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pronounsshe/her
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why is it every time a group of friends suffering anxiety come together, someone ascends into mom friend?
Lmao the way I found out recently this is my label. I am still not sure how to take it.
pronounsshe/her
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To kinda build off @marmie -- what makes it difficult to bring in new members?

I think there are two versions of this, right.

1) It takes a lot of time and effort to teach someone how to follow basic roleplay etiquette, and you aren't able to give the time or energy.

Or:

2) Your site handles a lot of dark/difficult/potentially triggering subject matter, and you require a high level of maturity from your members to do this effectively and safely.

When addressing #1, something I've seen that I like is having an 'on-boarding' sort of resources channel. Basically, making an on-boarding library.

There's plenty of stuff out there explaining roleplay basics and expectations, and it takes a load off your shoulders to just point to a link and say "If you're new to roleplay, read this, it'll explain a lot to you." Quick google search brought up this link, for example.

I think it's also useful to include resources that help with things like muse/navigating mental health in roleplay/etc., because that's just as important in getting your bearings in this creative and collaborative hobby. One resource my current community shared that I like is this one.

In the case of addressing #2, I think having a barrier to entry is wise. A blurb discussing your site culture (something that's been mentioned earlier) seems like a smart move here, and maybe indicating certain expectations to have in roleplaying in this forum. Something to the effect of, "If XYZ makes you uncomfortable, or if you cannot navigate XYZ boundaries safely and effectively, then our forum is most likely not the forum for you."

Just my two cents, curious if other people have other insights.
Thank you for sharing those great resources! I've never actually seen them before-- and honestly, I've never thought to go looking. I think in the RP/staffing community there's an expectation (often self-imposed) that any resources need to be original and created specifically for your site, which can often stop staff from making them at all, but that's not the case at all. I think it's perfectly acceptable to link things like you have done, and a super easy way to help those newer to the hobby to understand the culture that they're getting in to. I'll be hanging onto these for sure! And honestly? It never hurts for even seasoned writers to take a lil refresher.

For the second point, I don't think a barrier is necessarily the right word. More like a "road work ahead" sign (I sure hope it does), or more appropriate a yield sign for all you drivers out there, to caution folks about what they might be getting in to. And then it's their choice to proceed or not. It's no different than a content warning on a movie or videogame, or the RP ratings I see around (18+/premium/3-3-3). 
Oh I really like this distinction! You're right, it does sound more inclusive to say 'yield' sign or 'road work ahead' sign, than a barrier which sounds exclusive. And it's always better to be inclusive, I think, when you're a public RP community.

When I did staffing, I always tried to remember that my community belonged to everyone in it, and that made it easier to interact with the people who tried my patience. Sometimes people are ESL, sometimes people are just confused by rules that don't make sense, and I realized for me doing what I could to clarify confusing things for people helped get rid of those headaches faster.

This doesn't only apply to basic etiquette and expectations, but even just in putting together basic RP events and mechanics, I think.

An example: The community I staffed for a few years had a custom crafting system that had very slow approvals, due to people regularly being unfamiliar with the rules that had changed over the years with mods. I took over this project and became extremely frustrated with how slow and tedious mod-approvals for members were, so I investigated how well this process was documented externally.

The answer? Not at all. We had a very sparse list of guidelines to follow on the member-side, but admin-side, the mods remembered all these very archaic rules that they assumed everyone else had remembered slowly amassing over time. I was baffled why anyone thought old members would remember any of this and magically teach the new members our expectations.

I decided to make a master page explaining the crafting process, step by step, and organized all the rules by category. It was tedious to do, but universally well-received and the complaints/delays we got lessened SO much. Having the resources there for people to educate themselves is such a helpful thing, honestly, across the board.
pronounsshe/her
206written posts
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scarlet
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To kinda build off @marmie -- what makes it difficult to bring in new members?

I think there are two versions of this, right.

1) It takes a lot of time and effort to teach someone how to follow basic roleplay etiquette, and you aren't able to give the time or energy.

Or:

2) Your site handles a lot of dark/difficult/potentially triggering subject matter, and you require a high level of maturity from your members to do this effectively and safely.

When addressing #1, something I've seen that I like is having an 'on-boarding' sort of resources channel. Basically, making an on-boarding library.

There's plenty of stuff out there explaining roleplay basics and expectations, and it takes a load off your shoulders to just point to a link and say "If you're new to roleplay, read this, it'll explain a lot to you." Quick google search brought up this link, for example.

I think it's also useful to include resources that help with things like muse/navigating mental health in roleplay/etc., because that's just as important in getting your bearings in this creative and collaborative hobby. One resource my current community shared that I like is this one.

In the case of addressing #2, I think having a barrier to entry is wise. A blurb discussing your site culture (something that's been mentioned earlier) seems like a smart move here, and maybe indicating certain expectations to have in roleplaying in this forum. Something to the effect of, "If XYZ makes you uncomfortable, or if you cannot navigate XYZ boundaries safely and effectively, then our forum is most likely not the forum for you."

Just my two cents, curious if other people have other insights.
last edit on Mar 16, 2023 19:55:38 GMT by scarlet
pronounsshe/her
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Confession of Depression.

I want to make my own site again. But, I have so much anxiety to do so. I'm an obnoxiously sensitive person (something I hate) and so when bad things happen or things are disappointing, they tend to haunt me for a long time. There are just so many situations I wish I could go back and do better to change the outcome. Especially if they've resulted in the loss of a rp friendship. I miss a lot of connections I made and I crave making a place that welcomes all walks of roleplaying from new writers to old writers.

But, it's just this, messed up want to please everyone, which is monumentally impossible, there are so many landmines to avoid with people because everyone has different rules and views on what they want from a site, and I just feel fretful to try and fix and fix. But no matter what I do, someone gets hurt, someone leaves, someone is lost. And it just really gets to me.

So yeah, long rambling short. I have such a passion and craving to make a site, but in the end, I can't because I'm too bogged down by my own insecurities or whatever. And in the end it just leaves me with a feeling of depression. 

I wish there was a pill to eradicate sensitivity so I could function more like a regular person. To the people who I've upset in the past, I'm sorry. I'll always be sorry and I hope one day we can meet again, so that I can do better.
I don't have an answer, but I just want to say you're not the only one with this experience. <3 People-pleasing was the hardest part of staffing for me too, and in the end I realized I'm happier in a non-moderator role. Burning out on satisfying other people eventually just leaves you dissatisfied most of all.

That doesn't mean the things you've built weren't appreciated in the moment, though. It's painfully easy to remember all the times something didn't go your way, but I guarantee you there were moments your creativity made someone's day. For every person who leaves, there's someone who stayed and enjoyed themselves. I hope you let yourself dwell on those moments, too.
pronounsshe/her
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What an irritating thing to go through. My sister loves reading, she has like 100 books, lol. I'd be furious if someone laughed at her for liking to read. Wish I could have been there to give them some sass.


Honestly though; I've found myself reading a lot more than even is usual mainly because of a slump in activity on my roleplaying site and having yet to ind a new home to write on. That coupled with most of my 1 on 1 writing partners vanishing with life, reading is the thing that occupies the space between life and writing for me.

I've seen people mock me for roleplaying/writing/reading but I enjoy what I do so their opinions matter to themselves and themselves alone.

Man, that last bit is so essential to remember. If you're not hurting anyone and it's giving you joy, who is anyone else to judge what makes you happy?

Life is way too short to live it for other people.
pronounsshe/her
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It may be hard to admit to your faults or when you're wrong, but it'd do well for people to do it more often. It's a really nice sign of maturity.
I feel this. People are imperfect, we all screw up and make mistakes. The important thing is learning from those mistakes. Way easier to forgive someone who owns up to their faults, than someone who doubles down and ignores their wrongdoing.
pronounsshe/her
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Idk I feel when I was in college I had way too much free time to roleplay andโ€ฆ I look back at the plots I finished in my first year and they feel so dramatic and wild they should have taken way longer to complete than they did.

I also had no idea what I was doing. It was all very chaotic and winged.

Highlights include probably burning through no joke like six or seven ill-advised ships before accidentally stumbling on The One True Ship which became an endgame so powerful it outlasted several year-long hiatuses, ascending to a role of power I had absolutely no business having given my newness, using that role to mend a long standing feud between two powerful cliques, sneakily forming a game-changing alliance with as little OOC discussion as possible, and backstabbing a deity who Did Not Take It Well.

It was my first year of roleplay ever and I donโ€™t think anything Iโ€™ve done had ever topped it in terms of high stakes drama since.

pronounsshe/her
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Something I've always been curious about is the way other people design forum roleplay events. So here goes!

What forum events have you run that felt successful to you, and what are general practices that have proven effective for you when running events overall?

This can be anything from sharing types of events that have gone well, basic dos and don'ts in event running, etc.