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pronounsyes
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styrofoam eater
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Ty guys ;;

The main thing that's inspired me to start RPs is to provide... like... a safe haven I guess in rp communities which have reputations for being toxic (i.e., naruto, etc), and I suppose this has inspired me to do the same thing but in the community I'm eeeeeeehh about.
pronounsyes
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Sometimes I still think of an RP community that I left. It wasn't toxic or anything but it made me super uncomfortable and just the mention of it makes me anxious, even though I haven't been a part of it for months. Is that normal? :/
pronounsyes
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Hi my reply isn't that far in-depth but as a HUGE mechanic nerd, I'd gobble this down all too quick so if you ever think about making this I'm all :eyes:


;; ty

I was thinking if I maybe got one more person interested I'd start a discord server with the intention of spitballing mechanics/etc.
pronounsyes
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There's a niche RP community I really want to join, but every time I join their chatgroups I get so irrationally anxious I physically feel sick. And like, it's not like they're MEAN or anything.

Last time I joined one of the sites in said community I got so stressed I stopped eating. I just dunno what to do on that front anymore.
This is such a mood I mentally shut down just reading it. 

anxious gang rise up independently in our own homes
pronounsyes
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There's a niche RP community I really want to join, but every time I join their chatgroups I get so irrationally anxious I physically feel sick. And like, it's not like they're MEAN or anything.

Last time I joined one of the sites in said community I got so stressed I stopped eating. I just dunno what to do on that front anymore.
pronounsyes
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ever seen lorenz from fire emblem: three houses.. that’s my fringe life now
commit and dye your hair purple

minty walking into the club like

pronounsyes
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I like the idea. The main selling point seems to be mechanics, which I'm personally fond of because I'm a colossal fucking nerd but I'm going to take the risk and say that just mechanics are likely not the best selling point for pixel-perfect's demography specifically.

Because that is what the evidence here is alluding to me, I hope you understand:

    β‚ Interest check threads: Your thread here is the only one among all of the others (Soulbound some mechanics but no stats and there is significant emphasis on plot and its originality, Remove their Humanity no mechanics, Inuyasha no mechanics, Fruits Basket no mechanics, The Devil's Knock a bare mention of mechanics) that has this high of a level of mechanical depth. Others have some passing mentions or light descriptions at best, but not such a degree of science and extent as your post here - nearly every point in your post is explaining something mechanical or relating to mechanics in some way.

    β‚ Pixel-perfect's paid ads: There aren't the typical Naruto/Dragonball/One Piece battle-focused sites that have massive character sheets and extensive, carefully tailored mechanics in the ad sections in this forum's header. And it's people who are invested in this site who have the budget to actually pay for those ads. They have light mechanics at best, or even pseudo-mechanics that aren't even formally mathematical. Like, being a tank/support/etc and having a play-style of them without any numbers to support it, because what matters to the design of it is the aesthetic and feel of it.

That said, there will always be weirdos, like myself, who are actually interested in this kind of thing (it was one of the main draws of the first Endorrain [rip], for me). So, don't be discouraged.

Ultimately, and at the risk of being sexist here, I'm going to admit that Pixel-Perfect seems to me like a predominantly stereotypically-femenine site. Just look at how much emphasis there is on having a nice layout and aesthetics to satisfy the frilly Disney princess inside us all, while many successful shounen, male-dominated man-cave sites don't have aesthetics for shit (evidence: Ninpocho, One Piece RP, DB Broken Destinies). But they have volumes upon volumes of battle rules, with similar mechanics-enthusiasm you have shown here.

And that's totally fine. There is no "good" or "bad", here. It's just subjective preference.

My point is, war-games and slapping each other with numbers is more of a dude thing. There obviously are exceptions of course, but I hope this helps you have more insight as to how to properly direct and market your potential idea and hopefully, forum. (I just want to add that personally however, despite that I enjoy the cradle of mechanics, plot is also important for me, it's why I choose roleplay over videogames - don't think I'm some kind of crazy munchkin lmao, I'm just one of those two things).

So, yeah. Sign me up.

Ah, I really appreciate your feedback! I'm not the best at reading rooms, so to speak, so providing a different perspective was something I enjoyed.

I do love mechanics, both cooperative and competitive. My question is so: do you believe that with complex systems such as these, do you think it's a good or a bad idea to have a more in-depth plot? Or would that scare away a large prospective audience? 

Thanks for talking to me :>
pronounsyes
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My favorite homebrew rule is that if you can demonstrate the feat you are about to pull successfully, it either automatically succeeds or you get advantage.

We've had people box jump onto counters, sing legit opera, and pick padlocks.