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pronounsshe/he/they/the bag
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sable
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I love myself but I hate the way I am
Hypothetically: I want to make a site , and I want it to look cute, but I also don't want to use a premade skin for whatever reason. Assuming I have a pretty mediocre understanding of HTML/CSS web design, how much of a "difficulty spike" would I be facing to personally design and implement a working skin for a forum site? How much time could I expect to spend on it? Where should I go to get feedback?

Basically, if you've worked on a skin before, I'd appreciate your advice on, I guess, where to start.

Bonus questions: in the case it is too underwhelming at my example skill level, how I can improve my understanding of HTML/CSS to be able to tackle a skin in the future? And is it easier to implement code for ProBoards or Jcink-- does it matter?
pronounsshe/he/they/the bag
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sableearned bits
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sable
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I love myself but I hate the way I am
lavender Avatar
hey sable! figured i'd throw a simple life your way and see if was something you're vibing with!

Sorry for the late reply - I'm obviously busier than I thought I'd be ;-;

Once I can, I'll give your site a look! It sounds super cute.
pronounsshe/he/they/the bag
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sableearned bits
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sable
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I love myself but I hate the way I am
Finna lift my personal veto on Jcink. Fuck is up with PB. ANYWAY, I'm positive.

I'm transitioning out of a couple sites and thought about double-teaming a Jcink site with a slower-paced PB site. I've joined one Jcink-hosted site before, I just sometimes have technical difficulties with them... crossing my fingers that doesn't happen...

For me, it's super difficult to even begin looking for sites: I've a very RP-for-the-sake-of-RP type - I don't really have a genre preference.The Jcink "scene" looks way bigger than PB, so I thought a search thread could help! I super appreciate anyone dropping by with suggestions.

If I could summarize what I'm looking for, it'd be:

  • No WC limit, unless it's like, 50... 25... 3 words.
  • Animanga face claims, or mixed.
  • Original setting - this might be the big one.

Pretty general! Some more specific things I don't need but would heavily appreciate:
  • If there's potential/incentive for combat, there would be some sort of system or game mechanics around it, because I always find it easier to coordinate that way.
  • I don't have to use templates!! I feel so bad taking people's stuff!
  • The most optional of all: plotting that happens outside of Discord. Again, very optional! I just don't like to chat in Discord anyway outside of plotting or encouraging people to plot with me, so I'd be acting more true to myself.

Seriously, I appreciate even looking at this thread. I know these are super general and I'm just one person so, gang.
pronounsshe/he/they/the bag
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sable
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I love myself but I hate the way I am
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Mhmm well they would have to provide the event so the staff could make the powers! But yeah shards are really really stupid even though they are basically inter dimensional super computers structured to a certain purpose. We have people give a short one sentence description or one word description of their shards purpose in the cycle. Shards look at the trigger events in really....odd ways but I digress let’s just use Grue’s shard as an example; his shard is thought to be used to displace matter and energy across dimensions.

God, cluster capes would be so fun........ ya'll...........................

Honestly, I don't think you would need to address the shards during the sign-up process at all, if only because power classifications are a more intuitive entry point into the Wormverse whereas the shards are like the 200 bonus course. Knowing about the shards and what they entail is the part in the story where you go "Wait, WHAT, this is a cosmic horror I thought it was edgy Avengers??"

For power classifications = trigger events, this is from the Worm Wiki: "As a general rule, Breakers, Movers and Trumps tend to feel distant from the rest of humanity.[14] This manifests in different ways however, with trumps focused on parahuman powers, [whereas] breakers almost literally [separate] themselves from humanity, and movers have trouble feeling rooted and staying in one place." There's crossover, and the separate articles go into more detail for not only each classification but each sub-classification - not all Movers trigger the same, but they have a main thing in common, and it encourages players to write creative history sections and mods to pay attention to them, give them powers that suit them. It's a lot easier than wrangling Lovecraftian monster biology, in my opinion.
pronounsshe/he/they/the bag
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sable
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I love myself but I hate the way I am
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Is it bad that I want a Worm RP bad enough that I already have character ideas in my head? Because I do.

Oh, dude, I have... three ideas that I've just been sitting on, plus two more that can slot into the setting.

Damn maybe someone should make a Worm site

+1 to randomization - Even better: players write our their characters' trigger events and staff designs the power based on those conditions! I mean, my ideas are pretty superpower-based but certain types of triggers usually result towards a certain classification anyway, so if you know, you know.
last edit on Aug 13, 2020 14:30:19 GMT by sable
pronounsshe/he/they/the bag
75written posts
sableearned bits
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sable
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I love myself but I hate the way I am
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A superpower roleplay based on Worm (just because of the creative spin the setting puts on powers) or something similar. I just want a roleplay where superpowers are used creatively/have systems in place that encourage creative applications of a superpower.

Worm has a great power system! I would love to see a site based even off of that. I remember loving Worm and trying to put people onto it, haha. Imagine collaborative endbringer battles...!
pronounsshe/he/they/the bag
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I love myself but I hate the way I am
I kinda want a Pokemon adventure site that cuts out the mini-games and the specific pokemon per route and the lab threads (god i hate mandatory lab threads, who invented those, who hates fun) and the pages worth of battle mechanics-- it's just world-building and adventure. And by "kinda," like, I could make that son of a bitch... super late in the game, but I'm just so drawn to the idea. Gyms that work as community centers, bickering with someone over the last outlet at the Pokemon Center after six hours on the road, and actually getting to bond with your Pokemon instead of just rolling the gatcha until you get an Alolan Vulpix lol...

(Also I super appreciate the likes on the mermaid fantasy idea ;-; )
last edit on Jul 24, 2020 11:39:27 GMT by sable
pronounsshe/he/they/the bag
75written posts
sableearned bits
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sable
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sable Avatar
I love myself but I hate the way I am
I want to be a MAGICAL GIRL! I want to fight monsters in a cute skirt! I want to make friends and petty rivals... There are Sailor Moon sites but limited roles? NO MONSTERS OUTSIDE OF EVENT THREADS? AWAKENINGS? YOU WANT ME TO WAIT TO HAVE FUN!? It's diabolical. Let me hit a baddie now. Give me mahou or give. me death.
pronounsshe/he/they/the bag
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I love myself but I hate the way I am
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last edit on May 11, 2020 1:34:22 GMT by sable
pronounsshe/he/they/the bag
75written posts
sableearned bits
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sable
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sable Avatar
I love myself but I hate the way I am
Aw, I hope this isn't too old for you! I haven't made a site or anything before so I'll try to approach your issue from what's written and hope I don't come across as too naive, haha.

If you're overwhelmed, it might be for several reasons, and a method you could try is something akin to goal-setting. Bullet out what you think are your coolest ideas, anything from mechanics to world-building to character-building options, then scale or organize them by preference. After that, you should try to summarize the principles of your prospective site. A potential mental trap you could be in is having a principle that doesn't align to your ideas – for example, the principle of offering a unique Pokémon site, but the ideas of modded capture threads, gym leader fighters, Lv. 5 starter(s), etc. You might also have too many ideas competing against one another. It's probably a combination of other things.

Another method if you're overwhelmed: research! The good thing about Pokémon sites is people love them; they have history! Even for dead ones, look through different sites and how they've handled some of your concerns. I recommend this especially for determining whether players should play champions. You can look at the gym leaders of other sites and ask the following questions:
  • If gym leaders are available to play, do players app them?
  • Are PC gym leaders typically active?
  • Do sites with PC gym leaders give them an advantage in anything other than progression, incentivizing them to stay active?

Anyway, this is where my greenness is gonna show with some direct feedback.

I want to say you can have a system that pivots on player-characters if you incentivize players. I love that word. "Incentivize." Anyway: story involvement is a big incentive, probably the biggest; I’m on a site right now where everyone is in the noble class because that’s where the preexisting relationships are. You’re on a good track with the emphasis on families – court drama is spicy – but there’s also a variety of what characters can be, so it could end up being a crap-shoot after all of whether you can find enough champions. Research will probably be your best bet here.

I do think champion-balancing – having members use equal Pokémon – is impossible if everyone is subject to the same progression system. People will be punished for not being as active before the champions grind up and wreck them. That, or you’d have to awkwardly penalize champions or force them to use certain Pokémon for every fight. And this is where Conquest’s mechanics could come in! I’m surprised they weren’t mentioned anywhere. You literally could use an Eevee throughout Conquest’s main story and get away with it if you had your troopers pull up with you because battles are multiple “trainers” on the field at one time. So a player could go AFK but their team would still have people active. It might be more mechanically advanced but there’s a precedent for faction-based roleplays… I don’t know, I think it’d work really well.

Of note, I'm very interested in a roleplay like this since I always have a blast writing Pokemon and Conquest had a lot of potential! Ginchiyo is really hot, I mean I hope I'm not late on this and I pray that some of this is helpful.