I voted for statless, though I'd probably also be fine with soft stats. Statless requires a certain level of trust that people aren't going to try to out-powerplay each other. My qualms with soft stats are that it has the potential to 1) disadvantage latecomers if players can use site points to buy more stat points, and/or 2) end up with characters only getting to do a limited number of cool things based on what every thread participant's relative stat distribution is. (And you don't need stats to incorporate random outcomes, only a dice roller! Stats are only needed then if you want to have a consistent system to make certain characters more or less likely to succeed at a given action for the sake of "fairness" or "accuracy", but that raises problem 2) above. Maybe if failing spectacularly for the sake of telling a better story were encouraged by the site culture?)
Hard stats to me sounds like trying to play D&D over the internet, and the longer I RP and the more I get into indie RPGs, the more I realize I don't have the patience to number crunch combat and optimize stats, even when I'm playing with a small group of people who are ostensibly already my friends - I can't even imagine how mind-numbing it'd be with a huge group of people who aren't.
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