UMBRA
written Dec 30, 2023 0:36:48 GMT
Feline Overlord
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Chibi Magician
Spring '21 Dev Completionist
Pure Gremlin Energy
[nospaces] [attr="class","opmind"] [attr="class","opmindtop"] [attr="class","opmindtopp"] [attr="class","opmindtopleft"]06 [attr="class","opmindtopright"]THE SPECIES [attr="class","opmindtop2"]FLASHING IDENTITIES OF WHO PREVAILS [attr="class","opmindblurb"] [attr="class","opmindblurb1"] ANGELICSthose void of sinAngelics include creatures of holy alignments and at times, positive magic. This includes creatures such as: archangels, angels, seraphims, cherubims, guardian angels, unicorns, nymphs and phoenixes. These creatures follow the teachings of Law and oftentimes personify the concept rather than have a genuine god they follow. They are frequently viewed as individuals who follow morals. This wish to follow this path has created many shades of morality even among those within the group. There are individuals who believe they are more morally-inclined by participating in celibacy, but this is a small percent. [break][break] Overall, Angelic culture revolves around repentance and at times, prayer, despite their lack of a proper god. These ties to faith are more a hope that the fates will bring about proper judgment and enact Law to the fullest terms. There are a variety of abilities found from Angelics, however, the least common are more support-based abilities and light-based abilities, elemental manipulations and other types of abilities. DEMONICSviewed through the dark shadesDemonics include creatures of unholy alignments and at times, negative magic. These would be creatures such as demons, oni, imps, procubi, hellhounds, vampires, bakenekos and fallen angels. The society featured for Demonics is primarily dog-eat-dog with a lack of proper or genuine traditions. There may be select groups or family houses who have found a sense of tradition, but anything related to this is oftentimes seen in vampires. A majority of opinions on Demonics derive from perception. On account of their associations, demonics are viewed as creatures of great sin. [break][break] This makes their presence in the Salvation eerily controversial given the opinions. Their ability make-up tends to not assist in these opinions. A majority of their abilities revolve around darker magic, such as curses or more questionable abilities involving contracts. While depending on the creature this changes, their manipulations are also often related to darkness and blood. [break][break] Procubi will act as the general term for succubi & incubi. It is meant to be a gender-neutral term for the species. BEASTIALScreatures behind human-like facesBeastials include creatures that appear to have beastly traits or animal shifts. This includes creatures such as: werecreatures, shifters, nekomata, animalae, selkies, tengus, dragons, familiars and kitsune. Depending on species and specific animal, Beastials can possess pack or group mentalities. There are some exceptions to this, but it is considered common among the species. Some creatures are unable to control their shift depending on circumstances which primarily includes werecreatures. [break][break] For the most part, Beastials often stick to the groups they have made. They are regarded neutrally within the Salvation, but oftentimes as hardworkers on account of their propensity for physical abilities. Frequently, Beastials’ abilities consist of physical enhancements and strong senses. There are some who gain more magical abilities, but it depends on species and is considered more rare at times. [break][break] Animalae, for description sake, are effectively anthropomorphic animals. They do not possess a fully human form and rather have a hybrid form and in some cases, an animal form. [break][break] To avoid entirely demolishing the setting, shifts, even if fantasy creatures, cannot exceed 20 feet in height or width. MYSTICSnormal in appearance, magic in practicePrimarily human-appearing creatures who oftentimes wield magic. Most differing traits among them are minimal with small differences between them; such as differing ear-shapes. This would include creatures such as: witches/warlocks, seers, elementalists, gifted, nocturi, elves and electricytes. The only creatures in this group that break norms are humans themself who fit best in mystics. The cultures seen between mystics are incredibly diverse given the variety in human life. This does make mystics an interesting group of species. [break][break] Depending on the creature, mystics can have a variety of differing abilities with some being more specific and pointed with others being broader and vaguer. However, those within this group are frequently sought out for their capabilities in magical foresight in hopes of guiding others to a prosperous future. [break][break] Gifted are creatures that will have a cap of 4 abilities, but they are not required to be related to one another. [break][break] Nocturi is a creature made by Chibi Magician, their abilities should be related to night as they are one with darkness. Their eyes are known for having stars deep in their colours. [break][break] Electricytes is a creature made by Chibi Magician and are creatures related to technology and have abilities related to electricity and technology primarily. DEVIANTSoutcasts with little placeOften known as half-breeds or hybrids of other species, deviants are an umbrella term for the few creatures who take from both parents rather than one. While some may join the ranks of mystics and become a gifted or occasionally other species types on account of few cross-breeding capabilities between species. There are some species who are unable to create hybrids. This does include: dhampirs (vampire/human or mystic), nephilims (angellic/human or mystic), luciae and other hybrids. [break][break] On account of deviants primarily consisting of hybrid creatures, there is no definite culture between them. Rather, it depends on the parents’ teachings on what the specific deviant’s culture may become. This makes them incredibly versatile in beliefs and teachings. However, it is not uncommon to notice a variety in appearances among deviants depending on the traits they may show from their parents. For the sake of simplicity, any creatures that are incredibly similar to one another will have to pick one of the parents (i.e. angels & archangels, demons & imps, etc., most beastials), this will work the same for impossible hybrids. These creatures often inherit abilities from both parents, however, they can also inherit weaknesses from both. [break][break] Luciae are a species created by my friend, Kitsu. For the sake of simplicity, we will say they are a mixture between most wolf-shifting beastials and angels. They are wolf-shifting with angelic wings and abilities that lean more to the angelic. [break][break] Impossible Hybrids[break] Any Abyssals (unable to have children)[break] Vampires x Werewolves[break] Nymphs x Most Fire Users (phoenixes, fire elementals, fire dragons, etc.)[break] [break] Alternative Category Hybrids[break] Angels (or angel adjacent) x Demons (or demon adjacent) will make a Fallen Angel (Demonic).[break] Demons (or demon adjacent) x Canine Beastials will make a Hellhound (Demonic).[break] Demons (or demon adjacent) x Feline Beastials will make a Bakeneko (Demonic). ABYSSALSonce lost, now returnedDeath is an inevitability, especially in a world where danger lurks around every corner. Abyssals are creatures of the undead, those who have perished, but through some means returned to life. This includes creatures such as: wraiths, reapers, spirits, banshees, draugrs, inugamis and liches. At times, in death, can come appreciation, thus while abyssals have a unique culture, their cultures do notably change between one another. This makes their culture described as “shifting” since the process of death may change viewpoints, culture and societal interaction. [break][break] All abyssals have an age-ceasing immortality with their abilities being fixated around death a majority of the time. Depending on creatures, there can be unique differences between the varying creatures. However, a majority are notably weak against things meant to ward away the undead on account of the new composition in soul and body. For the sake of simplicity, the original body of the abyssal in question will be restored and act as their main body. These creatures are also unable to have children. [break][break] Draugrs, to add something to abyssals, are undead warriors. 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