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the wheels are singing
aliasJen, DeJener8
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Jenesisearned bits
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Jenesis
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- work on my imposter syndrome that tells me lots of people are only agreeing to thread with me because I bugged them about it, and not because they like me/my oc
- get more writing out of dms and actually into the forums
- thread a complete plot arc. bonus points if it advances my thread partners' arcs too
- write more, but know my limits and don't take on too much writing to the point of burnout
- ship? LMAO
the wheels are singing
aliasJen, DeJener8
pronounsShe/her
347written posts
Jenesisearned bits
offlinecurrently
Jenesis
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the only time i will say something is too long to tolerate reading is when the text is composed of giant paragraphs with no variance in the length of the paragraphs and sentences they're composed of. as a reader, it is exhausting to read walls of text and run on / overtly fluffed sentences.


This, mainly. The only time I notice something is 'too long' is when my eyes were already glazing over from boredom at what I was reading, in which case any additional length becomes exponentially more intolerable.

I also don't put word counts on my posts or try to 'match' my thread partners, just vibe check if we're giving each other enough to go off of.

The only thing I've noticed wrt my own writing length is my apps tend to be on the wordier side and the word count goes up when I'm writing fight scenes.
the wheels are singing
aliasJen, DeJener8
pronounsShe/her
347written posts
Jenesisearned bits
offlinecurrently
Jenesis
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i appreciate everyone's insights!! to add onto my question a bit, this also includes for a site plot, rather than individual. what is a high stakes site plot to you that feels engaging?


put it well. A high stakes site plot is about having consequences that stick.

Maybe it's that a site board was altered in a way that it forces a rewrite of that board description. Maybe a canon npc was ousted from their position and replaced with a different character. An item of tech or magic discovered that became a permanent feature of the site shop or opened up a character upgrade path. Something that members will look back on fondly and remember the "before" and "after" states of the board relative to the site plot.
the wheels are singing
aliasJen, DeJener8
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347written posts
Jenesisearned bits
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Riffing off of what other people have said:

I don't like slice of life/real world stories. Not in tv, not in books, and not in my own writing. There has to be some kind of supernatural element present, or barring that, something highly unusual about the world setting (like a crime series where the characters inexplicably run into a new criminal organization every week) or I am bored to tears.

I don't like endgame shipping plots where the characters are already pre-determined to be together before they're even made.

I don't like stat heavy systems where I have to do a lot of math, or PvP unless the outcome has already been pre-determined in ooc discussions. (This is not restricted to just combat; a situation where manipulative character A is trying to argue that suspicious character B should trust them, for instance, is also something I would classify as a PvP scene.) This doesn't mean that every beat of the scene has to be plotted out beforehand, but I should at least know what outcome I can expect to work towards; otherwise, it feels too much like trying to "beat" the other player, and if I wanted that kind of competitive environment I'd go play a real video game with real rules instead of writing on a forum.

On that note, I don't like playing as innocent, sweet, cheerful characters whose pain is largely caused by the world being cruel to them instead of something they did to themselves. The reactions I live for getting are "I feel bad for them but my god their interior life is messed up."
the wheels are singing
aliasJen, DeJener8
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tl;dr: no, I don't.

the long version: I don't tell most people about my nerdy hobbies that they also don't share, because I hate being that one person who makes other people feel they have to make polite conversation about something they don't have any context for and couldn't care less about. Even among my nerdy friends, talking about "your rp character" is a bit like talking about "your D&D character" to a group of people who play D&D - while they might understand the context, at the end of the day, nobody cares about your specific story arc except for your group of friends who "had to be there" to fully appreciate the in-jokes and the emotional bonding you got from going through the highs and lows of the campaign together.

If it somehow comes up in conversation, I'll frame it as a "collaborative writing group online" as some people in this thread have mentioned earlier. Usually that will get an "oh, huh" and no follow-up, which is fine by me. It's probably smoother than having to explain what "forum role-playing" is to people who've never encountered a forum rp.

the exception is my husband, because I tell him everything, he says he appreciates hearing me talk about my creative process, and I can mine him for research (e.g. "hey, you're an engineer, can you tell me if XYZ sci-fi thing is based in reality, or completely made-up bullshit?")
last edit on Nov 6, 2023 6:03:34 GMT by Jenesis
the wheels are singing
aliasJen, DeJener8
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347written posts
Jenesisearned bits
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Hi, I'm Jenesis.

Enter a familiar world where old is new once more. Where every man, woman, and child dreams of glory and where Legends and Myths collide. The journey of a thousand miles begins with a single step. Starting in Johto with one of 3 starters...

Do you have what it takes to reach to the pinnacle of Elitedom?


We are a Heart Gold/Soul Silver Pokémon RP based on the games, but you do not need to have played them to enjoy ZapdosZulu.

◓ A simple and player-friendly battle system. You only worry about the RP, Mods handle the numbers.

◓ Includes Pokémon from all Gens! Collect all your favorites.

◓ Become a member of the nefarious Team Rocket, or tryout for the International Police Force!


We're at 16 Years and Still Going Strong!
the wheels are singing
aliasJen, DeJener8
pronounsShe/her
347written posts
Jenesisearned bits
offlinecurrently
Jenesis
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*bangs virtual pots and pans because oxo needs help, like a lot ngl*

So my friends and I are sort of drawn split in the middle when it comes to making factions for our upcoming site. We already have the general premise of what each faction is in terms of their history and how they play a role in our setting. These factions also have relations with each other in terms of how they view each other, if they're allies or rivals, etc. What we're more concerned about are two things: how many factions we should have, and whether or not these factions should have any canon/major positions. I'll give some of the specifics on what we're split on (without spoiling the genre, I'll do that when we're ready to do a little preview and collect interest via interest check :eyes: ).



- We have a total of about 13 factions (yes 13), or at least these are the ones that we think are good enough for character to be made in. The reason why there's so much is because the lore we have and the overall IC environment are the result of multiple groups with different interests, every single one of them having accomplishments and the likes being unique. First friend says we should have 13, but my other friend wants to shred them down to 5-6.


13 I feel is a lot and would limit my interest in joining a site if I couldn't easily remember who all the factions were. I think it's more manageable if you have subcategories for the factions, such as "5-8 of these factions are in Location A vs Location B" or "are Good vs Evil" and whatnot. If certain factions are restricted to specific character types, that also helps cut down on analysis paralysis. If factions are tied to forum membergroups, I would also advocate for fewer rather than more, or it just turns into a confusing smorgasbord of colors.

- We're planning to have a reputation system that'll affect a character's overall standing on the site, how they're viewed amongst others, etc. The same first friend says that major/canon positions are needed because they can help shift a faction's direction. While of course all characters, major or not, will have an affect on the site's plot and their affiliated factions, major/canon positions are somewhat held to a slightly higher standard. Just slightly.

Second friend, however, argues that there's no need for canon/major positions because the reputation system we made can give more freedom as to what people would want to do with their characters. Though, it's mentioned that these characters with such positions will have a higher reputation and will vary depending on the position itself along with their importance.


I could go either way on this, and it wouldn't affect my decision to join a site.

On the one hand, faction canons can help shape the direction of a site in a ready-made way, and provide plot hooks for people who otherwise wouldn't have a reason to thread with each other.

On the other hand, there can be perceived unfairness if staff members/early adopters gobble up all of the canon slots, particularly if canons start with a higher Reputation than non-canons. This can be mitigated by having a site shop purchase required before you can play a canon, or more stringent activity requirements for canons (so people can't just take a slot for the sake of saying they have one and coast on it), or a system whereby canons earn their position ICly (which can also create opportunities for non-canons to become canons).

- Stats. We decided to have missions as a way to earn both site currency and reputation points. They're mainly used for missions. Friend 1 says "yes", but friend 2 argues that it'll limit what people want to do with their characters and it'll seep over to actual RP threads, since it wouldn't make sense that these stats would be restricted to missions and not reflect outside of it.


sdfghjmk I know this is a lot and may not make as much sense as it did in my head, but I'd love to know your thoughts on this. Both friends aren't necessarily adamant about whether or not they want things to go a certain way, but I'd LOVE to have some insight/advice to help settle things.


EDIT: Pesky typo cries.


Without knowing what you mean by "stats" it's hard to judge on this one. Most stat systems I'm familiar with are along the lines of "my character can beat up your character" or "this is the most powerful spell my character can cast." I agree that it would be strange if stats affected mission threads, but didn't affect non-mission threads, or if people could only earn stats by participating in missions (especially with Reputation being a thing - will a character with high Reputation but low stats create issues with how people should respond to them in rp?). It might also be a problem if "grinding for stats" was perceived as more valuable rp than simple social threads.
the wheels are singing
aliasJen, DeJener8
pronounsShe/her
347written posts
Jenesisearned bits
offlinecurrently
Jenesis
Senior Member
Jenesis Avatar
Just a magical kitten
noire Avatar
Big advocate of 50/50, with the condition that both need to be directed and specific.

The forum 50 for me is listing the exact Wanted Plots, Development, and Relationship Dynamics your character is looking for, per character; this can go into a plotter if the forum has the space, but imo it's easier and better if we all started putting this as a section in our character profiles directly. Like I'd even go so far as to say it's more important to have this section than an actual personality written, because I've written characters before where I literally had no idea how they'd react to people and circumstances, but I knew all the shit I wanted them involved in and developed from there to splendid effect.

I started doing a Wanted Plots section on my profiles towards this, but only on one char and I should def add it to the other :thonks:

The discord 50 is diving into PMs of people directly, which admittedly could also be forum PMs for those who still prefer them. Point here is to.. just read what other people have written on their profiles and pitch threads or loose premises to them specifically. I'm actually really against generic "looking for threads" messages in public spaces, not because I dislike them specifically, but because I find they often just don't accomplish anything — there's this known phenomenon with human psychology where in a big enough group, if an emergency happens and you're asking for someone to call 911, the majority of people will completely walk by because "someone else will do it", and I find that mentality occurs a lot in servers too. Everyone thinks someone else will get to it, they don't have any ideas so why bother, and/or we just forget. My goto has always been divebombing directly into someone's DMs like a Bazelgeuse that just spawned on-map or calling them out specifically in a channel and pitching a loose premise or specific setup, and I've never felt under-threaded in my RP life.


Seconding all of this in general - I'm mildly less allergic to "plot hook" type shippers, though I still suck at making words for those too. >.>

This includes my trans, gay, and PoC characters. I often see people talk about how they can't get plots when they write these types, and I just.. I genuinely cannot sympathize. Then again, the only plot I've never been able to write is an m×m romance despite writing literally every other configuration and everyone insisting this is way easier to get than f×f, so maybe I really do live in the upside down ¯\_(ツ)_/¯


I don't know if it says something about animanga rpc in general but I have never been on a site where being cishet was the overwhelming norm.

tl;dr write on your profiles what stuff you're looking for and read random profiles + carpet bomb DMs asking people if they'd like to write a cool fight thread where yeah sure their character could beat up yours on paper, but what if a building collapsed midway through and they fell into an antideluvian booby-trapped tomb of death and had to get over their intense hatred to escape the spike pit lava pool traps?? it'll change your life


ok but only half-joking when I say I'm stealing this. sorry not sorry