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A quick note that everyone who reached out has gotten a message to preview the site! If you would like a discord invitation in the meantime, give me a head's up and I would be happy to private message you.

Thanks again to anyone intrigued by the premise and please look forward to the opening!
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AFTER MUCH TO DO . . .

I am back with an update. ❤❤❤ And my excitement is high, so y'know that is also a thing!

Our progress is about 99%, meaning that we are going to be sending out our preview tomorrow and allowing anybody interested to join our discord! Although we are getting our reserves ready ourselves and still tweaking a couple o' minor things, we'd be happy to see you there if you want to settle in, take a look, or ask questions.

A lot of what's left is helping out my staff team to get them all ready to go and organizing last minute stuff. Everyone's been lovely and brought a ton of enthusiasm to the site so far! I'm personally very proud of what we've got in store, along with what's been put together, and psyched to share our creativity with folkx that are curious!

WALKER STREET has a tentative (soft, since we are treating it as a beta period) site opening date in the next 7 days!!! A lil later than I guessed, but: stay tuned.
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I did say SMT, yup~! i also love SMT and its bajillions of spinoffs so

Anywho, thank you again to anyone else who has since reached out or expressed interest! ❤❤❤ I figured, since I'm chilling here already, why not give :druuuuuuumroll:

an update!


1. Site Progress - we're doin' good! I've roped in what looks like it might be 3 other staff minions to assist me in my horrifying work! Send your gratitude out into the universe if this is something you may be thinking about joining.

Right now, I'd place everything at around 96% done.


2. I've decided to move the 1st event out either a month or two, to give folkx time to settle in and get their plots rollin' first. But! I'll aim to make the final product real cool in the meantime.

We will be running a thread starter/dev prompt contest out of the gate tho! These will always be horror themed and you can get ~*~shiny images~*~. (And, for those who win, a character featured in our header!)


3. Having sat around and had a good thought about my own interests as an admin, I've split the site more evenly to 50% storyline and 50% "horror-murder-and-mystery sandbox." Both sides were always present, but everything's finessed now and fits together better in our lore. The hope is to give both sides something to enjoy as they write with us, so cheers!

For those of you into storyline beats, here's a preview of some cool alignment stuff and a lead NPC:










Whew, there we are! As another note, I was asked to give a preview of the site.

I've decided this is a great idea, and will be extending the opportunity to anyone who might wanna take a 1st look! (They'll have to wait a littttttle bit longer, but I'll get that preview to 'em! It'll be Soon:tm:. . .)

You can like this post or send me a pm if you're curious, and I will waitlist you for it. Our discord will be public in the coming week or so too!


That's all for now! Stay tuned!
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Awww, to all those kind enough to like in this thread and/or reach out: appreciate u, thanks. ❤ Friendly encouragement is nice since horror is a niche genre!


: not exactly! To keep things flexible and fresh, aesthetic images are allowed (either photography or illustrated), but we do have a credit custom field that players need to fill out. We encourage everyone to be responsible and respectful to the artists, too! So: let’s say that you really love vacuum and want her work to represent your profile image. To use it, you would need to be able to source her AND couldn’t edit the art, as per her request for the use of her artwork. The same goes for photography that isn't free use stock. If the artist says, “don’t do this to use,” then we expect our players to acknowledge that.

There are also some limitations on the type of artwork. A member would be totally good if using surrealist imagery but couldn’t use explicit body horror. People’s mileage varies visually, and I feel it’s not good practice to be insensitive to this since visual images are something guests/members can’t avoiding looking at as part of browsing. 



Speaking of not-so-subtly pimping artists! As a gift, have a preview of some central design elements + visual aesthetic! These images were drawn by the lovely Choo, whose retro-manga art is found on twitter and features heavily in the site!


Stay tuned!
last edit on Apr 23, 2021 22:42:18 GMT by spectrum
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Walker Street


Walker Street is an upcoming supernatural urban horror roleplay. It draws heavy inspiration from the Shin Megami Tensei and Golden Playhouse franchise(s), Silent Hill, Control, and episodic anthology stories in the vein of Welcome to Night Vale or the Twilight Zone, as well as horror media more generally.

Players have the option to play characters that manifest psychic powers and are attuned to psychic phenomena, dark entities inspired by mythology and urban legends, and time traveling agents in the style of the Umbrella Academy, Life is Strange, or Stephen King's 11/22/63, with a stronger bend towards traditionalist horror tropes or staples. The game will be Jcink Premium, 18+, rated M, and feature full content exploration, apart from certain off-limit topics that are explicitly outlined by staff.

The site is roughly 90% complete and coming together nicely, with a tentative opening for early May. This is a passion project so it is opening no matter what, but I'd love to gauge any questions or early interest! If this sounds like something that you might like to take a look at, drop me a line in this thread or over private message!

Also note that I am looking for 2 additional staff folkx, if that's your thing! I'd love to chat if you might want to assist with moderation. ❤



SPECIAL MENTIONS:

- An original setting that features semi-realistic occult magic, psychedelic mind-body powers, feuds with the gods, and time travel!

- Animanga, videogame, illustrated, or no faceclaims! Do what you want.

- No activity checks or wordcount!

- It is death enabled! But your character can come back to life through revival mechanics, as well as continue in-play as a ghost for a cooldown period! And with all their weird, trippy memories of dying fully intact!

- A series of 20 major apocalyptic event scenarios to play through – watch your characters sink or swim as the apocalypse unfolds! 4 of these are fully in development and pre-planned, and all events would in theory last 3 months with a 1 month cool-off.

- Demon or "dark entity" characters can form Faustian contracts with other in-game groups, acting as (occasionally impish) servants and benefactors!

- A freeform app! Once accepted, members can continue to update their applications throughout the game with new developments and make edits as they wish! We also offer a personal timeline that doubles as a thread tracker on a character-by-character basis.

- A wide variety of customized templates to pick and choose from, including for development threads!

- In-game consequences provided through RNGs! Messing with psychic powers, bending the timestream, and interacting with the Unknown that serves as the origin point for demons and other dark creatures results in multiple potential outcomes. This includes abilities backfiring, being attacked by the environment, becoming a different entity over time, losing and gaining powers, breakdowns with reality, the risk of encountering undead hordes, and being (temporarily) stuck as a ghost after dying!



PLOT OVERVIEW:

While it has no conventional overarching plot, functioning as a sandbox game with optional mystery elements, Walker Street revolves around three major pillars:


1. A government conspiracy, the accident that destroyed its head research facility in 1981, and time travel shenanigans put in play by a mysterious entity called THEM.

2. The primordial divine war of the Law and the Un-Law, otherwise known as Law and Chaos.

3. Twenty apocalyptic events that herald the end of the known universe and the 3rd dimension, cryptically referred to in government files as "World's End." 


But one warning – much of the narrative happened long ago, in the Gastin of 1981 and earlier. Emphatically a mystery and survival horror roleplay, players will be key to unraveling these past events by participating in those scenarios that supposedly will lead to World's End ... or they can enjoy building their own stories surrounding the forces of law and chaos. Sitewide storyline participation is fully optional!

The storyline will involve characters impacting and experiencing the apocalypse multiple times. While dying is part of this, every apocalyptic scenario will be unique and reveal new, non-essential details about Gastin's universe. To clean up the loose ends, each is treated as an alternate dimension, so your characters just reset back to creepy normalcy afterwards! Nobody knows why, it's better to not ask.

Currently slated for our opening: an alien invasion styled with inspiration from Neon Genesis Evangelion and War of the Worlds! And nuclear fallout references! How delightful.



THE SETTING:

Walker Street takes place in the fictional city of Gastin, Arkansas. A scenic landscape settled nicely between the Southern and the Midwestern United States, it draws heavily from Jackson, Chicago, and Saint Louis as inspiration. Altogether a pleasant place on the surface, when you get past its moniker of Murder Town – for all the people who disappeared on Historic Route 67.

Oh, and its reputation for strange things; cryptid sightings, inexplicable accidents, bloody incidents, a plethora of ghost stories, and a collapsed 1950s government research facility entombed underground.

Oh, and! The fact that sometimes it warps into a Hell Gate dimension. Can't forget to mention that minor detail.

last edit on Apr 22, 2021 18:37:51 GMT by spectrum
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thanks a ton to you both! this was very helpful! provided a good opportunity to outline in more depth and proved me wrong that this is like a dead-in-the-water thing. (plus! i do not know psycho-pass and ended up reading the summary like, “BUT. WHAT IF. I ALSO ADDED DIABOLICAL EX-CRIMINAL MASTERMINDS . . . TO THE MIX . . .”)


so. yeah, dnd is some of my inspiration but more the style than the format.

i have modded plot-heavy rps in the past, which means i'm not going in blind. the post-by-post player storyline approach was done well on an excellent, lurkable old site called blood red, snow white too. i am also drawing inspiration from them. in all fairness, not everyone will be as active or invested, which is fine in my book. it’s more about the journey than the destination.

anyhow, to answer you both: this would be primarily player driven and closer to everyone being their own dm. i want to give people enough freedom to feel confident taking the reins. i am aiming for a playerbase that, as pompon said, is interested in a proactive role and honestly wants intrigue, in-game politics, and espionage. the world is intentionally and purposefully open to enable creative freedom. as for game storyline knowledge, how can I put this ... while I’ve got a couple of things up my sleeve, i don’t want characters to feel dependent on it; it’s intended to add intrigue and depth to a mysterious, sometimes warped take on a futuristic earth. i’d love to see other people’s interpretations of what this "earth" feels like and, eventually, entwine the story with what people have contributed as the site gels.

i am playing with the idea of a couple mechanics that would substitute RGNs for outcomes, but this wouldn’t be a focus so much as a buffer for players who need some built-in direction. the timeline idea i am into, a+; in lieu of an activity check, i may have players give a short summation of their plots for a game timeline to confirm that they aren't a zombie.


@modding stuff!cut
tbh? i genuinely am interested in seeing characters influence and direct the setting, which toes the line between real and ambiguous. so! if someone joins as a member, then i expect them to practice an honor system where you treat your other players well and make a point of noting what your expectations are, get permission, and generally be good to each other. there will be a group/event plotting channel where people can toss ideas out, chat live on bigger developments and ask for objective random number generation on discord if there's a snag.

but?

if i did have reason to believe they were having difficulty respecting other players, i'd do it the old fashion way, and ask them to leave for a.) breaking an explicit rule and b.) because doing this would make them a poor fit. if the player is struggling to understand that godmodding and powerplay is frowned upon, i am not interested in forcing anyone to handhold them out of politeness. i am picturing a m-rated, intermediate-advanced jcink site with a content warning system and an older demographic, so i am very much of the mind that maturity will be key. (obviously i am a good guy™ so mistakes, miscommunications and misjudgments are totally fine, but when someone is doing this again and again? c'mon, fam.)

my other thought is to build in some nice, cushy bureaucracy around certain in-game mechanics to add balance. for gray areas, like politics, there will be actions which are off the table because the i.a.c.c. wouldn't be decision makers – take military operations for example. i'll adjust the systems and run a beta period too, since i am chill and expect members to have opinions/comments/perspective that i don't have. rp is organic and i like to build around the community and treat the entire game as an evolving dialogue among friends. i’ve got other ideas, but that’s the gist.


@player plotline!groups + member groups!cut

short answer is "yes, you can do these things you've said." the long answer is "yes, you can these things you've said with restrictions." i'd like this main conflict to stay in-focus to avoid overwhelming both myself and players. it subtly gives an in because of member group affiliation for starters, which means if people explore in-group ideologies and trysts and such it's pretty easy to integrate. there is a specific larger reason as to why these two groups are important, too.

as for civilians, i've been thinking on a 3rd group tentatively named "persons of interest.” this includes a.) family members and friends of current/rogue/burned/dead agents, b.) burned agents, c.) high profile political figures with monetary political agendas, d.) high profile corporate figures also with monetary political agendas, and e.) criminal masterminds who have cut a deal with the i.a.c.c. for x reason. since the game takes place worldwide, it might be bizarre to justify a civilian being in these completely rando locations. second, i wanted to maintain a sense that any character can disrupt the storyline if they so choose. persons of interest can serve as targets for extraction, ask the i.a.c.c. for protection, organize missions officially or on the black market, join in on missions as backup or strategists, or accidentally stumble on hidden identities and whatever other ideas folks have.

long story short, it levels the playing field so that civilians can have unique advantages in terms of in-game role. as for how you use that role, i'm all for creativity, but note that this group doesn't have access to the NEURAL/VR infiltration tech. would this get at what you meant, minuet?

last edit on May 9, 2020 18:52:57 GMT by spectrum
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SO, THIS IS A LONG SHOT bc i am not blind to the reality that i have eclectic interests . . . but y’know . . .

the game would be about political mind games conducted in the same manner as inception, with a focus on espionage and spying aided by virtual reality.
dream theft, implanting thoughts or cognitions to influence future actions, paranoid fears about reality (or your own fellow agents changing your perception of reality), government intrigue, betrayals, double agents, buy-offs, conspiracies and similar plots. characters can't remember at least the last ten years prior to a political catastrophe dubbed zero-day. outside of memory loss, some could have more averse neurological effects.

in order to orchestrate intelligence operations, agents (either rogue or government-based) act in partnerships where one designs the virtual simulation and the other infiltrates. can include more than two agents, but operations are typically small to avoid compromising sensitive information or the infiltrator’s current status. by association, this creates opportunities to explore plots with anyone your character might be paired with.

i am specifically trying to gauge if anyone would find this interesting? does it seem too complex? what strikes your fancy about this kind of storyline? constructive criticism or brainstorming? i’ve toyed with it for about five years so it’s something i really love, but then: i am a huge super-ass nerd who is captivated by tech stuff. it’d be good to know if it doesn’t have any traction before i put the effort in.


------


genres: sci-fi, political intrigue, psychological thriller, crime thriller, spy fiction, action

influences: paprika, inception, ghost in the shell, black mirror, animatrix/the matrix, eden of the east, p5, code geass, the watchmen

themes: the bourne identity, misinformation, memory loss, government surveillance, thought policing, hacktivism vs. criminal hacking, society, social and criminal justice, personal justice, exploring government or social control via technology

setting: all major cities in the world featuring a sci-fi, heavily technological, and ai-enabled spin similar to black mirror. most threads will be event threads OR there will always be at least one active major mission thread.

technology level: high. smart systems, ai systems, brain/neurological/biosystems interfaces, virtual reality, automated healthcare and government systems, internet of things systems, androids. (note: if you did play an android, they wouldn't be aware that they were an android, and there's a high likelihood that they would be a government or academic experiment. “true” ai is rare, although a hologram virtual assistant with human behavior is not for reference.)

systems: event participation will allow members to unlock redacted information about the events of zero-day, the terrorist UDJAT, the origin of mens rea and the i.a.c.c., and other missing gaps that will encourage them to iterate on their character histories. if allied with a specific country, agents and terrorists can organize plots that impact the politics of that nation (e.g., steal national confidential info, influence political decisions, whistleblowing or sell out agents) as well as put them at odds with other agents. event threads will be dictated by time skips and aim for one to two-month duration.



premise & member groups behind the spoiler!cut:


MENS REA


mens rea


( the parting words of UDJAT, a cyber terrorist operating in israel, egypt,
and iran who disappeared twelve years prior to present day. )



On June 27, ----, a nexus of blockchain networks collapsed in response to a massive system outage originating somewhere between the Russian Federation and the People's Republic of China. This immediate impact, later termed the Zero-Day Threat ("Zero-Day") due to its media connotations, produced over three trillion USD in damages; global markets plummeted as transactions virtually ceased, private information was exposed, and major cities suffered crippling blackouts.

Considered an international tragedy, Zero-Day overwrote a secondary government program codenamed the NEURAL. Serving a critical role in the health care system, the NEURAL network acted as a convenient method to store and retrieve memory or biological data. Termed the first brain-technology interface device of its kind, the NEURAL was introduced in ----. The failure of the NEURAL left nearly seventy percent of the urban global population suffering from significant impairment, neurological disorders, unusual thinking, and memory loss.

Although no formal terrorist group came forward to claim the cyber-attack, conspiratory rumors threaded the darknet regarding the legitimacy of the system failure and its likely ties to incestuous government intelligence deals. In the wake of severe criticism, the U.N. called for a global response to civil unrest and an eruption of organized protests asking for accountability on data privacy, agency, and ownership, as well as compensation in response to Zero-Day.

In turn, the international community convened to fund a developing cyberintelligence agency: the International Agency of Cybersecurity and Cyberintelligence (I.A.C.C.). Tasked with protecting the NEURAL network, the agency contributes to major breakthroughs in tactical espionage through innovations in virtual reality, biometric experimentation, neuroscience and oneirology.

- Nicolai J. Wojciech,
Under the Influence: America’s Hidden History of Psychotropic Drugs, Intelligence, and Cybersecurity


member groups:

THE MENS REA - black hat hackers, or anti-establishment and rogue members of the I.A.C.C. who in-game decide to break away from the agency. called to action after discovering a hidden data file that asserted: "what if the world you remember is a falsity?" have close connections with the I.A.C.C. but are suspicious of the holes in their memories and beholden to greater paranoia. cyber terrorists with very loose sense of unification. have difficulty trusting both UDJAT or the I.A.C.C.; might have more severe effects brought on by the zero-day.

THE I.A.C.C. - white hat hackers, or government contracted operatives and civil servants or diplomats. ethical and generally above-board because of their sense of commitment to their respective nations, but prone to doing things in the name of science and/or because "that was the order." given the closeness of I.A.C.C. operatives, as well as their shared histories, they generally are interested in negotiation and convincing rogue agents to return to the government. highly evidence based. trade huge sums of money to buy back rogue members as well, in at least the millions or greater. loyal to their cause and their own, but nationalistic. usually leadership/superiors who scout agents.



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special acknowledgement that none of these concepts are ones i would return to except as private games. i have stuff laying around for fun, but these became novel settings or made me nervous to open to the public. i am a grouch living alone in a very nice trash can and i like it that way. it’s better for all involved.

(can a get a hell yeah for who owned their bizarre personality quirks. i respect you. you are a philosopher; this era’s socrates. we are cut from the same fated cloth, except mine is the one where i am a cranky hermit with no patience or common sense. anyway, the point is we are both horrible. :thumbs up: )




supernatural/psych horror – a fully fictional midwestern city setting engineered around the existence of living nightmares, playable urban legends, ghosts, demons, eldritch abominations, and other supernatural horrors. sat atop a cave system literally intended to be a nod to a gateway to hell. involved a retooling of silent hill’s hellscape that periodically invades player character lives, summoned through black magic or satanic or pagan rituals. best categorized as stephen king-esque in that the setting was intentionally realistic and disturbing by virtue of its sitting parallel to reality as we perceive it. bad stuff happened as well, to keep in line with the “survival” in survival horror, but even dead characters could continue as ghosts unable to move on or be possessed by demonic presences written by the player.


quirky fantasy – a run-of-the-mill fantasy setting with an especially whimsical flair. the game took place on a moving island largely unexplored beyond a majora’s mask-esque clock tower governed by a drunk, amicable wizard deity of time. surly, foul-mouthed post bunnies dive-bombed from the sky to deliver mail, phantom trains (in the literal sense of being a ghost) chugged away happily throughout all corners of the town and its homes, and characters came at the behest of the kingdom in a fantasy-style gold rush to, idk, find legendary treasure. there was an explorer!element as a whole in that, while the areas were designed into the forum already, the intention was to use events as a method for characters to discover and open new boards over time. very rune-factory inspired but had a mix of little witch academy and grim grimoire in that magic books dictated physics and occasionally went haywire to funny, wacky effects like the entire island blipping out of one existence into another or time loops. since this was common, everyone who was a town NPC canonically pretended it either didn't happen or was over, so why think too much about it.


cognitive spies – a sci-fi setting where all characters developed complete retrograde amnesia for a plot reason which goes unexplained to everyone in the game. the intelligence agency followed was a global initiative exploring the use of hacking. there were two factions: white hackers (government) versus black hackers (rogue), and players within these groups were attempting to find out what exactly happened to the leader of a major terrorist group who went quiet roughly around the same time as the amnesia started. drew heavily from the animatrix, paprika, eden of the east, inception, and black mirror as influences. generally played with this idea of “how would you write a character whose history was unknown to them beyond a certain point?” was a combo of political espionage, artificial intelligence mumbo jumbo, and mystery since players were encouraged to write their character's story in more depth as they discovered new plot points.
last edit on May 3, 2020 16:29:43 GMT by spectrum
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#3. the bureaucratic battle of heaven and hell. a parody rp where demons and angels are trapped in a divine version of the office. as they worry about their busy work lives and their managing archangel's holiday plans to celebrate the ceo's birthday (and that's before the devils show up solely to get smashed at the after work party, as devils must), they battle for the dominion and purity of human souls. hilarity ensues, along with many timeless rivalries, much paperwork, meetings that could have been emails about how to orchestrate eternal damnation, musings on the great war between heaven and hell, and the occasional confused human in purgatory.

. . . may or may not be the dynamic between aziraphale and crowley from good omens except as an rp, which coincidentally allows for a zany-but-dramatic antichrist story plotline! would this game ever happen? no. do i still want to see it? oh hell yeah.
Is purgatory just when a customer/client is on hold trying to get support?


"how's that call going?"
"oh, yeah, i transferred him over to i.t., but sloth never bothers to actually forward the call anywhere. i think they're hoping he'll sell his soul to get off the phone with us."
"aren't you worried?"
"haha, nah. i didn't tell 'em he was a priest!" bada bing bada boom great idea, i like you sir you are a funny well dressed shark guy

but no more spam, i apologize for my lack of control. this is a very important thread with a goal and i am merely an intrepid fool who happened to champion this interpretation; please carry on with your regular sites-you-want-to-see business, all.
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#1. neon genesis evangelion. i have always wanted to write a hormonal teenager piloting a death trap that 100% will break in the middle of their existential crisis as their horrified guardian yells at them to keep going forward. yeaaaaaaah. it's like learning to drive all over again.


#2. catherine-inspired/golden playhouse!verse. what better premise than "if you fall in a dream, they say you'll die in real life." please give me psychological horrors about the monotony of adult concerns. even better if it retained some outside smt influences, like devil detectives/exorcists, freedom to play gods causing trouble in the human mind, and events based around the nightmares and other manifested psychological concepts. ♡


#3. the bureaucratic battle of heaven and hell. a parody rp where demons and angels are trapped in a divine version of the office. as they worry about their busy work lives and their managing archangel's holiday plans to celebrate the ceo's birthday (and that's before the devils show up solely to get smashed at the after work party, as devils must), they battle for the dominion and purity of human souls. hilarity ensues, along with many timeless rivalries, much paperwork, meetings that could have been emails about how to orchestrate eternal damnation, musings on the great war between heaven and hell, and the occasional confused human in purgatory.

. . . may or may not be the dynamic between aziraphale and crowley from good omens except as an rp, which coincidentally allows for a zany-but-dramatic antichrist story plotline! would this game ever happen? no. do i still want to see it? oh hell yeah.
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I am utterly terrified that my new site won't work out. I feel like everything I start is doomed to fail, this being no exception. Sometimes I wonder if I should even try at all- there's not a lot that feels worse than investing hundreds of hours into something you love only to realize you're the only one who cares.
Hey, I understand how you feel, but ultimately, you started your site as something you're excited about, and as long as you stick with it, you'll eventually find people that will like it as much as you do. I get that things don't always work out, and it can feel especially disheartening that people are lukewarm at best about something you poured your heart and soul into, but that just means the right people will feel as invested as you are.

Ultimately, I agree that the downsides seem terrifying, but I think the most terrifying thing is not to try at all, and leave yourself regretting and wondering if it would work out, and if you should have done it. It's better to fall than to never try flying- do what you like, and others that like the same thing will show up, no matter how slowly it takes. Good luck.



gonna echo mizo. but! friendly reminder that a site is simply another minuscule dust speck in the vast expanse and if you are over-complicating it with unnecessary expectations, it's gonna be hard to enjoy yourself despite getting interested folks. there's no harm in having fun even if you put in a lot of work and things don't go the way you wanted! sometimes they do not and that's okay.

plus, what's your definition of success here? are you shooting for having chill times with five members that you like? not too tough, that. wanting it to stay open for the next three years? different level of commitment. things happen, which can make your big plans moot sometimes, and honestly? what brings in other people is outside of your control and occasionally very superficial.

so be a little kinder to yourself. having a realistic expectation is healthier than stewing in your anxiety about binary ideas on what an outcome oughta be. you've tried hard while doing setup, so take some delight in your accomplishment! you're beating yourself up before anything's happened yet! even if only you like it, so what? then you have an original setting or cast for a story instead. just enjoy being creative; you aren’t failing anyone or anything no matter what happens, and the effort you put in has to run full circle and be for yourself too!
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hi, my name is spectrum and i am the undead.

i live my solitary existence out of decorated coffins long ago squirreled away in the darkness, left to bide my infinite time until the morn that characters vastly more relevant to the narrative find me, but i am also missable because of my vampiric '90s nature. if you pair me with a yuffie, we add baggage to the party. not like character development. more like we will probably not do anything.



. . . okay. i am old and tired and i enjoy the animanga/video game roleplay community out of habit and because i like to experience my sarcastic witticisms ironically. i don't know. i am stuck vacationing inside my house which might be why i'm thinking more seriously about rp again, but thankfully i am in good company! daily reminder that you are all valid, lovely, and deserving of self-care and compassion! ❤

i consider myself to be less prickly than i act. :thumbs up: i am milling around since i have crossed that event horizon where one half of me is thinking building or co-admining a site might be worth my time, whereas the (rational) other is like, "wait, you fool, don't you have work? but thou must refrain!" and you know what, i do have work. such a thrill, such a shock, such a conundrum.

. . . yet . . . still, here i remain. in contemplation, hoping that if i put ideas out into the world, then maybe someone else will take inspiration from them. truthfully i no longer count myself as a fan of animation in the truest sense, primarily because i'm not too big into new series anymore.

but! i play japanese games often and that keeps me in the loop. i like atlus majorly in terms of titles, but i am a fan of indie stuff and puzzlers. that includes zany series like soul nomad, disgaea, and puppeteer. other names are life is strange, silent hill, alan wake, little nightmares, inside out, major's mask, twilight princess, ff vii, ff xiv, tactics, skies of arcadia, eternal sonata, gris, professor layton, okami, jak — i've been a gamer for over, what, fifteen years. i've played or dabbled in most media at this point.

nice to meet ya. let me just make room in this coffin. bit dusty in here, i'll admit.