aliasvelk, cyan
pronounsshe/her
67written posts
offlinecurrently
sometimes, things that are edgy are cool
I feel that the advent of mobile gacha games have negatively impacted the animanga RP scene. Mind, there are some positives too, such as providing a wealth of aesthetically-pleasing and permission-free faceclaims in the form of their official art. But on the negative side of things, I feel that the storytelling of these games have influenced RP storytelling as well and not in a good way. I don't know if I'm just overanalysing, or if this is even an official trope, but Gacha Game Subplot Syndrome is real on the sites I used to play on. This is referring to the tendency for gacha games to have character subplots whose stakes are on an equally large/grand scale as the main plot, if not sometimes more so. Which goes against the more "traditional" (at least in the shonen action adventure sense) animanga narrative where character subplots tend to involve more personal scale stakes for the character, while the large scale stakes take place within the main plot. i see this too and it makes me sad. you can include character subplots in the main site narrative, but i find more and more that sites are just completely missing that these days. i wouldn't say that personal character subplots get more important though...? it's just a bunch of people messing around in a sandbox. seems like it's all the rage these days, i'm happy for the people who enjoy it. but to me that's like having a D&D campaign where the DM explains the world to you and then doesn't say anything else... i'd just be confused what we're all here for. to riff off of my beloved wife and op, i agree with xeno wholeheartedly, but i wanna add my two cents to it regardless bc im insufferable and have a lot of thoughts on this lol. i think the way op describes character/plot-driven is kind of setting everything up for disaster because they're positioned as opposites and i don't think that's necessarily true. character plots should be encouraged even in a plot-focused rp, and they should be able to run alongside the main plot with stakes and the power to affect the mainline plot. writing and roleplaying are collaborative by their very nature and every character should get their MC moment - to do that, you need people to get invested and buy in with their own personal plots which you can then, as staff, reward with helping them get there. i've noticed as well that a lot of sandboxes are not actually sandboxes. they are sandboxes in that they have no plot and the members are expecting to create it out of thin air, but the admins don't actually want to let the players have complete powers over their setting and change things. now, i completely understand not wanting to have your setting ruined (i'm finishing up vanaheimr right now for a november release after my holidays, and i'm quite proud of my worldbuilding thank you.); but if you don't provide plots/a reason for people to be engaged with your roleplay then they will inevitably get bored and there cannot be the same amount buy in. i noticed somewhere that kuroya noted that people are busier and less invested, this is true. but maybe it's a cycle - there are sites that are easier to set up, so people join them bc there's nothing else. there's not much for them to do there, so they leave. so the sites close down. people think there's no point making something with an in-depth plot, so they don't make them. i am a notorious slice of life hater, if i wanted to have casual little rps i would go to nightclubs/cafes in ffxiv instead tbh, but i think post by post rps are naturally suited to extensive plotting and wordplay craft more than any other rp medium, including ttrpgs. so, getting back to the idea of character driven/plot driven. i think that there needs to at least be a site plot (the site plot can be something incredibly simple mind you) that gives characters something to react to and be dynamic. not every site plot needs to be a world ending event or complex political landscape, but i feel that giving players at least something to play with outside their control is genuinely a good thing to do. like xeno said, dropping players into a world without any direction is a recipe for boredom. i've been a dm for 10+ years and i would never simply leave my players in somewhere like waterdeep or barovia without at least something to hook them in and get them engaged, even if that's something as minor as a barfight or a thief in alleyway, or as world threatening as a red dragon. yes, not everyone is interested in SOL. but also by the same token, people do want plots and not sandboxes. gatcha games are wrong with a lot of things in the video game industry - they did not kill rp though.
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last edit on Sept 6, 2024 7:58:47 GMT by safi'jiiva
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