❝ coffee & teathere are many ways to use cards. it depends on what they'd be used for. one idea is to have a thread in which there is a minimum value of cards that must be used. let's say, 50 Card Points. players have cards of their choosing, reflecting their character and perhaps the scenario. so let's say: strength card x1 - 5 pts weakness card x1 - 5 pts asset card x1 - 5 pts conflict card x1 - 10 pts having to use these cards would be like stringing a narrative together and would make people think on how to play them and include them in a story. i've tried this out with a friend and they said it was very fun! it can be confusing when you're just reading until you're actually playing it. another idea is an emphasis on scenario cards. as the name implies, these are cards are would be given based on the scenario. scenarios would be the premise of the event, such as "autumn festival," "birthday party," "wolf attack." they can be created by the mods and must be used by the members. the details would be vague enough for them to interpret and weave into the story. cards imo are very underused in rping. they're a LOT better than stats, and i say this as a fan of stats. it's interactive and combines writing challenges without restricting what you want to write. it's about creativity. as for reputation, i think i've seen sol sites use it! unfortunately i am not really familiar with sol sites to say how they've incorporated it. but i could throw some ideas for reputation too (i said i had a lot say and i do but i tried to keep it short haha)
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