Walker Street is an upcoming supernatural urban horror roleplay. It draws heavy inspiration from
the Shin Megami Tensei and Golden Playhouse franchise(s), Silent Hill, Control, and episodic anthology stories in the vein of Welcome to Night Vale or the Twilight Zone, as well as horror media more generally.
Players have the option to play characters that manifest psychic powers and are attuned to psychic phenomena, dark entities inspired by mythology and urban legends, and time traveling agents in the style of the Umbrella Academy, Life is Strange, or Stephen King's 11/22/63, with a stronger bend towards traditionalist horror tropes or staples. The game will be
Jcink Premium,
18+,
rated M, and
feature full content exploration, apart from certain off-limit topics that are explicitly outlined by staff.
The site is roughly 90% complete and coming together nicely, with a tentative opening for early May. This is a passion project so it is opening no matter what, but I'd love to gauge any questions or early interest! If this sounds like something that you might like to take a look at,
drop me a line in this thread or over private message!
Also
note that I am looking for 2 additional staff folkx, if that's your thing! I'd love to chat if you might want to assist with moderation. ❤
SPECIAL MENTIONS:- An original setting that features semi-realistic occult magic, psychedelic mind-body powers, feuds with the gods, and time travel!
- Animanga, videogame, illustrated, or no faceclaims! Do what you want.
- No activity checks or wordcount!
- It is death enabled! But your character can come back to life through revival mechanics, as well as continue in-play as a ghost for a cooldown period! And with all their weird, trippy memories of dying fully intact!
- A series of 20 major apocalyptic event scenarios to play through – watch your characters sink or swim as the apocalypse unfolds! 4 of these are fully in development and pre-planned, and all events would in theory last 3 months with a 1 month cool-off.
- Demon or "dark entity" characters can form Faustian contracts with other in-game groups, acting as (occasionally impish) servants and benefactors!
- A freeform app! Once accepted, members can continue to update their applications throughout the game with new developments and make edits as they wish! We also offer a personal timeline that doubles as a thread tracker on a character-by-character basis.
- A wide variety of customized templates to pick and choose from, including for development threads!
- In-game consequences provided through RNGs! Messing with psychic powers, bending the timestream, and interacting with the Unknown that serves as the origin point for demons and other dark creatures results in multiple potential outcomes. This includes abilities backfiring, being attacked by the environment, becoming a different entity over time, losing and gaining powers, breakdowns with reality, the risk of encountering undead hordes, and being (temporarily) stuck as a ghost after dying!
PLOT OVERVIEW:While it has no conventional overarching plot, functioning as a sandbox game with optional mystery elements, Walker Street revolves around three major pillars:
1. A government conspiracy, the accident that destroyed its head research facility in 1981, and time travel shenanigans put in play by a mysterious entity called THEM.
2. The primordial divine war of the Law and the Un-Law, otherwise known as Law and Chaos.
3. Twenty apocalyptic events that herald the end of the known universe and the 3rd dimension, cryptically referred to in government files as "World's End."
But one warning –
much of the narrative happened long ago, in the Gastin of 1981 and earlier. Emphatically
a mystery and survival horror roleplay, players will be key to unraveling these past events by participating in those scenarios that supposedly will lead to World's End ... or they can enjoy building their own stories surrounding the forces of law and chaos. Sitewide storyline participation is fully optional!
The storyline will involve characters impacting and experiencing the apocalypse multiple times. While dying is part of this, every apocalyptic scenario will be unique and reveal new, non-essential details about Gastin's universe. To clean up the loose ends,
each is treated as an alternate dimension, so your characters just reset back to creepy normalcy afterwards! Nobody knows why, it's better to not ask.
Currently slated for our opening:
an alien invasion styled with inspiration from Neon Genesis Evangelion and War of the Worlds! And nuclear fallout references! How delightful.
THE SETTING:Walker Street takes place in the fictional city of Gastin, Arkansas. A scenic landscape settled nicely between the Southern and the Midwestern United States,
it draws heavily from Jackson, Chicago, and Saint Louis as inspiration. Altogether a pleasant place on the surface, when you get past its moniker of
Murder Town – for all the people who disappeared on Historic Route 67.
Oh, and its reputation for strange things; cryptid sightings, inexplicable accidents, bloody incidents, a plethora of ghost stories, and a collapsed 1950s government research facility entombed underground.
Oh,
and! The fact that sometimes
it warps into a Hell Gate dimension. Can't forget to mention that minor detail.