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aliasJen, DeJener8
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Jenesis
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Like, there's nothing wrong in RPing a murderhobo in and of itself... Provided you can find a community or group that's willing to entertain said playstyle.

I think forum rp provides a unique challenge to the murderhobo playstyle versus D&D-style tabletop, namely the lack of a GM. Everyone wants to be the murderhobo, but no one wants their oc to get murderhobo'd. So if murderhobo'ing is to be done, you need disposable NPCs to kill, but you also need an excuse for another player to be threading with you (because otherwise you're just writing a solo fic).

You can potentially get around this... if you have a site where staff are expected to GM the NPCs (so you don't need another oc to participate), or you have a very robust stat system / trust in other players to "play fair" when controlling the NPCs so that everyone gets an equal chance at the kill-scoring.

In related news--
figuring out how to play around the narrative limitations of an oc with overpowered abilities is fun as hell
last edit on Mar 13, 2024 1:50:17 GMT by Jenesis
aliasJen, DeJener8
pronounsShe/her
267written posts
Jenesisearned bits
offlinecurrently
Jenesis
Senior Member
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CEL Avatar
having financial stability has drastically made me go from "adamantly against being treated and spoiled by people" to "excessively treat my friends and family if i know i can afford it"


I'm pretty sure the combination of the two is why the credit card game exists
aliasJen, DeJener8
pronounsShe/her
267written posts
Jenesisearned bits
offlinecurrently
Jenesis
Senior Member
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clefairy 🌙 Avatar
How do people handle their thread limits? Especially with threads that feel like a dead end?

The obvious answer is just to be honest, I know, but aaaa I always feel bad because I'm usually in need of threads... yet feel like I need to just preemptively archive ones that seem like the shared responsibility of being active was just not there.


If the other person is still active in chat/responding to other people I will gently prod them after roughly a month. "Hey, it's been [time] since you replied to thread X, are you still interested in threading or would you prefer to archive it?"

If the other person hasn't been active at all in that amount of time I assume they quietly went on a hiatus from the site, delete it from my personal checklist, and wait for the next ac to see if they're staying or going.
last edit on Mar 7, 2024 18:46:32 GMT by Jenesis
aliasJen, DeJener8
pronounsShe/her
267written posts
Jenesisearned bits
offlinecurrently
Jenesis
Senior Member
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traveller Avatar
among us with feet Avatar
if we go to jcink i cant change my name every two weeks anymore
Isn't that a setting Jcink admins can set?


Yeah, the default is admins have to approve all name changes, but it's not difficult to switch that setting off.

I've seen a few jcink comms try to take over the space that cttw left, but they're all rl oriented, so I never had any interest in joining them.
aliasJen, DeJener8
pronounsShe/her
267written posts
Jenesisearned bits
offlinecurrently
Jenesis
Senior Member
Jenesis Avatar
I voted for statless, though I'd probably also be fine with soft stats. Statless requires a certain level of trust that people aren't going to try to out-powerplay each other. My qualms with soft stats are that it has the potential to 1) disadvantage latecomers if players can use site points to buy more stat points, and/or 2) end up with characters only getting to do a limited number of cool things based on what every thread participant's relative stat distribution is. (And you don't need stats to incorporate random outcomes, only a dice roller! Stats are only needed then if you want to have a consistent system to make certain characters more or less likely to succeed at a given action for the sake of "fairness" or "accuracy", but that raises problem 2) above. Maybe if failing spectacularly for the sake of telling a better story were encouraged by the site culture?)

Hard stats to me sounds like trying to play D&D over the internet, and the longer I RP and the more I get into indie RPGs, the more I realize I don't have the patience to number crunch combat and optimize stats, even when I'm playing with a small group of people who are ostensibly already my friends - I can't even imagine how mind-numbing it'd be with a huge group of people who aren't.