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pronounshe/him
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a panfan that fully embraces the "multiverse crossover" and makes some attempt to not be a SoL (even if it ends up becoming one anyway thats fine). like something with the same vibe as kingdom hearts or subspace emissary.

i'm not having a comfy coffee break with your favorite genshin character loser im recruiting them to help me fight MAJIN BUU
pronounshe/him
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romance

no super dramatic or personal experience reason, i just suck ass at it lmao. not even mentioning smut, i've never been a particularly romantic person and any attempt i've made to write it has come across as super cheesy and unpalatable for everyone, like im forcing it or their forcing it and really just an all-around cringe fail experience. every character i write ends up being dudes that are thoroughly uninterested in romance either because they don't have time for it, or they're just plain not attracted to anyone like that, or they're afraid of such attachments for one reason or another. i do like relationships, don't get me wrong, platonic, familial, the bonds between friends and bros hell yeah, but the simple act of having a character say "i love you" in a romantic way is so foreign to me.

i know people love very passionate intricate romance plots too and i don't wanna disappoint them with my george lucas headass dialogue. 
pronounshe/him
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Animanga superhero RPs aren't exactly uncommon (And I imagine with Shy getting an anime adaptation, we might be seeing another resurgence in superhero RPs, no less), but what about an animanga supervillain RP (in a world without superheroes)? Though there's a catch; you're not restricted to playing baddies. The premise I imagined would be that it's a world where the emergence of supers is a fairly recent event, and for whatever reason the Powers That Be really, really, hate supers. So while one can technically play good guys, but the thing is that since the world hates supers, you're going to be viewed as a villain regardless in the eyes of the general public. So I imagine a lot of the plots will revolve around newly-awakened supers having to struggle with the moral dilemma of whether to use their powers for good to challenge the prevailing narrative that supers are evil, or to just indulge in their power fantasies and in the process, prove the anti-super propaganda correct.
x-men type beat
pronounshe/him
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"... Extermination?"

He echoed the word, tasting it in his own voice. To him, this term carried a scholarly air, yet conveyed the essence of absolute destruction. It represented an endโ€”the demise of a being and all of its kind. Such a conclusion appeared too momentous for even a Dragon to shoulder, and Godric wasn't well-acquainted with endings.

He wished to remain so.

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That'd be super fun. But also I was imagining a setting waaayy before the game, like being a student at the Raya Lucaria Academy. Before the tree burned. Before the Scarlet Rot took Caelid. And then, idk, lead into the events of the game so we can live through the chaos too. โค๏ธ
A good setting would be during one of the wars before the shattering. We have a conflict with the giants, dragons and between Leydell and Raya Lucaria (the later likely the best to explore the daily lives of characters). The whole idea makes me think about how cool would be to have a game based after the true ending of Bloodborne.

The Good Hunter wiping the beasts from Yharnam, leaving the area deserted. Its riches and the secret of blood ministration there for the first to take. Other cities and countries sending their envoys, investigating the hunters and their blood, using them in a faction war as a new wave of beasts appear.


i think the biggest challenge of a pre-shattering roleplay would be doing a lot of worldbuilding on the fly to fill in all the gaps (or rather the giant fucking vacuous hole) regarding what common life was like in the lands between before everything went to shit. you would think with george R.R. martin around he'd be asking all the boring but important questions like "what is their tax policy" "what do they eat" "how did they build all this stuff" "how does everyone feel about the whole 'no one can ever permanently die anymore' thing"

anyway someone do this already i'll help
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๐“›๐“ช๐“ญ๐”‚ ๐“๐“ญ๐“ฒ๐“ป๐“ช Avatar
Just curious about this, since joining a site doing all that and then leaving/site dying etc happen A LOT. Would you or anyone else be interested in a site where characters are the only ones, you just join up and there is no communication outside of placing your character in the world and seeing who joins? Or joining others. I've always wondered about this, saw your post and wanted to ask, it's fine if it's just a mood and what I mentioned doesn't appeal to you at all.
no

i'm looking for private partners at this point, i don't mind the communication aspects and plotting. i actually think "no communication, place your characters" will lead to even more pointless meet n greets. i don't want to thread with people's randomly placed characters. i want to talk about a plot, write the plot, and not spend 3000 times playing with someone's blorbo that they had to play that i already had to go through hoops to get to thread with mine, and it's boring anyway. i want you to pitch a character idea to me and we come up with pre-connections and we ignore all the boring "establish everything" storylines.

the site i dream of is a site that doesn't allow random, unconnected characters at all and outright rejects them, like a wolf pack RP where your character needs to be related to/connected to someone else. but like i get that sort of thing is hard, especially for new members. at the same time, i kinda don't care. i am tired of randomly placing characters and seeing what sticks. i want a story at this point where everyone involved has a point. this is why i think looking for private partners is better; if they have a character they ABSOLUTELY have to play, I can then riff off them and make a character that fits their story. i don't have to care about the politics of the site and "how many characters do you have? how many face claims are you sitting on?" because i can just make the new character and not think about that aspect of things.
i actually think about this kind of thing a lot. might be better suited to its own thread rather than this one, but let's see how far i can push it

i've come to accept that pretty much every big public roleplay site that runs how you would expect an rp site to run in this day and age will inevitably become a slice-of-life sandbox if it isn't advertised as one already. "plot-driven" stuff is insanely hard because you have to imagine it like a TTRPG game, except you have around 10-20 players who don't know each other and all have their own different, sometimes outright clashing expectations/opinions for what is fun and what they wanna write, and you have a small team of GMs who also wanna be players, and the sessions never end. you just can't actively engage twenty-something people and make them all play a part in some big story without either a staff team approaching a small company in size or a time investment way higher than what is reasonable for a hobby... or if everyone has just such good chemistry with each other that there is no chance for drama to occur, but *shrek tearing piece of paper out of book* like that's ever gonna happen

the most appealing form of roleplay from both a staff and player standpoint is an open setting where people can make their own fun with some light rules on the side, and occasional events to stir up threads and provide a hook for players to incorporate into their own personal plots. this isn't really a bad way to roleplay at all, but i can understand how frustrating it is to do the same old song and dance on every goddamn site if you don't already know everyone there. in my experience, most sites that try to actively push for a sitewide plot that changes the world and incorporate player characters into it end up dying quick because of staff burnout/frustration. obviously, it's fun while it lasts to feel like you're a small part of something much larger, and some sites definitely pull it off and are able to keep a steady momentum with a sizeable community, but I consider that shit to be a herculean feat on the staff's part, definitely not the norm.

i've gotten burnt out on this kinda thing before but i ended up finding that tabletop stuff is closer to what i want when i feel like i'm apart of a cohesive long-term story with a small group of people who "get" the vibe, while public forum roleplay is more for "in the moment" writing. no thoughts, just words, pure expression.

bottom line is, you aren't alone in feeling this way. hopefully, you'll find what you're looking for

pronounshe/him
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I really want an Elden Ring site... Either an alternate retelling to play through the events of the game or maybe play in the world before the Shattering...

The lore is just so rich, and so deep. I want to explore it more by writing in the world.
inject that shit into my veins this instant

it's surprisingly pretty conducive to a huge open roleplay if you have everyone playing as a recently-awoken tarnished. they're all just runnin around with their own motives and goals, guided by grace towards the same end of becoming elden lord. entire playerbase of hobos that everyone in the world despises