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pronounshe/him
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characters that are not "human."

not just in the way that you might think. while yes i do like going for physically monstrous freaky characters, i find a lot of dudes i end up playing are not entirely "human" in the sense that they rarely exist as people. their emotions, desires, likes, dislikes, little fluffy things are stunted or left hidden. they have a mission, an obsessive reason to exist, and they exist to symbolize an idea or a theme in its entirety - the manifestation of a brewing revolution, the manifestation of an in-setting religious philosophy (or just religion in general) in the form of a resolute zealot, the manifestation of themes like growing old or the loss of "magic" in the world in the form of a washed-up hero from the olden days. as pretentious as this sounds - they kind of end up feeling less like people and more like symbolic forces of nature that play an antagonistic or supporting role in other people's stories. killing them doesn't kill the idea they represent.

add on to the fact that on a pure aesthetic level, i like dudes without "human" features. like they're a weird mutant, or a robot, or they're always wearing a mask or a helmet, or they're a person who can transform into these things.

i love playing the fucked up evil guy that exists solely to impose character development on someone else cuz i know the "someone else" is usually a freak who is happy to oblige, but i have found that as a writer i should flesh out my characters more so they can stand on their own as actual people. i know i'm capable of doing it, i just don't do it in forum RP for whatever reason.
pronounshe/him
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crunch
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I've been working on it for a bit, and it'll be a long-term project, but I am curious what the interest would be in a Kingdom Hearts Pan-Fandom? As in, not restricted to Disney/Square Enix characters, but they are all thrown in the systems and design of Kingdom Hearts.

Some systems or ideas I had in mind and am currently working through:
- Personalized Dive to the Heart relationship trackers
- Shop to upgrade and customize a gummi ship with a Gummi battle system
- Shop to customize character growth and influence depending on focus (combat, medical, support, economic, political, etc.)
- Custom trophy system for world visitation, quest completion, etc.
- Class choices - Keyblade Notice/Apprentice/Master, Magician, Defender, Blade Specialist, etc.
- Random Heartless/Nobody attack enabled threads
- Events for Small/medium/large scale Heartless attacks that would require people to join up in a random world
- Random world pop-ups, disappearances, etc as events.
for the love of god yes this is what i'm fuckin talkin about
pronounshe/him
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breaking my shameful silence for this thread

DUSK is fucking amazing; one of the leading forces in the old-school doom/quake-like shooter renaissance, and made by the same guy who would go on to make Iron Lung and plainly inspired by Blood. it's dark, grimy, violent, fast, simple, a lil goofy, and made with a clear love for old-school shooters while still going a step ahead to do its own thing and keep you on your toes. if you like spinning double shotguns and blowing up cultists and wendigoes it the best

AMID EVIL is another New Blood shooter that is more inspired by the fantasy doom knockoffs like Hexen and Heretic, but its unironically one of the most visually appealing games i've ever played. it has that same crunchy low poly aesthetic as DUSK but with such a shameless use of color and level design to make it pop out, going for that pulp fantasy power metal album cover look. the gameplay is fucking fun, too; all the weapons feel great, and every zone is its little world with a unique cast of enemies to keep things fresh, and the music can be either really rockin or shockingly beautiful

Lunacid recently got its full release and i've been trying to find time to do a full proper playthrough of it. made by akuma kira, the same person behind Spooky's Jumpscare Mansion, it's a first-person RPG heavily inspired by King's Field, and from the moment i heard the character creation music i fell in love with it. it is peak PS1 nostalgia, super atmospheric and creepy while still being weirdly comfy when you're just wandering around a big dark dungeon with a torch in one hand and a sword in the other. i fucking love haunting lonely dark fantasy raaaaaaaaaaaaaaggggghhh

Entropy Zero 2 is fucking amazing and anyone whose played Half-Life or Half-Life 2 needs to play it right fucking now. this is Half-Life 3. i'm being so deadass. do not under any circumstances play the first one, watch a playthrough if you must, but sit down and play the second one it is so fucking kino. 3650 is such a cool and interesting character and feels like the perfect execution of a character who is just an unrepentant terrible person with a lot of issues.

"you're out here in the arctic, mad as hell. you're on a warpath. you hate everyone you meet, boss."


pronounshe/him
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crunch
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a panfan that fully embraces the "multiverse crossover" and makes some attempt to not be a SoL (even if it ends up becoming one anyway thats fine). like something with the same vibe as kingdom hearts or subspace emissary.

i'm not having a comfy coffee break with your favorite genshin character loser im recruiting them to help me fight MAJIN BUU
pronounshe/him
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crunch
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romance

no super dramatic or personal experience reason, i just suck ass at it lmao. not even mentioning smut, i've never been a particularly romantic person and any attempt i've made to write it has come across as super cheesy and unpalatable for everyone, like im forcing it or their forcing it and really just an all-around cringe fail experience. every character i write ends up being dudes that are thoroughly uninterested in romance either because they don't have time for it, or they're just plain not attracted to anyone like that, or they're afraid of such attachments for one reason or another. i do like relationships, don't get me wrong, platonic, familial, the bonds between friends and bros hell yeah, but the simple act of having a character say "i love you" in a romantic way is so foreign to me.

i know people love very passionate intricate romance plots too and i don't wanna disappoint them with my george lucas headass dialogue. 
pronounshe/him
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Animanga superhero RPs aren't exactly uncommon (And I imagine with Shy getting an anime adaptation, we might be seeing another resurgence in superhero RPs, no less), but what about an animanga supervillain RP (in a world without superheroes)? Though there's a catch; you're not restricted to playing baddies. The premise I imagined would be that it's a world where the emergence of supers is a fairly recent event, and for whatever reason the Powers That Be really, really, hate supers. So while one can technically play good guys, but the thing is that since the world hates supers, you're going to be viewed as a villain regardless in the eyes of the general public. So I imagine a lot of the plots will revolve around newly-awakened supers having to struggle with the moral dilemma of whether to use their powers for good to challenge the prevailing narrative that supers are evil, or to just indulge in their power fantasies and in the process, prove the anti-super propaganda correct.
x-men type beat
pronounshe/him
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"... Extermination?"

He echoed the word, tasting it in his own voice. To him, this term carried a scholarly air, yet conveyed the essence of absolute destruction. It represented an end—the demise of a being and all of its kind. Such a conclusion appeared too momentous for even a Dragon to shoulder, and Godric wasn't well-acquainted with endings.

He wished to remain so.