I feel like the only issue this would be is that you'd have to have staff make like 20 different classes with their own skills already premade. Or think of some alternative way to reflect the class system that series uses.
True.
Either that or have generic class categories and give people to make the freedom to name their class within that category and already have basic skills like you said. future skills or etc. could be gained via events/shops but ya it would require a lot of thought and work to simplify it for rp.
i also have invested in Hardcore Leveling Warrior webtoon while LN is on off days and its very very deep into the storyline so i'm still catching up. starts off sorta surface bare, but picks up and gets deeper and deeper.
it would be exciting and new to see a Isekai RP but i definitely acknowledge it would be a huge undertaking
It sounds sooo cool! I think there are various ways of doing this, either giving a few options of classes to choose from in character creation, then letting the player make up their own skills with shop purposes. Or the player chooses their own class and some skills, but the site relies heavily on staff distributing rewards through missions etc. I think what appeals to me most is the achievements and acquiring random skills based on literally anything (kind of like Bofuri). For example, how fun would it be to do a social where you're messing around and then staff post an achievement where, idk, you get a healing skill with your food since you spent most of the social cooking. Or maybe you spend a thread hunting a specific species of monster, and gain a skill reflecting that. Even getting site members to make the requests themselves of what they've done and what kind of skill/ achievement they're hoping to gain from it. A bit of work from both the staff team and RPers will go a long way. I think it's doable as an RP site, it is just a lot of work on staff with events and rewards etc. Low-key tempted to start writing some systems and ideas for the future, making a site is definitely something I've always wanted to do. What I'm really happy about is that the way Solo Leveling ended is a similar concept I had written before I read this, so I could come up with a different and unique story but following the same 'system'. ^^
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