff dmed me saying i talk too much, but idk if I'm reading into it

sorry to ramble


With what little we're given, yeah it doesn't sound great.

That being said, not a fan of making sweeping assumptions based on one side.

You should trust your gut on the situation.
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Not in this world or the next did he entertain the thought that she had ever longed for him, ever looked his way. They only had one thing in common and now they were flailing around the hole left behind because they were young and afraid.

The hands that had made him, had crafted him carefully throughout the years through the goodwill of his role models, his siblings, his mother, his friends - those fingertips had turned black and cloying. That boyish goodness he once had was retreating inside him, like paper folding into smaller and smaller squares.

Common sense was telling him to be kind, but his hands were more honest.

He didn’t tell her to stop.

Followed by:

And she corned herself somewhere, muttered inane things to herself, or maybe him, he didn’t know. He wasn’t looking at her, he was kneeling on the wooden floor. She was still all over it, keeping it warm for him. She was still in his lungs, telling him how to breathe. Beads of sweat were rolling off of him in rivulets. It couldn't be normal.

That night marked his life’s dark center; the night when childhood ended and the long descent towards death began.


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On the other side, wanted to add onto this is that networking is king but keep interests checks at arm's length. I've seen equally as many sites with interest checks and pre-site hype and the day the site (skin) is up it's just crickets. People that express interest off-handedly on a forum/discord don't owe you anything, so be careful of setting too many expectations and getting hurt.

Some ideas unfortunately aren't suitable for or don't have enough of a following in this community. That's OK. You want a medium between accessible and your original idea. It's not easy and all sites flop eventually, a few just live way longer than most.
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I know you goons made this as a joke thread but I saw this recently and was like what the fuck.

A donghua. Highly rated! Awesome opening - that's entirely sung in English with hand dancing?!?!



How have I not heard of this. What the fuck! Time to watch.
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A lot of that could stem from, as you said, a personal self confidence issue. My tips are less about 'taking charge' and gathering/presenting yourself in a way that facilitates plot. You don't need to run any big events or make huge waves, start by leading yourself personally and others will follow.

  • Pay attention to site dynamics. What factions are in need. What canons are taken. Use the structure of a site or setting, find the holes in plots, and plug yourself in there where possible.
  • Read what other people write. It's hard to get a plot if two people / characters have nothing in common. If you throw your character out there with no plan you get stuck in situations you're not enthusiastic about but don't want to bail. Read what other people write and think carefully on what interests them and what you can provide. People love it when you do your homework on them.
  • Have a goal for your own character. Pleasant surprises are pleasant but other people can't be expected to provide the font for your character arc(s). Whether it happens quickly over it never happens, having a general idea that can shift over time will help you.
  • Put your character/plots in a weaker position. It's easier for other people to accept your plots if your character is beholden to them, or a servant, messenger, idolizes another, etc. rather than potentially forcing them into thinking a certain way about your character. I never say my character is charming, for example, or intellectual, or several other 'good' traits. I play them as close as I think I can get them and accept what judgement comes my way.
  • Generate some hooks or stand-out tidbits for your character. I do this for all my characters and sometimes I list them publicly and sometimes I don't and let people piece it together. Example: He always looks down when he walks -- why? He collects baseball cards starting from the year 1997 when his parents took him to his first Nippon Pro game. He's afraid of dogs and will run from them (because he was bit when he was younger). So on and so forth, it makes your character memorable, and someone is bound to want to thread based on a hook or interest.


Apologies if I totally misread your question though.
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spoiler bc off-topic
send me your wuxia recs please ;-; i don't care if it's movies or manhua or w/e. i've gotten really interested in this genre after reading Song of the Sky Walkers



Hmm...! Well I mostly game, tbh.
If you haven't seen the classic wuxia movies like Hero & Crouching Tiger Hidden Dragon then of course them.

Lately I really enjoyed the game My Vow to My Liege. It's on steam and it's a visual novel. Technically it's a romance game but it's like 90% wuxia don't be fooled. Very immersive, great lore, fantastic voice acting, attractive art and the main heroine is one hell of a badass. Also Gou Jian (almost all characters are based on historical figures) is amazing in this game, I'm not even really a fan of enemies-to-lovers but he's legendary. I also bought the soundtrack and it's beautiful. So good for the price.

The other one I really like is Path of Wuxia, which is basically Persona / Fire Emblem but wuxia. It's also on steam, early access with years 1 and years 2 done, and it's really fun. Problem is it's not in English so if ya danno Chinese then there's a passable english mod you have to trawl through.

I'm totally not learning Chinese right now so I can play the game authentically though. I am determined.
last edit on Jul 13, 2021 2:35:32 GMT by Stallas
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We have an asian setting, fantasy coming up - no strict use of honorifics, but you def can use them. 💮


I've been digesting an absurd amount of Japanese/Chinese material lately - JRPG, wuxia, real weaboo titles that are somehow more enjoyable than triple A ones. Even if there's only a fan translation, I'm on it...

Can I play a despot Chinese princeling in feudal Japan though ? Can u make my dreams come true? :-[
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As I pop open this beer 2 hours before my workday ends I'm reminded that my fellow Americans said it was weird that I rinse the lid of my can before drinking.

Is it though?! To be fair, where I'm from, rat piss on your cans was an actual concern.
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next site is tower of god i thought


It is. Actually a mix of tower of god and omniscient reader's viewpoint.
TBA 2030.

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Jul 1, 2021 18:50:00 GMT @astrarium said:


In a world of free form fantasy I know you'll always be there with me in our accountant corner, crunching combat.
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  • Modern dark fantasy
  • Asian settings with strict/immersive use of honorific language
  • Digimon
  • World of Darkness
  • Hunter x Hunter
  • One Piece
  • Good combat / good stats systems to do combat with


edit: the superhero trend has really fatigued me the last few years
last edit on Jul 1, 2021 17:28:19 GMT by Stallas
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Oh, I love One Piece. Have been on and staffed a few sites about it too.

Problem I think is that it's just not the easiest RP setting. The focus is usually on ship crews which means dead-locking a group of roleplayers together and having to work around where they are in liquid time and restricting their movement otherwise things quickly devolve into nonsense. That also requires a lot of communication and if you lose people / captains it falls apart and can't be easily substituted. If you want to be truly free to roleplay wherever, you can't be on a crew. But then you're just flying solo in the world of OP which defeats the nakama power purpose.

I also just in general don't see as many fans of it as I do the other big shonen settings: Naruto, Bleach, Fairy Tail, Black Clover, whatever else is next and trendy.