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ACT IV: HOOLIGAN TALES
I think roleplaying is one of the better hobbies one can have.

It is productive in developing skills (writing, communication, creativity), low- or no- cost, encourages having a range of experiences or consumption of other media for ideas, develops social interaction, and by definition induces self-reflection and empathy for others.

It has many things in it that can naturally help mental health. It also has aspects that are detrimental for mental health, but I think these are more related to either general vices OR internet-related exacerbations instead of those pertaining to an artistic sphere.

E.g. investing too much time/becoming too absorbed in it, not 'touching grass', entering echo chambers, getting into drama, etc.
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What character I make / FC I use depends mostly on the site, I don't reuse.
Play male or female, just depends on which the site has less of.
Ideally I have the space to go unusually young (teens, preteens) or older (thirties and above), also because it tends to be what is less played (the golden middle twenties is hot rn).

My favorite FCs are those with memorable traits though I don't get to use them much, e.g. eyebags, bushy eyebrows, closed-eye look, spectacles, uneven teeth/fangs, sanpaku eyes, hair with unique silhouette, religious veils...

But in the end even a 'mainstream' FC like someone from Genshin can look very different depending on artstyle. Sometimes one artist gives an FC a very different look that matches the setting well.
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My era of consuming trashy isekai/reincarnation/villainess stories is nigh.
Also webnovels, progression fantasy, cultivation...

I really like stories about growing up from kids but damn do authors struggle to write kid dialogue. I know a five year old, they do not sound how you think they do!!!
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Here are my judgy opinions.

APPs
I don't need apps to be long but I would like them to have actual facts in it, the more concrete the better (but I rarely see actual numbers put in).
E.g. born here, names of family, years spent doing x, jobs, specific hobby or liking random object y.
This gives me ton of plot points to work with and things to reference even when the character isn't present.
I can work with less but I avoid apps that that either have nothing or are overly emotional/narrative freeform.
I got less patient as I got older and really can't vibe with long monologues anymore. I just want to know who is your daddy and what does he do.

FCs
I am wary of characters that are made with very recently popular faceclaims, like the show just came out. I associate this with dramatic muse shift rpers.
Conversely, if I see someone using manga caps I'm all in, sign me up.

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I'm in a similar boat where I'm not an enthusiastic/chatty person and it can come off as uninterested. But there's hope, here is how I cope.

- Generally accept that people prioritize where their interest is and the vast majority of the time that would be their ship or potential ship.
- If you post regularly and reliably people have more trust in you (I'm failing this right now due to Baldur's Gate).
- Be adaptable with plotting. If my partner likes to pre-plot I'll pre-plot. If they're all quiet on the western front then I wing it.
- Read your own post as if you were the other person trying to respond to it. Did you give them enough to go off of, without overwhelming them? If not, edit.
- Sometimes you just don't have chemistry with another person's writing and that's OK.
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I grew up in Thailand, did the IB, then came to the U.S. for college.
Now I live in Pennsylvania.
I have become a suburbanite, and like all suburbanites, have begrudgingly gotten into gardening.
I shake my fist at the terrible car culture in this country - I miss sky trains and being able to stroll everywhere.
I walk my dog a lot and she brings all the kids to the yard.

It's aite.
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How much do you know about Digimon?
Seasons 1-4 and parts of 5, world, the movie, masters online, cyber sleuth, hacker's memory, survive

What's your favorite Digimon?
Antylamon

What aspect of Digimon (characters, worldbuilding, monster designs, etc.) do you enjoy the most?
Relationships, nakama power, modern setting

What would you like to see the most out of a Digimon RP?
Going to compare to pokemon a lot as it is the direct competition and you want to keep it unique from the bigger franchise. In my strict opinion people find it boring to be faithful to 1 partner mon, they want to have their cake and eat it too. The games realize this and go the pokemon route with team building even though the source anime is all about growing up with your buddy. If a single partner style can work it would be on a roleplay site though.

Modern setting. There are a lot of fantasy, uncivilized settings out there already. Digimon was unique for its digital / AI concepts intertwined with the modern setting. Tamers is universally loved and I think you'd be best keeping to the modern with maybe some forays. Adventure style could be interesting but I think only if you had the gritty/horror sense of Digimon: Survive and a strong system to back up exploration and etc.

Speaking as someone who loves stats and made a whole infinitely scaling linear system with playtested curves and probability cut-offs... I don't think digimon needs stats. You can get by on evolution levels. Depends on what you are going for. Stats makes everything more robust but is accessible to less people. Digimon is already not that popular.

Good luck. I would recommend looking at the other digimon sites that have been around, some for a very long time but they're not so 'aesthetic' so they didn't crop up much on pixel and its circles.
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Do I play gacha for husbandos, yes I do.

Pretty happy with Heathcliff - R-Corp 4th Pack Rabbit


It's my duty to at least bring awareness to this game, so: Limbus Company is a PC/mobile gacha game made by indie(?) studio ProjectMoon, their third game to date (all of their games take place in the same dystopian sci-fi universe). They are known for very story-heavy games. You're the manager on a bus ride to hell (literally) fighting all sorts of monsters, crazed people, and all-powerful corrupt conglomerates. You're joined by your 12 groupies (Sinners) that you control who are all based on different stories/figures through history (Heathcliff, Don Quixote, Ishmael, Yi Sang, etc.).

It's unique for a gacha game in the sense that there are only 12 characters all the way through and you start with all of them, you just roll for alternate 'versions' of them - where they've joined different organizations, had different pasts, different skillsets, etc. as well as use different 'artifacts' distilled from SCP-like monsters.

Gameplay is a bit technical and obscure especially if you're not used to the franchise, but once you clear something you can autobattle it. It also seems like you can ignore most technical stuff unless you're super into teambuilding. We will see.

It's very gruesome and metal and lots of people die. Viewer discretion is advised.

last edit on Feb 27, 2023 15:44:14 GMT by Stallas
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Day 89

It's been a while but I've been working on things. Mostly trying to figure out a style, try different things.
After a lot of experimentation I seem to prefer thicc lines, ink or cell-shaded works. Painterly ain't my speed...

Another thing I've been looking at is avoiding same-face syndrome. Triangle Strategy has been a really good study on how to make different faces and ages while staying anime - Rudolph is one of the best hawk-faced characters I've seen. Great game btw.

So anyway, here's a pretty boy OC that looks like every other pretty anime boy.

img
last edit on Feb 25, 2023 19:14:45 GMT by Stallas
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Day 31

Have learned that there is a big difference between 'sketch' and 'sketch style'. The latter is an exercise in lots of effort to make something look like it took less effort than it did.

I feel lied to.

Attached: Fanart of FGO's Arjuna.

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I know a lot of roleplayers branch out into writing books etc. and that seems like a natural step to make.
Then again, I didn't think I'd ever try making a game.

Having spent a not insignificant chunk of change on it by now, with more to come, it's starting to feel quite real.

Scary! And exciting.

(Unfortunately this means my future site idea is on hold)