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ACT IV: HOOLIGAN TALES
Hi, it's me, I love stats.

The feeling of a silky-smooth system well-integrated into the site skin; the on-demand transparency of what every character can do; the challenge of creativity within equal opportunity bounds; the unpredictable and often meme-worthy moments that arise from hard work and luck.

When I'm not too involved in RP, as I have been for a while now, statless is fine. But it feels like the mediocre option where everyone plays nice and everything is planned and I never feel particularly surprised by an outcome. All my best memories are from roleplays where betrayal is possible, failure sits in the back of your mind and your actions change to be accordingly risk-calculating, combat can occur with very real stakes, and results are a truth that you have to adapt around rather than try to block from ever happening.

But if I'm not too invested, then it's fine if someone pulls something out of left field that was not mentioned whatsoever in their statless power app. As they say, 'yolo'.
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ACT IV: HOOLIGAN TALES
I avoid characters with ample freedom. So I tend to play authority: law enforcement, religious order, councilmember, royal, soldier/army, etc.

- Tiger mom that loves her children in a way destructive to them, herself, and the world
- Violent, greasy, broody, yet somehow honorable man
- Normal, friendly, everyday dude just trying to go home at 5'oclock
- Comedic relief ojou-sama ice princess
- Death-wish depresso espresso types
- If I don't care about ships at all and I'm allowed to, I'll play a preteen brat

Actually like writing villains but do not believe there is a place for them on most sites anymore. Behavioral villains, not murderous ones (murder is widely accepted).
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The Banner Saga, Banner Saga 2, Banner Saga 3
A beautiful turn-based tactic set in a mythical Nordic setting. It's about a caravan outrunning the end of the world until they can't anymore. The cast that survives carries over to the next game. Each game I averaged 13-15 hours.

Edit. I forgot about Starsong.
OPUS: Echo of Starsong
Very moving visual novel. About two protagonists journeying through space with a love story. I still listen to the soundtrack, three years later. 12 hours.

Library of Ruina
I don't like deckbuilders but I loved this one. It is an experience. I made one site and I based it on the premise of this game. 122 hours.

Expeditions: Vikings & Expeditions: Rome
RPGs in a historical setting. The former is set during the early Viking Age. 40 hours. The latter you basically follow an alternate Caesar's campaign, you go through Gallia, Egypt, etc. 56 hours.

Pillars of Eternity II: Deadfire
Isometric RPG. A very impressive world and lore. The cast of Critical Role had involvement with some of the voices. 52 hours.

Hotline Miami & Hotline Miami 2: Wrong Number
Iconic games in my opinion. All enemies and you die in one hit in this game, making the levels tense. 15 hours for the first, 9 hours the second.

Pyre
Cinematic story game, mild tactical, fantasy. Basically teams of bizarre convicts banished from society play mythical sports to earn the chance to rejoin society. I'm not selling this game well, but it's by the people that made Hades. 12 hours.

Tyranny
RPG where you play the villain, working for the Big Bad to subjugate the world. Enough said. 27 hours.

Buried Stars
Korean murder mystery visual novel. 27 hours.

13 Sentinels: Aegis Rim
Absolute mindfuck of a visual novel. You follow thirteen different protagonists as they fight against kaiju, Pacific Rim style. I can't say anything else for spoilers but the story is just complicated and insane in a good way. PS5 catalogue or switch. 39 hours.
last edit on Jul 9, 2024 21:55:49 GMT by Stallas
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I must be in different communities because I pretty much never see people fight over faceclaims. At most someone is just disappointed something is taken or waiting for an inactive claim to be freed. And even then, usually just DM'ing the person resolves the issue. Faceclaim sharing has been a cool thing too, just ask if you want to use the same claim.

No, I don't believe that RP society will be peachy if everyone can just use what they want. I don't believe it's about being possessive about pixels you don't own. I do believe that it's about common courtesy in a cooperative space. FCs are just an extension of this concept. Do you really have no problem with it if someone else's character has the same themes, background, personality as yours? If they have the same names? If they look the exact same? And you had no say in this. You don't feel like this is taking each other's thunder, you don't feel miffed when people confuse your characters?

If you're such a saint as to have no problem with this then kudos to you. I am annoyed by it. We are all in a pool, there is no need to belly flop onto each other, just take your floatie one meter away so everyone can fit and continue the ibiza foam party.
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Mature-looking women is for sure one of the hardest categories to FC. They exist in a lot of media, but are not popular among artists I suppose.

I've had better luck with Korean or Chinese illustrations for this.

Speaking of Mihoyo gachas, they have a lot of older-looking characters as well and are practically drowning in art - so I see why they're so widely used. I am getting fatigued with their designs though, like the girls often have the same Chinese-feudal-flowy-rimmed-with-metal-dress with tights or thigh-highs.

You don't have to play Genshin or Honkai to see one of their characters and be like 'yep'. It's like recognizing Sakimichan's art randomly while you browse.
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Notes from staffing stats-, pvp-, or generally competitively- oriented sites:

- 'I'll think about it' was my last and best resort for difficult or vaguely malicious feedback/suggestion because chances are I will think about it, even if you're the community goon. But 'ok' makes a promise and 'no' made people feel unheard.
- Step away from the computer, don't be available all the time. Somewhere between a heavy hand and being anxious for member approval is a comfortable area for your sanity.
- Make your decisions, be open to feedback, but don't be wishy-washy. Members will unconsciously respect you less or try to get away with more when you pivot your stances constantly. Sometimes they need to sit down and let your plan play out for a bit, then re-evaluate from there.
- Be transparent where possible and take your time with changes. But like a good DM, sometimes you want to hide your hand because the result will be cool.
- Consistency imo is the most important quality for a staff member to have. A simple, well-executed idea driven to its conclusion is a rare gem.
- People care about skins and aesthetic a lot.

Confession:

I built and admin'd exactly one site, and I put a foolish amount of effort into it before it even lived. Planned for a short site lifespan, planned for a long lifespan, planned for casuals, planned for those that would try to break the system, planned for aesthetic divas, planned for people that liked to make many characters, planned for those that only wanted one main but still wanted good progression, learned how to skin and did research on what skin features were popular at that time, hunted down game directory files to find and edit images, playtested a linear 'unbounded accuracy' stat system complete with graphs and curves, blah blah blah. I thought so hard about so many things that never happened and never came to be and still missed so many more but I don't regret it because it was fun and I played it off cool last time but HONESTLY? Yes it took my soul a bit, I admit.






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ACT IV: HOOLIGAN TALES
Warhammer 40k: Rogue Trader

Stellar experience sans the game-breaking bugs in the latter half. Probably my favorite cRPG... once I can finish it.

Where your companions convince you that blowing up a planet filled with billions is for the Greater Good, all the while tech-priests (IT guys) fix spaceships by banging on them with a wrench and praying to god.

Peak 40k.
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- RP. I've been on hiatus x hiatus because apparently when I RP too hard my SO gets lonely, so how sway
- I'm in my hooligan tales era. I just want to be that person on the periphery who doesn't talk much but uses a whacky fc or whose character says whacky things and generally acts unpredictable circa 2015. Will they fight? Will they fuck?? Will they defenestrate the previous BBEG, ushering in a new era of affably evil???
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While I haven't RPed in a while, I've thought more and more of my characters in the last few years.

Bastards, womanizers, misanthropes, hellknights, and other barely polite monsters that would shoot the dog.

Have I become... the villain player?

+ people who leave their fiance at the altar for 3 consecutive sites


Amendment: Have I become... the villain?
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ACT IV: HOOLIGAN TALES
While I haven't RPed in a while, I've thought more and more of my characters in the last few years.

Bastards, womanizers, misanthropes, hellknights, and other barely polite monsters that would shoot the dog.

Have I become... the villain player?
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ACT IV: HOOLIGAN TALES
- Gambling threads. This is only so specific because I have a RP friend who loves to write these and no matter how many times I research it I can't get good at cards and casinos, why do I keep agreeing... FML
- The low-stake no development random open slice of life thread
- Vague-shipping, if I wasn't leery of scaring off people I would rather just draft up our Shipping Contract and Clauses and be exclusive from day 1
- Settings with low-effort or nonsensical lore/world-building
- Magic/power systems with ambiguous definitions
- Crazy or manic characters