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Tir Chonaill is now being launched in the summer of 2022. I've learned a lot, I've cleaned up some of the concepts, I feel fully ready. I'm expecting this to be fully actualized at this time.

Please message me on discord for the link to the site and server.

Discord:
jar#8762

EDIT: We are now soft launched!





last edit on Jul 19, 2022 0:54:11 GMT by jar
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PEOPLE OF ERINN

HUMAN. The traditional, round-eared stock of Uladh. Their rich history is packed with fantastical tales of strange creatures, brave knights, and powerful wizards that have shaped the lands as its people know it today. Hard-working folk scattered through the hills, plain, and wood of the continent's temperate climate, they built their homes from stone, plaster, and timber in comfortable cottages, log cabins, and lavish manors and castles throughout the countryside.

By far the most populous of the Erinn people, their reach extends across the full continent in a number of towns, villages, and cities - each with its own unique story and traditions. What often unites the people is their faith. The tale of Morrighan's sacrifice and Lymilark's love are prominent features in their religion, the Church of Lymilark.

Naming Conventions: Irish
Lifespan: 80 years
Height: 5’ - 6’


GIANT. A people whose size well does justice to their namesake, Giants have been a rare sight in Uladh until recent history. Hailing from the frigid wood of the distant continent Iria, they are tall, sturdy people that first made their homes in the redwood forests of Physis. When their past war with the Elves earned the scorn of their goddess Irinid, the land was cursed, struck with an eternal winter that persists in their forests to this day. Sled dogs are often used to help traverse the deep snows of their homeland, with snowfall being a near daily occurrence.

Their lone capital city Vales is known for its metalwork, decorative stone carving, and fine alcohol, while the people themselves are known for their strength and valor. Due to an ancient curse that has faded in recent years, it is said that "A Giant never forgets."

Naming Conventions: Norse
Lifespan: 80 years
Height: 7’ - 9’


ELVES. Known for their grace and dexterity, the Elves are a slender, delicate-featured people with pointed ears, now a more common sight in the lands of Uladh. Originating from far across the waves, their capital city of Filia is built around a glistening oasis in the lands of Connous, the easternmost piece of the continent Iria. Once green prairies filled with life, Connous’ grasses gave way to barren sand when their patron goddess Irinid punished them for their war against the Giants. Today the land is known for being a harsh environment, scorched by the sun and bereft of rain.

The terracotta buildings of their home city are decorated with colorful banners and cheerful paints, parapets built about their roofs. Rather than use libraries, they share their knowledge through a massive crystal ball in the center of their capital - a reminder of the curse that once caused them to lose their memories. Though their ancient memory tower has since been dismantled, the associated saying persists. "An Elf never lies."

Naming Conventions: Greek
Lifespan: 80 years
Height: 4’ - 6’ 5”


FOMORS. A fairly recent addition to the races of Erinn, Fomors were once seen as an unholy, wretched union of man and beast for their twisted birth at the hands of the dark god Cichol. The violent, driving force behind Uladh's long passed Fomorian War, they were rescued in the same fashion as their human neighbors when the goddess Morrighan was sent on their behalf. The goddess used the full force of her might to break the fetters pressed upon their psyches, relieving them of Cichol's enslavement and allowing for them to live in peace.

These days, Fomors are treated as equals amongst all the races. Though predominantly human in appearance, their greatly varying traits grant its individuals a truly unique presence. Their added features range from animal ears, to tails, to scales and horns - though none with wings have been born as of yet. Settling alongside their human cousins, they adopted their culture for their own, making their homes in the various towns and villages throughout Uladh.

Naming Conventions: simple nouns, verbs, adjectives
Lifespan: 80 years
Height: 5’ - 6’
65written posts
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Characters can be part of an association in the village! 

ACADEMY VOLUNTEERS.The young Chonaillians often need field-trip chaperones, mentors, and other volunteers to aid their learning experience. For the students to get specialized training, they often are partnered with an academy volunteer with the same talent(s). This association is not for anyone who doesn’t enjoy snot-nosed kids.

FESTIVAL COMMITTEE. The members help organize and conduct the logistics of the festivals. Try not to get drowned in confetti.

WELCOMING COMMITTEE. The welcoming committee is responsible for making newcomers the best they can be. This association requires a small commitment, so it is often appealing for the busier villagers -- such as questers. When nobles or royalty visit on rare occasions, the welcoming committee must cater to their every need. They also help new villagers get acclimated to their new home.

DRAGOON COALITION. The club casually meets a few times a week to study dragons and other mythical creatures.

HOMESTEAD ASSOCIATION. The homestead association comprises the Chonaillians who want to keep their housing regions in tip-top shape. The Housing Managers leads them. The association usually votes on different housing policies brought to the head of the Guilds to vote on.

CHURCH CHOIR. Some of the best singers and musicians perform for the church. They set a high standard, requiring that their members are classically trained.

SPORTING LEAGUE - (CRIMSON or AQUA). An intense rivalry between the CRIMSON Team and the AQUA Team has gone on for decades. They often meet a few times a week to train and practice for festival sporting competitions.

PERFORMING ENSEMBLE. Some may call them a very entertaining “band”, while others call them a group of unruly circus clowns. They are probably one the most captivating entertainers in all of Uldah.

last edit on Dec 21, 2021 16:38:49 GMT by jar
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Another sneak peek! Kind of gave this away in the post before, but wanted to expand on it a little. 

There are three kinds of quests:

ADVENTURE : these quests require one to leave the village, the quests are often connected to the overall site lore / plot. one must be high in their rank in exploration to leave the village. 

DUNGEON: the most dangerous but most rewarding quest types on the site. you battle hordes and traverse different floors until the end. like any dungeon, there is a final boss you must defeat. 

VILLAGE MISSIONS: the village often needs villagers to help expand and repair. this will grant great rewards for the both the character and the over all villages status. 

---

ALPHA TESTING: Add me on discord to alpha test -- jar#8762
last edit on Dec 19, 2021 16:04:35 GMT by jar
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ALPHA - So we are gonna have an alpha to test things out. The alpha testers will be rewarded with AP (ability points), which they can use to level up their characters when the RP starts. I will be reaching out to folks to test the site right when I receive the batch of coding things. Im going through each forum's permissions // settings as well. whew jcink is quite the platform. 

MECHANICS - Mechanics will be semi-optional. Meaning, you could just grab two talents and role-play in the open world without any bumps. You can take most actions without needing mechanics at all. BUT mechanics are a way for us to do quests, dungeons, and create upgrades to the village and other fun things. It allows the staff to have a framework of fairness & surprise - if a dragon ever attacks the village. *wink* *wink* I tackled this as well as I could, and I think this approach will be a really good compromise to the different kinds of role-players.

DIVERSITY OF PLOTS - We will have some of our characters running around the world and slashing goblins with hardcore mechanics // dice rolls. Some players will be uncovering the lore and mystery of the world. While other players are casually grazing the fields and maybe writing a romance novels. Or some characters participating in all of the different themes. The diversity of players, characters, and plots is the most exciting part that I look forward to witnessing! :) 


last edit on Dec 18, 2021 8:28:37 GMT by jar
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Hey everyone! I am putting the last touches on the discord and sent over my final batch of things to the coder. Sneak peek: I have finalized the talents: (folks will be able to select two then give their own character a "class")

Weaponry: Folks can choose whatever weapon they want for this talent

Archery: Good ol archers

Sorcery: Offensive mages with big fireballs

Beast Taming: A fantasy pokemon trainer

Martial Arts: Do flips and kung-fu moves

Shielding: Be a good ol tank, but shields are optional

Succor Arts: Dedicated healer

Bard Mystics: Buffer & does flips

Glyph Scholarship: Dungeon crawler and helps with adventure

Streetwise: Steal items and manipulate people (especially NPCS)

Alchemy: Duplicate, transmutate -- all of that good "science" stuff.

Gathering: [herbalism, felling, mining, fishing, harvesting]

Crafting: [refinery (jewelry & glassmaking), smithing, cooking, medicine & toxins, masonry, carpentry, and tailoring]

Husbandry: Only talent that can train and breed animals.

Divination: Ever wanted to see how this could work in an rp? well I do!





last edit on Dec 18, 2021 8:10:52 GMT by jar
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I know folks are prob busy with finals & holidays and all of that, but im still looking for help. please shoot me a discord message if you have experience in staffing and/or coding. discord: jar#8762

&& thanks for the support yall! it's keeping my morale up!




last edit on Dec 13, 2021 1:24:50 GMT by jar
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ok I know its been like 500 years, but we are working hard. thank you for everyone's patience. We are currently wrapping up the coding of the site and most of the actual content is finished. Everything just has to be pieced together. 

I will soon be reaching out to folks for alpha testing.





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since i have nothing else to do rn i decided i'd ask some questions about the site! hope you don't mind!

1) what races are available to play? will there be static races or will players be able to make anything within reason?

2) is there royalty or nobility of any sort? can we take a character that was ousted or disinherited from a noble family?

3) is there any sort of apothecary? like can someone sell herbal medicines as well as potions/elixirs at a shop?
I love questions!!! Thank you for the and continuous support, I appreciate you Gale ; u; ~!

1.) We are limiting the species to Giants, Elven, Human, and Formor. This allows simplistic lore, that makes sure there are enough humanoid / universal "human-like" characteristics in the characters. 

2.) Royalty and Nobility is available within reason? It would probably be limited to lower ranked titles? For example princess or a prince under normal circumstances wouldn't end up in the village. This would be a more believable that these folks extended themselves to live in a countryside village. These characters won't be super cannon supported at first (more than likely), but very playable. You would just have to explain how they got to the village / why they decided to live there etc.

tldr - As long as the background of the character makes sense in the preexisting small-village set-up - yes~!

3.) Yes of course! It will be called the "healers house". That is the building that houses all of the healers / potion-makers / sellers. BUT all characters will have the ability to make their homestead into a "shop" of their liking -- and can sell items on carts / kiosks in the town square.