aliasBunny
pronounsThey/Them/Their
157written posts
offlinecurrently
What specifically do you really want to see in a superpowers site?
Great story. Of course when it comes to Super Powers, we know the formula that there is this world of characters with amazing abilities. So it is only a matter of time when we see the powerful hero battle the super villain. However, the story always seems to be a let down. So I would like to see something that helps the characters develop and understand the circumstances.
What specifically do you want to see avoided?
Crazy all-encompassing abilities that do not make sense. Yes, I understand that there are abilities that are versatile, but I think I prefer abilities that are used with intelligence and understanding rather than pocket knife with a bunch of tools. I think that is what made MHA appealing to me since everyone's powers were really simplistic (No protag and antag included) where they just learned to build off their abilities.
Also...as stated above...lack of villainy.
What media makes you interested in the super heroes/villains genre? (e.g. Marvel)
Technically, DC, BUT I want people to understand and be really specific about this since I really am not crazy about DC. Not DC entirely but rather Smallville. As said before, we already know good defeats evil and plot armor and what is to become, but there was some complexity when it came to Smallville. It took the formula and flipped it and told a story about how things could have been to the point that you believed it (Ex: We know Lex Luthor is going to be evil, but some context occurs to the point that you believe "Maybe not" for some foolish reason). That is what Smallville did for me to make me like Superhero Media (Because I hated it God Awful)!
Link - Seriously! Do not sleep on Smallville Clark and Lex's Bromance!
To be honest, that is what My Hero Academia did for me as well since it was a LOT of build up about them defining what kind of hero a person wants to be in a society that twists it slightly. It also gave a LOT of in real world references to things that exist and drew them parallel to a part of their struggle of becoming heroes (Example: The Licensing and Agency system is very parallel to the Medical/Mental Health system for doing internship, agency, and gaining experience while learning). To be honest, I would not have been surprised if MHA went the direction of introducing corporate interest, economical factors, and societal factors across the lifetime of the series.
Though...it went another direction...and so I hate it now.
In short, I would very much prefer to have some character building and dynamics that shape the characters; especially if the antagonist serves to be the economy and governance itself than super villainy. (If I am to be honest...I believe Tiger & Bunny is underappreciated in this regard in how they execute this).
What are your thoughts on power-scaling in modern-day role play? (i.e. "I want a structured system," "I want ample room for creative powers," etc.)
I am going to say flexibility for that creative powers. Structure is important, do not get me wrong, but I would like for people to express themselves. I am a big advocate on that being the writing process. However, I know that is difficult for people who cannot put out that judgment for themselves if something is "overbearing" or "overpowered." If there is a way to find a fine-balance, I am for it, but I would like others to be creative, proud of it, and able to bring their characters into fruition (if they prove themselves responsible and considerate).
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last edit on Sept 19, 2023 23:06:13 GMT by ★BUNNY★
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