pronounsshe / they
16written posts
offlinecurrently
the edgelord
special acknowledgement that none of these concepts are ones i would return to except as private games. i have stuff laying around for fun, but these became novel settings or made me nervous to open to the public. i am a grouch living alone in a very nice trash can and i like it that way. it’s better for all involved.
(can a get a hell yeah for dijit.exe who owned their bizarre personality quirks. i respect you. you are a philosopher; this era’s socrates. we are cut from the same fated cloth, except mine is the one where i am a cranky hermit with no patience or common sense. anyway, the point is we are both horrible. :thumbs up: )
supernatural/psych horror – a fully fictional midwestern city setting engineered around the existence of living nightmares, playable urban legends, ghosts, demons, eldritch abominations, and other supernatural horrors. sat atop a cave system literally intended to be a nod to a gateway to hell. involved a retooling of silent hill’s hellscape that periodically invades player character lives, summoned through black magic or satanic or pagan rituals. best categorized as stephen king-esque in that the setting was intentionally realistic and disturbing by virtue of its sitting parallel to reality as we perceive it. bad stuff happened as well, to keep in line with the “survival” in survival horror, but even dead characters could continue as ghosts unable to move on or be possessed by demonic presences written by the player.
quirky fantasy – a run-of-the-mill fantasy setting with an especially whimsical flair. the game took place on a moving island largely unexplored beyond a majora’s mask-esque clock tower governed by a drunk, amicable wizard deity of time. surly, foul-mouthed post bunnies dive-bombed from the sky to deliver mail, phantom trains (in the literal sense of being a ghost) chugged away happily throughout all corners of the town and its homes, and characters came at the behest of the kingdom in a fantasy-style gold rush to, idk, find legendary treasure. there was an explorer!element as a whole in that, while the areas were designed into the forum already, the intention was to use events as a method for characters to discover and open new boards over time. very rune-factory inspired but had a mix of little witch academy and grim grimoire in that magic books dictated physics and occasionally went haywire to funny, wacky effects like the entire island blipping out of one existence into another or time loops. since this was common, everyone who was a town NPC canonically pretended it either didn't happen or was over, so why think too much about it.
cognitive spies – a sci-fi setting where all characters developed complete retrograde amnesia for a plot reason which goes unexplained to everyone in the game. the intelligence agency followed was a global initiative exploring the use of hacking. there were two factions: white hackers (government) versus black hackers (rogue), and players within these groups were attempting to find out what exactly happened to the leader of a major terrorist group who went quiet roughly around the same time as the amnesia started. drew heavily from the animatrix, paprika, eden of the east, inception, and black mirror as influences. generally played with this idea of “how would you write a character whose history was unknown to them beyond a certain point?” was a combo of political espionage, artificial intelligence mumbo jumbo, and mystery since players were encouraged to write their character's story in more depth as they discovered new plot points.
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last edit on May 3, 2020 16:29:43 GMT by spectrum
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